Wounded, it hasn't changed the game, it hasn't changed the gameplay, it hasn't changed tactics, all it has done is slightly nurf and OP part of the game.
Why are you guys crying so much over a .3 to .5 of a second increase in the bash sequence?
Only 3 people have complained about it, and i will say once again, not everyone will be pleased with any change to a game, but as long as the majority of people like the change, and want it implemented it will stay.
I suggest putting up a poll, after 1-2 rounds of matches have been played to see if people want the implemented change kept, or go back to default.
Some of the points you have raise in your post can easily be accounted for
Quote from Someone:
i believe u are going to see alot of games finishing really quickly as the survivors are going to take much more damage, and by the games finishing much quicker ur taking away from the atmosphere of the game. in the results of a game played last nite they started on NM1 and the scores ended up 1197 - 511, thats not balanced, thats the infected being overpowerful
Ever think that, these two teams might be evenly balanced?
Quote from Someone:
i also believe by increasing this swing interval u are going to put a much larger gap between the good teams and the not so good teams.
Maybe you should read that one again. It was to my understanding that good teams, would always beat a worse team? And that there will always be a skill gap? Maybe i have been hiding under a rock since i was born.
Quote from Someone:
this change will not affect the good teams at all however a team that may have been fairly competitive against them is now going to get hammered as they will not be able to cope with the change, i think its just going to make the game more unbalanced in regards to teams vs teams, which is how this game is played
Two points raised here.
1. WIll not effect the good teams. Well to be totally honest you are now condradicting yourself. You were saying how you were hardly effected my a mass horde of zombies, getting hit 13 times with this change, yet its going to completely throw out the balance of the game?
2. Team vs Team. Yea, it is, just like every other game out there. And every other game out there has its differences, for example, in CS T's have ak47 CT has m4. L4D Surviors have guns, Infected have things like smoker, boomer, hunter, witch and tank.
I think you are forgetting that, tank is the most OP thing ever, tank can stop the survivors dead in there tracks. Bash is the least of yolur worries when a tank is screaming at you throwing cars and big chunks of cement at you.
In conclusion, with what you have just told us wounded, it is very clear to everyone, that there has been no real advantage/disadvantage to either side with the implemented .3-.5 second increase in the bash interval, and therefore proving that the gameplay has not been effected and all teams will still be able to compete against any side.
Posted on Tuesday, 10th March 2009