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Interview with Josh Sawyer
Table of Contents
Page 1: Project Eternity - A Crowd-Funded RPG by Obsidian Entertainment
Page 2: Interview: Part 1
Page 3: Interview: Part 2
More from Jordan Healey:
Project Eternity Environment Demonstrat...
Written Wed, Apr 17th
Support the Old School RPG revival
Written Sat, Apr 7th
Kingston Cup Round of 8 Kicks off TONIG...
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Interview: Part 2




This question is from Aaron Patel. "How did you get your position as Lead Designer / Project Director? As someone who isnt too interested in game development, always cool to hear a bit of a career success story in a skill based industry". From My understanding you started as a Web Designer for Interplay?



Yeah. In the mid-90s, I started teaching myself HTML, JavaScript, and other tidbits of web development. Toward the end of college, I taught myself Flash 3.0 so I could do something fancy for a tattoo website (Steve's Tattoo in Madison, though thankfully they've replaced my crappy website since then). It turned out to be a key piece of tech knowledge when I applied for a web developer position at Interplay. It also helped that I knew a lot about AD&D and played it every week (sometimes multiple times a week).

I got the job and wound up being the webmaster for Planescape: Torment and eventually Icewind Dale and Neverwinter Nights. I worked closely with the development team on Torment and when a position opened on the Icewind Dale design team, Feargus gave me a shot as a part-time junior designer. So in my case, I found a side-door into development via marketing/web.


This question is from Micah Beaumont. "What are some of the specific things (such as Movies, Artists, Books, Games) that greatly influence you?"



I take a lot of inspiration from history. History books contain some of the most interesting characters and conflicts I've ever seen. I like the histories of "great men" (and women, like Joan of Arc and Lucrezia Borgia), but I'm really fascinated by the lives of ordinary, less well-known people put in difficult or unusual circumstances. In particular, figures like Martin Guerre, Domenico Scandella (aka Menocchio), Matteo Ricci, and Hans Böhm are really inspiring to me. St. Waidwen in Project Eternity is based on legends of Hans Böhm, aka the Drummer of Niklashausen.

Along the same lines, I like history and historical fiction, both in films and books. I really enjoy the historically-focused works of Umberto Eco, especially The Name of the Rose and Baudolino. Lawrence of Arabia and Roland Joffé's The Mission are both favorite films of mine and were inspirations for the Fallout: New Vegas DLC Honest Hearts.

I love the art of Pre-Raphaelite painters (most notably, John Everett Millais) and late 19th century Academic painters like William-Adolphe Bouguereau, Lawrence Alma-Tadema, and Jean-Léon Gérôme. I also really enjoy Art Nouveau work, especially from Alfons Maria Mucha, Gustav Klimt, Steinlen, Aubrey Beardsley, and Charles Rennie Mackintosh. Outside of specific movements, the art of Albrecht Dürer, Ilya Repin, Maxfield Parrish, Egon Schiele, Arthur Rackham, John Singer Sargent, Howard Pyle, and Andrew Wyeth are all inspiring to me.


What is your favourite feature or rule from each edition of D&D (2E/3E/4E specifically) ?



In 2nd Edition, I loved the sheer number of spells available. I'm looking at a stack of 2nd Ed. reference books right now, fondly remembering my 9th level cleric's list of ~300 spells she could select from. In 3E, I loved how much flexibility I had to build a variety of characters, including gimmick characters like a fighter/rogue specialized in sneak-attack shooting people with quick-drawn pistols at the start of every encounter. In 4E, I like how important tactical considerations like positioning and movement are. I also like that each class feels like it has clear value.


Is there any music that you find helps you brainstorm ideas for a project like this ?



Ideas don't come quickly to me, to be honest, and high-intensity brainstorming often feels counterproductive for me, personally. But when I'm writing, I listen to a variety of instrumental music, often Amon Tobin, Mogwai, Godspeed You! Black Emperor, or the Valhalla Rising soundtrack.


What are some of your hobbies outside of work? I've seen you in a cycling jersey for instance.



I do a fair amount of road cycling and I just got into cyclocross. I also try to spend time reading about current events, history, and just... stuff.


For anyone in Australia interested in travelling to Los Angeles or California, is there any places in particular you recommend visiting ? (restaurants, shops, wilderness etc)



There's a lot of stuff to see in California. In Los Angeles, I would visit Griffith Park, the Getty Center, Venice Beach, and the Santa Monica Pier. In California in general, I would try to see Yosemite (which can be difficult, depending on the time of year); the central coast up Pacific Coast Highway from Santa Monica to Big Sur; Los Angeles; and San Francisco.
Previous Page
Discussion (10)
nwm says:7:51am 25/10/12:

needs more tom sawyer

Tratty says:11:05am 25/10/12:

HE SAID MOGWAI!

Bradoze says:6:41pm 25/10/12:

"Obsidian Entertainment raised over $4.1 Million Dollars from Kickstarter and Paypal "

that is fucking crazy!

dardar says:9:29pm 25/10/12:

awesome interview

Archer* says:11:18pm 25/10/12:

How did you get in contact with this guy?

Sensuki says:12:15am 26/10/12:

I asked him on their forums.

Kwan says:4:15pm 26/10/12:

This has been such a success story due to the amazing team they have brought together and that many gamer's who grew up over the lat 80's and over the 90's where able to enjoy many of the games produced by these people. Thus the massive surge of support.

What they produce will blow your mind, so buy it!

Swiftz says:5:23pm 26/10/12:

Nice interview sens, well formatted as well

Spud says:9:34am 27/10/12:

Great read Sensuki. Always nice to hear superb developers creating spectacular new games of all shapes and sizes. Project Eternity is highly intriguing, thanks for the insightful review!

IamGrey says:5:47am 3/4/13:

good one