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BFBC2 Impressions

Started by Talnoy on 1:52pm 17/3/10. 693 views and 24 posts, 0 users reading, last post by antipodean.

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Well after my stint in BFBC2 i think the game has alot of potential i think there are some key gameplay issues that are really hampering my enjoyment

- Noob tubes ...
- RPG ...fine its made to destroy tanks but can we reduce the splash a little
- the way when your talking hits the gun flies all over the place but your bullets fly true? (drawing red dot on your screen and ignoring the gun/crosshair = win)

Otherwise i think the game is good, the gameplay is fun if not a little spammy, i think the assault class carrying ammo was a mistake because of the tubers rather see engineer as a resupply man. The maps are pretty good too, they flow relatively well although some of them require alot of ground pounding betwen suicide zones where there always seems to be a ridge before open ground so you have to constantly wait for vehicles to move anywhere.

The concept of spawning on any squad member is somewhat noobish though as it turns squadwork upside down as there is nobody to keep alive as no matter what happens your bound to find someone to spawn on. It makes defending insanely hard as unless you decisively kill everything near you you dont have time to heal before a full squad is coming at you again.

In some ways i feel the game is a bit of a daddy gamer game with big guns effects and all the features geared around making the game less challenging but hey thats dices perogative. As long as i can make a passworded server and organise a scrim and limit the daddy gamer unlocks im happy in the end. I was more than happy to see kits with only one grenade more than anything, noob tubes if nerfed a bit will be fine aswell as you only get a few.

As a tournament organiser and administrator i just feel pretty disappointed overall, in alot of ways i feel the beta was more functional than the full release. Tournaments seemed to be _completely_ non consideration with EA/DICE as the core elements of tournaments short of the gameplay are missing. BF2 wasnt perfect on release but after all the hooplah about DICE not making it a console port and working on the PC engine for BFBC2 i think that was a falsity, they werent working on an engine they were working on a console emulator engine with some functions for mouse/keyboard/joystick.

I can understand the above as EA did a massive amount of firing and little hiring last year trying to reign in its losses so in the end they made a game to suit the masses something that looks impressive aimed at getting the maximum amount to buy it to drive sales, common business sense to a company that dumped a heap of employes no 12 months ago.

But here we are with 200 teams and a revived battlefield community, lets hope time prevails and we see the game slowly upgraded into a tournament friendly title before the community starts to dwindle again.
Posted on Wednesday, 17th March 2010
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Posted on Wednesday, 17th March 2010
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Revenue > critical acclaim.

Turn out a shiny game that parts kids/dads from their cash = profit.
Posted on Wednesday, 17th March 2010
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Quote from Godless on the 17th of March 2010:
Revenue > critical acclaim.

Turn out a shiny game that parts kids/dads from their cash = profit.

This man.

He knows.
Posted on Wednesday, 17th March 2010
"JUST SHUT UP" - Talnoy on Jordiee
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It would be good if they had an option to make it so you can only spawn off the squad leader (which is fixed) or something like that Good review thx
Posted on Wednesday, 17th March 2010
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Quote from Evolved on the 17th of March 2010:
It would be good if they had an option to make it so you can only spawn off the squad leader (which is fixed) or something like that Good review thx

^That would be great.
Posted on Wednesday, 17th March 2010
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at least is has mouse support
Posted on Wednesday, 17th March 2010
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Quote from Talnoy on the 17th of March 2010:
- the way when your talking hits the gun flies all over the place but your bullets fly true? (drawing red dot on your screen and ignoring the gun/crosshair = win)
In english please

Quote from Talnoy on the 17th of March 2010:
As a tournament organiser and administrator i just feel pretty disappointed overall
Yeah same, granted im no organiser but honestly, its got nothing on 6 or so year old BF2 imo.

I think a major problem I have with the game at the moment is the noobtubes/gustav too, however this also I think stems from the fact that no one uses medic so consequently you have got 70% of a team running around with tubes and gustavs while the other 25% are firing mortars, because getting revived doesnt help your KD ratio. So often I see many top-rate players doing nothing but gustav and tubeing from a distance and getting huge KD's. Normally you could afford to run in with a squad and rush a site with like 2 medics backing you up, if you were good you could easily do this again and again and rarely actually die. Now of course thats gone, people seem extremely reluctant to ever approach with medics since its likely youre going to take multiple deaths to the tube/gustav, all which count to the KD. I have people literally yell at me after I revive them while rushing a flag/mcon sometimes because they hate being in the open where they may have no option but to rush forwards to take a flag/MCON but will die again in the process -_-

Typical never ending cycle lol. No one wants to approach because they will be tubed/gustav'd, so people do it back to each other >_<
Posted on Wednesday, 17th March 2010
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Quote from the smartest guy on DICE/EA Bfbc2 forums:

Quote:

We need to be able to:

-Restart a round
-View the ticket count at the end of a round
-Spawn time at the start of the round (like squad rush)
-Some way to control unlocks
-Chat when dead
-Spectator mode
-Customize tickets
-Round time
-Screen shot

How can you even make a multiplayer game without these basic features.

I saw Dice got a team on ESL but how will you compete when you cant figure out who got the most tickets??

Wish list:

-Demo feature
-BFTV

Also some nerfing is needed for the tubes, rocketllaunchers & m60....
Posted on Wednesday, 17th March 2010
why the fuck are we losing to omens team? (c) hektik
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Quote from browny on the 17th of March 2010:
Typical never ending cycle lol. No one wants to approach because they will be tubed/gustav'd, so people do it back to each other >_<

exactly, i think obviously their plan was to stop people going in medic packs and get 80/5 and shit, but they didnt think it through too well, as instead you have no one actually doing much.

i think the action in this game would be 10x as intense if you didnt get a recorded death when you got revived, as people would be willing to attack a lot more.

obviously this doesnt apply to clan matches, but it would make pubs better...
Posted on Wednesday, 17th March 2010
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^

It wouldn't be all medic zergs either because it's still relatively easy to take them out especially with a Gustav (which lots of people use), lots of double and triple kills there.
Posted on Wednesday, 17th March 2010
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Quote from Talnoy on the 17th of March 2010:
Well after my stint in BFBC2 i think the game has alot of potential i think there are some key gameplay issues that are really hampering my enjoyment

- Noob tubes ...
- RPG ...fine its made to destroy tanks but can we reduce the splash a little
- the way when your talking hits the gun flies all over the place but your bullets fly true? (drawing red dot on your screen and ignoring the gun/crosshair = win)


Agreed.
Posted on Wednesday, 17th March 2010
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3 medics can cause chaos with this invincible 2 second revive feature. It sux, but is good when it happens to you, the second you die someone revives you, and you can basically walk up to the guy who just killed you and knife him because you got Jesus'ed.
Posted on Wednesday, 17th March 2010
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its a good game i just cbf with all this lag,sever dropouts ect.
Posted on Wednesday, 17th March 2010
[21:00] Xeonn LFC BC2: i wanna smash kiara blackwells box [21:01] Team7.Smithy ♥ #nGR: She aint got boxes m8, she moved ages ago [21:01] Team7.Smithy ♥ #nGR: threw em all out
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I think DICE actually need to focus on server browsing and glitching before gameplay is improved.
Posted on Wednesday, 17th March 2010
 
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BFBC2 Impressions