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Gun Swing Interval Information.

Started by phabeZ on 6:42pm 9/3/09. 1,416 views and 34 posts, 0 users reading, last post by phabeZ.

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OP
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Tonights teams will be praticipating in a trial of the gun swing interval being set to 1. This thread is where the people will hopefully describe and explain to everyone their honest opinions on it, they being the first to have first hand experience of it.

If you're not partaking in a scrim tonight feel free to post regarding your thoughts if you have tried it out yourself or if you support an opinion.
Posted on Monday, 9th March 2009
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quick vid to show off this for those who are not playing 2night?
Posted on Monday, 9th March 2009
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I'm have requested a list of the names of the people playing tonight. I will then select one player from each team to upload there video so i can watch and see if there are any problems and to see what 1 second intervals is like.

I might upload a video of one of the crescendo's.
Posted on Monday, 9th March 2009
After some bad experiences with fat chicks I no longer ask their ASL, i ask for there BMI.
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yeh that would be sweet
will the public be allowed to see the vids?
Posted on Monday, 9th March 2009
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Quote from Chard:
yeh that would be sweet
will the public be allowed to see the vids?
Only after the admins have watched the first video's.
Posted on Monday, 9th March 2009
After some bad experiences with fat chicks I no longer ask their ASL, i ask for there BMI.
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Hey, I would just like to say that I carried in the match.

Anyway, the gun interval swing time is alright, I mean it creates less spam, which is my cuppa tea. But otherwise, it was good to less spam towards our team. I think its a fair rule, and should be kept in place.

~Cheers, Boompie.
Posted on Monday, 9th March 2009
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I found it to only let maybe 1 or 2 zombies in extra, not much of a big difference to usual gameplay.
I would be happy to keep the 1 second interval there.
Posted on Monday, 9th March 2009
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Quote from Antarias:
I found it to only let maybe 1 or 2 zombies in extra, not much of a big difference to usual gameplay.
I would be happy to keep the 1 second interval there.

Tomorrows match will have the settings put to 1.2 seconds. Because 1 or 2 zombies is nothing....
Posted on Monday, 9th March 2009
After some bad experiences with fat chicks I no longer ask their ASL, i ask for there BMI.
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i tested this on my own server last nite and spawned 3 mobs of 70 to rush at me and 1 other person in a corner, we didnt completely corner camp either, we just crouched near the corner and melee'd, and after 210 zombies rushing towards us, we had 88 and 86 health, which means out of 210 zombies we had 13 hits us, and that wasnt even shooting, or backing right into the corner, and that was with only 2 ppl, with 4 ppl if we had backed into a corner, we wudnt have gotten hit once.

look i can understand why u are changing the swing interval, and i will accept and play by what ever rules u decide on, however i think everyone is forgetting the point of the whole game, that the survivors are meant to survive and that the infected are just there to do as much damage as they can to the survivors before they get to the safe house, and thats how the scoring works, based off how much health the survivors have when they reach the safe house.

i believe u are going to see alot of games finishing really quickly as the survivors are going to take much more damage, and by the games finishing much quicker ur taking away from the atmosphere of the game. in the results of a game played last nite they started on NM1 and the scores ended up 1197 - 511, thats not balanced, thats the infected being overpowerful

i also believe by increasing this swing interval u are going to put a much larger gap between the good teams and the not so good teams.

this change will not affect the good teams at all however a team that may have been fairly competitive against them is now going to get hammered as they will not be able to cope with the change, i think its just going to make the game more unbalanced in regards to teams vs teams, which is how this game is played
Posted on Tuesday, 10th March 2009
maC
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Wounded, it hasn't changed the game, it hasn't changed the gameplay, it hasn't changed tactics, all it has done is slightly nurf and OP part of the game.

Why are you guys crying so much over a .3 to .5 of a second increase in the bash sequence?

Only 3 people have complained about it, and i will say once again, not everyone will be pleased with any change to a game, but as long as the majority of people like the change, and want it implemented it will stay.

I suggest putting up a poll, after 1-2 rounds of matches have been played to see if people want the implemented change kept, or go back to default.

Some of the points you have raise in your post can easily be accounted for

Quote from Someone:
i believe u are going to see alot of games finishing really quickly as the survivors are going to take much more damage, and by the games finishing much quicker ur taking away from the atmosphere of the game. in the results of a game played last nite they started on NM1 and the scores ended up 1197 - 511, thats not balanced, thats the infected being overpowerful


Ever think that, these two teams might be evenly balanced?

Quote from Someone:
i also believe by increasing this swing interval u are going to put a much larger gap between the good teams and the not so good teams.

Maybe you should read that one again. It was to my understanding that good teams, would always beat a worse team? And that there will always be a skill gap? Maybe i have been hiding under a rock since i was born.

Quote from Someone:
this change will not affect the good teams at all however a team that may have been fairly competitive against them is now going to get hammered as they will not be able to cope with the change, i think its just going to make the game more unbalanced in regards to teams vs teams, which is how this game is played

Two points raised here.

1. WIll not effect the good teams. Well to be totally honest you are now condradicting yourself. You were saying how you were hardly effected my a mass horde of zombies, getting hit 13 times with this change, yet its going to completely throw out the balance of the game?

2. Team vs Team. Yea, it is, just like every other game out there. And every other game out there has its differences, for example, in CS T's have ak47 CT has m4. L4D Surviors have guns, Infected have things like smoker, boomer, hunter, witch and tank.

I think you are forgetting that, tank is the most OP thing ever, tank can stop the survivors dead in there tracks. Bash is the least of yolur worries when a tank is screaming at you throwing cars and big chunks of cement at you.

In conclusion, with what you have just told us wounded, it is very clear to everyone, that there has been no real advantage/disadvantage to either side with the implemented .3-.5 second increase in the bash interval, and therefore proving that the gameplay has not been effected and all teams will still be able to compete against any side.
Posted on Tuesday, 10th March 2009
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Quote from Wounded:
i tested this on my own server last nite and spawned 3 mobs of 70 to rush at me and 1 other person in a corner, we didnt completely corner camp either, we just crouched near the corner and melee'd, and after 210 zombies rushing towards us, we had 88 and 86 health, which means out of 210 zombies we had 13 hits us, and that wasnt even shooting, or backing right into the corner, and that was with only 2 ppl, with 4 ppl if we had backed into a corner, we wudnt have gotten hit once.

look i can understand why u are changing the swing interval, and i will accept and play by what ever rules u decide on, however i think everyone is forgetting the point of the whole game, that the survivors are meant to survive and that the infected are just there to do as much damage as they can to the survivors before they get to the safe house, and thats how the scoring works, based off how much health the survivors have when they reach the safe house.

i believe u are going to see alot of games finishing really quickly as the survivors are going to take much more damage, and by the games finishing much quicker ur taking away from the atmosphere of the game. in the results of a game played last nite they started on NM1 and the scores ended up 1197 - 511, thats not balanced, thats the infected being overpowerful

i also believe by increasing this swing interval u are going to put a much larger gap between the good teams and the not so good teams.

this change will not affect the good teams at all however a team that may have been fairly competitive against them is now going to get hammered as they will not be able to cope with the change, i think its just going to make the game more unbalanced in regards to teams vs teams, which is how this game is played


That score is due to ready up. When everybody readys up the map is restarted 2 times. I just figuered out that that causes a problem due to only the last map being accounted for.

BRB going to do some research
Posted on Tuesday, 10th March 2009
After some bad experiences with fat chicks I no longer ask their ASL, i ask for there BMI.
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i think u will understand the issues that this change will bring once u see some of the other teams play, Oomph and SFR are in the tournament now and they will consistenly score 8000 points over the 5 maps and teams that play against them cud have been scoring 4000 but with this change, these other teams will most likely not make it to the safe room on most of the maps now.

what im saying is that these 2 teams will score 8000 no matter what u change the interval 2, but for the lesser teams they might have scored 4000 now will only score 2000 or less, by making this change u are disadvantaging the lesser teams and not making any difference to the better teams, therefore INCREASING the skill gap

Quote from maC:
1. WIll not effect the good teams. Well to be totally honest you are now condradicting yourself. You were saying how you were hardly effected my a mass horde of zombies, getting hit 13 times with this change, yet its going to completely throw out the balance of the game?

it is definitely going to change the balance of the game, i was camped in a corner i new where the zombies were coming from and i wasnt spewed on, i was already in the corner waiting, everything in my test was controlled, its going to be completely different in game when u get spewed on, u are now going to get raped instead of being able to try protect urself, what im trying to say is that ur going to allow corner camping and melee spamming in that corner and u think that by increasing the interval its going to allow these corner campers to take damage, therefore negating any advantage that the corner camping is meant to offer, however if 4 ppl get into a corner they are not going to be hit, so its not going to make ANY difference to corner camping, it just means when ur out in the open now, ur going to get hammered, but wont make any change to corner camping and isnt that the point of the change, to stop corner camping??

Quote from maC:
I think you are forgetting that, tank is the most OP thing ever, tank can stop the survivors dead in there tracks. Bash is the least of yolur worries when a tank is screaming at you throwing cars and big chunks of cement at you.

the tank has a lot of health but definitely isnt overpowered, a tank attacking by itself is completely useless and will easily be dispatched by a team of survivors, tanks throwing big chunks of cement make me laugh, its the most useless feature of the game, by allowing corner camping ur going to make the tank completely useless as well.

Quote from maC:
Wounded, it hasn't changed the game, it hasn't changed the gameplay, it hasn't changed tactics, all it
has done is slightly nurf and OP part of the game.

no it hasnt changed the game, yes it will GREATLY change the gameplay, it will definitely change the tactics of most teams, all it has done is give the survivors a cheap tactic to survive certain situations by corner camping, and completely overpower the Infected class, ur nerfing something u think is overpowered only to create another overpowered part of the game

like i have mentioned earlier tho, im happy to play by the rules u decide, all im trying to do is point out the other problems that this change will make to the gameplay, ur changing 1 thing that will change several other things
Posted on Tuesday, 10th March 2009
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Quote from Phalanx:
That score is due to ready up. When everybody readys up the map is restarted 2 times. I just figuered out that that causes a problem due to only the last map being accounted for.

BRB going to do some research

talk to the leader of Send for Roar: Weisk... they run a bunch of server that all have a ready up mod, i dont know if its the same 1 ur using, but im sure he wud be able to help if u asked him
Posted on Tuesday, 10th March 2009
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My personal opinion is that both teams get the same regardless.

So i seriously dont see any problem with what you are saying.
Posted on Tuesday, 10th March 2009
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yeah both teams get the same, but the lesser teams wont be able to handle it like the good teams, and so the skill gap will be greatly increased, therefore there wont be as many close games as there would have been before..thats my opinion, anyway i wont say anymore, i have my match on tonight, its on 1.2 for tonight isnt it Phalanx?? i will just see how it plays out, in comparison to normal server.cfg
Posted on Tuesday, 10th March 2009
 
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Gun Swing Interval Information.