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Latest News/Articles

B1G League Exhibition Broadcast Now - 5pm - 6pm Saturday ZR V Sublime

By Michael Woods

B1G League - Plan B1G Nationals is doing its test broadcast in preperation for tomorrow's massive Plan B1G Finals.

Tune in live to the web broadcast by clicking through through to the live button on the B1G League site or visiting 

This broadcast is being simulcast in MidCity internet cafe to a live crowd!

-Woodz

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b1g League Plan B Nationals Group 1&2 Score updates and SourceTV!

By Michael Woods

SourceTV IPS
125.62.77.167:27020
125.62.77.169:27020
125.62.77.170:27020
125.62.77.168:27020

Games will be updated after each match, if scores aren't updated there may have been an inconvenience.

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CyberGamer announces 3 NEW Counter-Strike: Source Leagues

By Clinton Bunch

CyberGamer are excited to announce three new Counter-Strike: Source leagues to join CyberGamer Open (CG-O) in its 3rd season. These leagues are for those wanting to take things up to the next level from CG-O playing for prizes and against other serious teams. The leagues will run off a round robin format opposed to the challenge and defend of CG-O. The three new divisions will be CyberGamer Amateur (CG-A), CyberGamer Main (CG-M) and CyberGamer Invite (CG-I) and will be further outlined below.

CyberGamer Invite
Season 1 of Invite will run for ten (10) weeks with all eight (8) teams playing one (1) match a week. All teams will play each other once except three (3) teams will play twice in the season. All Invite matches will be played on CyberGamer servers with SourceTV and have a CyberGamer referee. The registration fee for Invite will be $25AU and the payment portal will be open from the 16th of July.

All Invite matches will be played on a Wednesday or Thursday night with times scheduled by an administrator.

CyberGamer Main
Season 1 of Main will run for ten (10) weeks with all twelve (12) teams playing one (1) match a week except for one (1) week where teams will have to play two (2) matches in round seven (7). All Main matches will be played on CyberGamer servers with SourceTV and have a CyberGamer referee. The registration fee for Main will be $20AU and the payment portal will be open from the 16th of July.

All Main matches will be played on a Monday or Tuesday night with times scheduled by an administrator.

CyberGamer Amateur
Season 1 of Amateur will run for ten (10) weeks with all sixteen (16) teams playing one (1) match a week. Teams will be split into 2 groups playing most teams once although three (3) teams will play twice. All Amateur matches will be played on CyberGamer servers with SourceTV and have a CyberGamer referee. The registration fee for Amateur will be $15AU and the payment portal will be open from the 16th of July.

All Amateur matches can be played any time and day of the week and will be scheduled by the teams.

CyberGamer Open
Season 3 of Open will run for ten (10) weeks and any team not competing in Amateur, Main or Invite may enter. Open will work on a challenge and defend...

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The Gamestah Sampler #3

By maC

It's been yet another busy week over at Gamestah. Finals have gotten under way and some are just finishing up and boy oh boy there has been some amazing action!

On Sunday night we saw another fantastic episode of Gamestah weekly.

This weeks show features:
Across the Ditch with Arsy - Looking at WCG NZ, Xlan, Cybergamer wrapup.
Clip of the Week - Call of Duty 4 (you asked for it, you get, more cod)
Industry Interview - TMdude and Dee. Owners of Xlan and organisers for WCG NZ. We sit down for a chat with the two most influential people in NZ gaming.
From the Vault: Time for another oldschool gaming movie.
Bob & Boomser preview the PG-ProAm Quakelive Grand Final

Counter-Strike Source has been the main centre of attention with the GotGames State of Origin, CG finals and the OGC NZ Invite Grand Final.

Over at the OGC NZ Invite League we saw Boneshot taking on ix in the Grand Final. ix, arguably the best in the league, are on a hot streak winning their last seven games. Boneshot on the other hand have lost once, so they'll need to put that out of their heads when they take it to de_train for the first map.

The team line-ups:

---Boneshot---
Kow jezR Meat Happyfeet Equinox

---ix.---
Supertech Grudge Marcuslol Parabola Hangman

We have just seen the CG Season come to an end. It was a fantastic season, and there is still much more amazing action set to come out of CG with the Invite league and a few other suprises coming your way!

Syndicate took on Mad.Kentz in the Semi final on Tuscan. It was a great much with a few lols and definately worth a listen. Kitfox did an awesome job covering this match!

Team Forbidden take on Hype Gaming in the other Semi Final as Kitfox and Dejavu call the action LIVE from the back streets of Tuscan.

The CGo GRAND FINAL is upon us with Mad Kents taking on Hype Gaming!Tune in as Pandan and Boomser call the shots in this fight for the grand final game! The demo can be found here (once its up):

CGi World At War featured a one sided map mp_airfield, highlighted when teams don't turn up with a full complement of players, but still some great action.

CyberCore vs, Nova

Rampage is all that can be said, especially when you don't turn up with the full complement on a map tha...

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Finding the B1G League Studio

By Michael Woods

So if your competing this week and having a bit of trouble finding the lovely B1G League Studio here are some directions to help your journey easier.

So the studio address is;

RMIT University

Studio A

Building 12

Level 2

Swanston St, Melbourne CBD

This address is deceivingly difficult to find as, Level 2 is actually ground level. Its not really building 12, its actually between building 12 & 10.

So the best way is to walk up Swanston st from Melbourne central on the RMIT side. Keep looking until you see level 12 or 10 entry, go down the stairs and look for the signs that say TV studio.


Or buzz your tournament organizer on his mobile and get him to meet you on the corner of Swanston & Franklin St.
See you all this week,

Woodz

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Salmosa review!

By kenji

Introduction

Razer is a high-end computer gaming peripherals company that has been supplying gamers all over the globe with peripherals ranging from high performance mice, sleek & smooth mouse pads, crisp sounding audio devices and 'Hyperesponse' keyboards.

In depth look

At first glance, the Salmosa looks rather basic - no fancy LED's or extra side buttons, so what is it about the Salmosa that makes it so special? Well this time round Razer has focused on a particular type of gamers, the 'fingertip grip' users. The Salmosa is an ambidextrous mouse built from the ground up to be light and of a compact form, specifically meeting the needs of Finger-tip users.

Starting off at the top of the Salmosa we can see it is black in color, and divided into 3 parts; the two ultra-large non-slip buttons take up most of the mouse, and the back piece which is elevated, giving more comfort to your palm. The back piece also holds a large Razer logo which does not glow.

Switching over to the sides of the Salmosa, we can see Razer has not supplied us with any side buttons, the reason for this being that the Salmosa has such a small form. Incorporating side buttons into the Salmosa would either force the mouse to be bigger than originally designed or cause discomfort for 'fingertip grip' users

Under the Salmosa you'll find 3 Teflon feet at the corners of the mouse, the 1800DPI 3G sensor in the middle, and two switches to adjust your DPI and polling rate accordingly, at either side of the sensor.

The switch on the left enables us to change DPI from 800DPI to 1800DPI; the switch on the left enables you to switch the polling rate between 125hz, 500hz and 1000hz.

Unlike other Razer mice, the Salmosa does not come with a gold plated USB connector. This is to save additional costs, making the price of the Salmosa more affordable.

Drivers
As per usual, Razer has provided us with drivers that let us customize the Salmosa to suit our liking.
Once you open the driver you will find it is split into 3 sections. The first being the sensitivity section, which lets you freely adjust the sensitivity and double click speed to your liking. Clicking 'Advanced'under the sensitivity bar will bring up more options, en...

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Game Industry Insiders #3

By E Jones

In the previous two interviews in a series of articles about people in the gaming industry we have met an Associate Producer and a Level Artist. This time we will meet Ditte Deenfeldt, Game Designer at Ubisoft Massive.





Could you introduce yourself to our readers?
Sure. I'm a 28-year-old Dane who migrated over the 30 km wide belt from Copenhagen to Malmö to work at Massive. I've played games since I was 11-12 years old and have until very recently mainly played PC-games. I have a fairly diverse background, founded partly in design, partly philosophy and partly in games.

I love all kinds of games, not just computer games. When I was younger I played more tabletop role playing games and board games than computer games, and I still play a lot of board games and have recently started a new role playing group after a long break. Board games often have such a clean and pretty mechanics design compared to anything digital.

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Plan B1G Nationals Group Stages Information

By Michael Woods


ITS HERE!

Get ready for the 2009 national event

Groups are as follows


Group One
Team Immunity: stv - spunj - digz - dewshu - emagine
Remedi.inc: foo_ - fluke - ssin - ihs - vex
Tsw Australia: OZi - dblstr - coffex - prof - tba
Klaus: garra - rensz - rami - pod - landa
Exuro: dave - everlast - yoyoo - semesa - nugo

Group Two
Sublime PC Gear: havoc - shadzke - shark - oxi - padz
Trainwreck: pinto - zam - tuska - dx - khepera
ZeroRemorse: mrt - dripske - zmn - devk - scar
403: plg - akro - gummerz - jemske - slyk
TeamExothermic: fitty yen - bnk_ - braydenk - snaf - dnar

Group Three
iCHOR: kermit - racs - todd - iz - snow
Qlimax: fry - commy - lock - tnk - element
Saucey140s: dave - jaytee - gamz - bl4nk - feldy
injected: imrdr - dragonx - ar3s - osprey - jovan
deagleDONGAZ: kotso - smite - longie - kruz - tba

Group Four
Tension: killr - hnk - ahi - kstrife - snyper
Synergy: giant - zoltan - meki - mcleod - stewy
RiceRockets: schmack - camstar - infzoran - khooy - flabboy
MiAU: suprez - unstable - sojwa - kyren - meth
supladz: mmmARK - naM - stush - vital - ranger

So what time do you play?

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TF2 CGo Ladder Lock and Season 1 Finals

By jtm33

Season 1 of the CGo Team Fortress 2 ladder is coming to a close, with the ladder being locked tonight at 11:30pm in preparation for the upcoming finals. Congratulations to the following teams on making the Top 8 and earning a place in the finals.

- YSW

- Team eXile5

- Team Rewound

- Harbingers

- we-r

- Basement Virgins

- Crafty

- Frenetic Array

These teams will be placed in finals matchups based on their current ladder ranking. Details on the structure of the finals can be found here. Participating teams will be emailed with more specific information about the finals.

The matchups for the first week of the finals will be-

Match 1 - YSW vs Frenetic Array

Match 2 - Team eXile5 vs Crafty

Match 3 - Team Rewound vs Basement Virgins

Match 4 - Harbingers vs we-r

These teams will be fighting it out in a single-elimination based format featuring at least 7 matches for the season title and some great prizes from gamehead.com.au. The finals are looking to be a series of exciting and entertaining matches, STV will be available and look to gamestah.com for any shoutcast coverage.

We don't know for sure whether we will need to lock the entire ladder or just lock the top 8, and teams should be able to challenge normally outside the top 8. However, the finals will be the priority and the entire ladder may be locked if necessary.

If you have any questions or feedback regarding the finals or the ladder please send a PM to one of the TF admins or post in the forums. Good luck to all teams involved.

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Deathadder review!

By kenji

Introduction

Razer is a high-end computer gaming peripherals company that has been supplying gamers all over the globe with peripherals ranging from high performance mice, sleek & smooth mouse pads, crisp sounding audio devices and 'Hyperesponse' keyboards.

In this review we will be taking a look at the world renowned Razer 'Deathadder' and what it is that makes it so popular.

In depth look
Since the beginning Razer have been making ambidextrous mice which enable both right and left hand gamers to use it, this changed with the introduction of the Deathadder. The Deathadder is ergonomically designed for the right hand user, thus making it more comfortable for prolonged hours of gaming. The left side of the Deathadder also curves inwards providing somewhere to position your thumb, allowing you to hold the mouse with a tighter grip.

The top of the Deathadder, including the Mouse1 and 2 buttons, is made of one piece and is coated with a non slip rubber finish, ensuring some form of grip even in the sweatiest conditions. The two mouse buttons are also slightly beveled providing more support and comfort for your fingers. The bottom of half of the Deathadder is made of a shiny black plastic.

On the left side of the Deathadder just above where you would place your thumb you will find two large side buttons.

Under the Deathadder, you will find 3 Ultra Teflon feet at the tip of each end providing excellent glide and motion when using it, while additionally making it less likely to wobble. You will also see the '3G' sensor placed at the centre.

The 3G infrared sensor is Razer's new generation of Gaming Grade sensors, which is capable of doing a lot more than the typical red LED design. A higher resolution can be attained - in this case 1800dpi. This was not very common at the time of release. The 3G sensor also enables you to use it at a very fast paced level as the new sensor deals with 'negative acceleration' ensuring even the fastest movements at the lowest DPI setting will be perfectly read.

The Deathadder also comes equipped with a gold plated USB connector, which ensures excellent conductivity and longevity, as opposed to the typical mouse USB connector, which uses nickel that wears away...

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