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HoN 0.3 Out and Issues.

Started by s a b e r on 12:30am 26/3/10. 5,547 views and 91 posts, 0 users reading, last post by slushie.

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If you have issues such as install crashes

download the client.
http://dl.heroesofnewerth.com/HoNClient-0.3.0.exe

--------------------------------------------------------------


Notes

- Solo Automatic Matchmaking
* With one button you can enter the queue for as many different regions as you want and play with random other people automatically. This does not use PSR, it uses SMR (Solo Matchmaking Rating) and everyone starts at 1500. Mode is Banning Pick.

* Players tagged as "leavers" can not join Matchmaking
* Players who leave a game before it starts (during the 'loading' phase of a game) will automatically be replaced by someone else.
* If you leave a Matchmaking game at the hero selection screen, you will get a leave

- Tutorial
* New ingame interactive Tutorial to help new players learn the basics of the game before diving in. Even experienced players might learn something!

- New Player Stats screen
* Including your most played heroes!



- Hero Compendium
* See detailed stats and recommended items about every hero



- Ingame Ladder page
* Search and filter the ladder to compare yourself to those at the top. Any number of options can be turned on and filtered!



- New Game Lobby




- New Hero Picking screen




-----------------------------------------------------------------------

General

- You can now swap the placement of the minimap from the bottom left to bottom right hand corner
- Leaver threshold lowered to 5%
- Fix for StatusStealth
* This fixed an issue that was causing Witch Slayer and Pollywog Priest's crowd control abilities to dispel all states off the target
- Updated br stringtables, thanks to Trilles
- Recommended Items Updated
- Item cursor now changes to a targeting cursor when hovering over an allied unit
- Stacked items (runes of blight, mana potions, health potions) will now sell for their full total value within 15 seconds of purchasing them. (e.g. if you buy two health potions for 200g then sell them within 15sec, you will now correctly gain 200g)
- Logger's Hatchet can now be sold within 15 seconds of buying it (but not if you used it)
- Added "Host:" and "Version:" to the /gameinfo and /gi commands in game, also added the server version for display in the game lobby screen
- Fixed when heroes were 'running in place' after using a Homecoming Stone
- Added messages to the game lobby for the following actions:
1) When the host assigns someone as the new host
2) When the host assigns someone as a spectator
3) When the host assigns someone as a referee
4) When the host locks or unlocks a slot
- Removed 'remove hero' button in practice mode for now
- Tweaked the position of ancients

- Invisible Mode added
- Fixed a bug in the game setup interface where referee count was incorrectly being set to the count of spectators chosen
- Fixed a bug in the game lobby where the current player count exceeded the max player count in games with spectators(2) and referees(1). e.g. "Players: 13/10". Now shows the correct max player count to match the main lobby game browser numbers. e.g. "Players: 13/13"
- Added flood protection to the chat server to protect against invite to clan spam and create clan attempts
- Fixed an issue causing the change password functionality in game to not work correctly.
- Fixed an issue on the chat server where in certain cases players were not properly being promoted/demoted
- Optimized client code so game server refreshes should no longer hang the client or user interface.
- Chat channels can now be saved via the interface and will be automatically joined when logging in.
- Added new "Ping" filter next to the "Full Games" checkbox. It filters the results on the client so only pings less the chosen number populate the game list
- Added a new filter option to the server browser "Game Mode:" section called "Advanced". It allows players to filter multiple game modes (ie. SD, BD, BP) all at once locally in the client. Upon selecting 'Advanced' a small panel pops up and the player can choose the game modes they want to see in the game list just by selecting the appropriate checkbox then clicking OK
- Default SFX volume down to 0.6 from 0.7
- Fixed an issue with the chat server where if a user sent a message using /b or /m and someone on one of those lists was in /dnd mode, it wouldn't send the message to all the people on the list.
- Overhauled how adding buddies/friends works. You now must request friendship before someone is actually added as your friend.
* You can request friends when offline and they will get the notifications upon logging in, and approve at their convenience
* We might have to wipe current friends lists at some point in the future for this to work correctly.

- Added new search support for filtering games by name:
* Added feature to allow players to type in multiple search phrases. By typing a search phrase and adding a ?|? the client will distinguish one phrase from another. The browser will then search the available games and show any games showing any one of the phrases separated by a "|".
* Added feature to allow players to exclude certain games based on the search phrase. By typing in a "-" at the beginning of the search phrase the client will automatically filter any games with "Phrase" to not show up. Note that exclusion of search terms takes precedence over inclusion. (Excluding a term, and then trying to include the same term will cause it not to appear, ie ?noobs|-noobs?)
* The "|" and "-" can be escaped with a "\" should the player want to search on a game with the pipe or hyphen in it.
* All searches are color and case insensitive, and the order that the search phrases are entered have no effect on how they will display. So "1500|-no ab" is the same as "-no ab|1500".

Some examples:
*Search Phrase: "1550|1600|1650|-no ab|-noobs" - This searches on any game with "1550", "1600", and "1650" in the name, and if it has the words "no ab" or "noobs" in it it will not display.
*Search Phrase: "-no ab|1500|1550|-countryname|ab" - This searches on any game with "1500", "1550" and "ab" in the name, and if it has the words "no ab" or "countryname" in it it will not display.
*Search Phrase: "1500|\-SDEM|pipe\|test" - This searches on any game with "1500", "-sdem" and "pipe|test" in the name.

Kongor
- If you attack him from outside of his lair you will have 100% miss now
- After leaving his lair, 1.5 seconds later he retreats to go back in and is invuln on the run back
- Is now 40% angrier

Ice Ogre
- Cooldown of the frost shield increased by 4 seconds (to 5s)


Items

Barrier Idol
- Fixed a bug that caused it to absorb huge damage when damage taken was all at once
Elder Parasite
- Incoming damage multiplier reduced to 20%, from 30%
Harkon's Blade
- Increases manacost per attack to 75 from 50
Nullstone
- Recipe cost reduced to 825 from 1325
- Mana regen increased to 200% from 150%
- Now grants +10 damage
Runes of the Blight
- Heal over time is no longer dispellable
Wards of Sight
- Now have a 50 gold bounty when killed


Heroes

The following auras can now be toggled between all units and heroes only:
- Andromeda's Dimensional Link
- Arachna's Precision
- Moon Queen's Lunar Glow

Accursed
- Fixed Flame Consumption to go off anytime he is below 400 health and takes non-fatal damage
- Fixed Flame Consumption to properly dispel himself when it automatically goes off
- Fixed Sear so it continues to apply the slow and the buff while his ultimate is active

Andromeda
- Rescaled ult range to 750/975/1200 from 600/900/1200

Armadon
- Added cast effect for throwing snot
* This is a visual effects change
- Charges gained from Restless are not longer capped at 4

Behemoth
- "Voice"

Blacksmith
- Lowered base armor by 1
- Base Damage lowered to 54-60 from 58-64
- Flaming Hammer's projectile speed lowered to 800 from 1100
- Flaming Hammer's negative magic armor starts at -1/-2/-3/-4 for the first 1 second, then reduces to 0 over its duration.
- Base Manacost of Flaming Hammer increased to 95/110/125/140 from 95/105/115/125

Blood Hunter
- Blood Sense now reveals stealth targets

Chronos
- Manacost on Time Leap increased to 135 from 120
- Time Leap damage lowered by 25 at all levels
- Curse of Ages now steals 1/1/2/3 agility per charge, decreased from 1/2/3/4
- Curse of Ages now stuns the target after 5 attacks, increased from 4
- Targets stunned by Curse of Ages will now properly play their attack animation when the stun wears off
- Stun from Curse of Ages now scales as a .25,.5,.75,1 second stun from 1 second at all levels
- Chronofield won't freeze invulnerable targets anymore (Such as Swiftblade ulting or Defiler's ult)
- Chronofield now freezes everyone by default, with Staff of the Master lets allies move at -80% speed in the field

Corrupted Disciple
- Top end base damage lowered by 5

Dark Lady
- Turn rate increased to 900 from 360
- Dark Blades don't interrupt movement, cast time removed

Deadwood
- Proper announcement at hero selection
- Rebalanced:
- Base strength lowered to 23 (from 25)
- Strength Gain lowered to 2.7 from 3.0
- Agility Gain increased to 2.0 from 1.6
- Base Armor increased to 2.24 from 1.24
- Slow from throwing the log increased to 75% max from 60% max
- Oakbolt's slow now lasts for 1.5/2/2.5/3 seconds, from 3 seconds at all levels.
- Projectile speed when throwing a log increased to 1200 from 1000
- Willowmaker
* Cooldown rescaled to 85,75,65
* Cast point lowered to 500ms from 750ms
* Damage rescaled to 350, 650, 950 from 400,600,800
* Debuff is now a constant 20% strength reduction at all levels from 20,30,40%
* No longer splashes the debuff in a cone, only the single target
* Stun duration increased to 1.5s from 1s

Demented Shaman
- Base Intelligence lowered to 24 from 27
- Strength Gain lowered to 1.8 from 1.9
- Intelligence Gain lowered to 3.0 from 3.4
- Damage rescaled to 44-56 from 41-59
- The snare from Entangle will now give assists

Devourer
- No longer gains strength from illusions
- Touch radius of Hook changed from 60 to 75 and will consistently hit targets with a 75 radius regardless of what angle it is being thrown

Electrician
- Damage of Clensing Shock against summoned units increased to 600,800,1000 from 600 at all levels

Engineer
- Voice
- Fixed a Turret bug that a bullet from the Turret doing 200+ damage
- Fixed a bug causing the splash damage when a siege unit debuffed by Tinker to not deal AOE damage
- Energy Field will only not purge a target if they are under the effects of Shrunken Head
* This means the shield will purge off Jeraziah's Charm, for example.

Forsaken Archer
- Voice
- Skeletons now display a timer on the third ability indicating the time remaining for the next skeleton to expire (Thanks to Tisser)

Glacius
- Base Agility increased to 17 from 16
- Damage rescaled to 43-51 from 38-44
- Base Armor increased to 1.44 from 1.24

Hellbringer
- Summon Malphas now has new ground effects
- Negative Magic Armor is now -3,-4,-5,-6 from -2.7,-5.1,-6.9,-8.3

Jeraziah
- Fixed tooltips (a few errors)
- Range of Inner Light increased to 500 from 400

Keeper of the Forest
- Eyes are now stealthed and become revealed when a hero comes into the 450 reveal range (from 300)
* This stops couriers from killing eyes unless a hero is nearby to spot them
- Root can now be seen even when he is invisible
- Root now hits units in fog

Legionnaire
- Base Int increased to 17 from 14
- Terrify removed
- Terrifying Charge Added
* The Legionnaire charges very quickly at a target foe and swings wide with his mighty axe upon reaching them, dealing damage and Terrifying those unfortunate enough to be standing there. Terrified enemies attack very quickly, but do less damage per attack.
* 1000 Range, 40/50/60/70 Manacost, 30s Cooldown
* Charges at max movespeed towards the target. Being stunned, losing sight of the target, or issuing another command will cancel the charge early. Upon reaching the target, forces an attack that deals 150/200/250/300% of your base damage and applies Terrify for 4/5/6/7 seconds to all enemies in a 110 degree 240 distance cone.
* If the target gets more then 2000 units away (Such as from using teleport) the charge will cancel
* Terrify debuff: -50% Attack Damage, +50% Attack Speed

Madman
- Snare debuff stuff removed from Stalk
- Manacost of Berserk changed to 50,80,110 from 100,150,205

Maliken
- Model cleaned up
- Voice
- Stats tweaks:
* Base Strength increased to 24 from 22
* Strength gain increased to 2.6 from 2.4
* Agility gain lowered to 2.0 from 2.4
* Base Intelligence lowered to 17 from 18
- Speed of Sword Throw projectile increased to 850 from 700
- Radius of Sword Throw lowered to 200 from 225
- Manacost on Sword of the Damned's heal mode removed
- Self hurt from Sword of the Damned's flame mode changed to 6,9,12,15 from 5,10,15,20
- Range while under the effects of Possession reduced to 550 from 600

Night Hound
- Base movement speed increased to 305 from 300
- Smoke Bomb cast range increased to 425 from 350
- Smoke Bomb cast point reduced to 200 from 400
- Pounce cooldown rescaled to 20,15,10,5 from 30,20,10,5

Nymphora
- Fixed targeting circle radius
- Base Agility lowered to 18 from 22
- Base Armor lowered to 2.00 from 2.08
- Stun from Nymphora's Zeal is now 1200 range at all ranks (from bad)
* Charges Nymphora gains rescaled slightly so the bonuses are zero at level 1 and the same at level 4

Ophelia
- New effects for first ability
- Command now allows Ophelia to control 1/2/2/3 creeps at once, from 1/2/3/3
- Level 4 of Command no longer grants Magic armor to Ophelia's creeps

Pebbles
- New death

Pharaoh
- Anyone within 175 units of Pharaoh will be gauranteed to be caught inside of his mummy wall on use

Plague Rider
- Agility Gain lowered to 1.8 from 2.0
- Damage rescaled to 42-51 from 37-56

Pollywog Priest
- Remodeled and effects redone
- Range increased to 550 from 500
- Base Armor increased from 1.14 to 1.30
- Number of targets hit by Electric Jolt is no longer capped
- Cooldown of Voodoo Wards is now 110/95/80 from 110 at all levels

Predator
- "Voice"

Puppetmaster
- Puppeteer's Hold duration lowered by .5 seconds at all levels

Pyromancer
- Fixed Fervor doing 1 DPS too much to buildings
- Fervor set not to propagate to illusions

Slither
- Wards bounty to 10-15 from 3-9

Soul Reaper
- Base Agility increased to 16 from 15

Soulstealer
- Dread can no longer be toggled. This fixes the keybinding issues.

Succubus
- Voice
- Manacost of Succubus' Hold is now 150/250/350 from 200/300/400

Thunderbringer
- Cast times of all abilities lowered to 300ms from 400ms
- Damage from Chain Lightning is now instant on the first target
- AOE of Lightning Rod increased to 1000 from 800

Valkyrie
- Increase turn speed to 900 (from 360)
- After hitting a target with Javelin of Light, an 800 area around the target will continue to be revealed for 3.34 seconds
- Reworked collision on the Javelin of Light. It now has a radius of 80 (reduced from 110) and will consistently hit targets with an 80 radius regardless of what angle it is being thrown
* Previously, it was using a rectangle 110 units wide to calculate collision, so when thrown on an angle it would often hit targets greater than 110 units away
- Javelin of Light is no longer "Physical"
* This means it will hit someone who has void talisman active
- Javelin of Light plays a popup indicating the length of the stun
- Removed cast noise on casting Javelin of Light
- Removed glow from Javelin of Light

Vindicator
- Base Armor increased from 1.30 to 1.50
- Damage rescaled to 45-55 from 39-61

Voodoo Jester
- Base Agility increased to 14 from 13
- Base Intelligence increased to 22 from 19
- Intelligence Gain increased to 3.0 from 2.9
- Initial projectile speed of Acid Cocktail increased to 750 from 650
- Cast time on Cursed Ground reduced to 0.35 seconds (from 0.5)

Warbeast
- Manacost of Battle Cry reduced to 15,10,5,0 from 15,20,25,30

Witch Slayer
- Base Agility increased to 16 from 15
- Base Intelligence increased to 23 from 22

Zephyr
- The gust of wind from Gust now travels 540 total distance (reduced from 640)
- Cyclones now display the time remaining before the next cyclone expires (thanks to Tisser)
- Typhoon damage lowered to 60,80,100 from 60,90,120
- Typhoon no longer spawns max Cyclones instantly. Instead, it spawns one cyclone per second for the duration of the Typhoon.
Posted on Friday, 26th March 2010
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Cant log in
Posted on Friday, 26th March 2010
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Warbeast
- Manacost of Battle Cry reduced to 15,10,5,0 from 15,20,25,30

huh? 0 mana cost?
Posted on Friday, 26th March 2010
where are my skyrim dragons tal?
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ShoutCaster
That is stupid, otherwise it would just be op level 4.
Posted on Friday, 26th March 2010
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ShoutCaster
If there going to have it at 0, why don't they just make it a passive bonus?
Posted on Friday, 26th March 2010
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2ez no changes to scout
Posted on Friday, 26th March 2010
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Sif nerf demented good to see a buffing a few int heros and hopefully less pub heros pick chronos now!



Still waiting for some more heros tho nxt patch i guess!!
Posted on Friday, 26th March 2010
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Scout just needs his wards nerfed (remove true sight so you can ward him and nerf the silence duration.. It's like 6 seconds at lvl 4 or someshit isn't it?)

I liked the Zephyr nerf, I still think Chronos needs time leap damage removed.

Still think puppetmaster's whiplash or his disables nerfed. Shouldn't be able to disable well while having such great carrying capability.

Maliken probably didn't get buffed enough, will see when I play though.
Posted on Friday, 26th March 2010
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Quote from RaiJzZzzZzZzzzzZzzZZzZzZzzZz on the 26th of March 2010:
Scout just needs his wards nerfed (remove true sight so you can ward him and nerf the silence duration.. It's like 6 seconds at lvl 4 or someshit isn't it?)
no, the silence is the same duration at all levels, its very short, i think 1-2 seconds. u just get more wards to place at level 4.
Quote from RaiJzZzzZzZzzzzZzzZZzZzZzzZz on the 26th of March 2010:
I liked the Zephyr nerf, I still think Chronos needs time leap damage removed.
i think chronos got overnerfed tbh, they should have left him how we was before they buffed him, he was fine before, i dont see why they are changing heroes that should not be changed in the first place.
Quote from RaiJzZzzZzZzzzzZzzZZzZzZzzZz on the 26th of March 2010:
Still think puppetmaster's whiplash or his disables nerfed. Shouldn't be able to disable well while having such great carrying capability.
there are many heroes that counter puppet (eg. accursed), and he is still relatively squishy so he needs a few disables to help out.
Quote from RaiJzZzzZzZzzzzZzzZZzZzZzzZz on the 26th of March 2010:
Maliken probably didn't get buffed enough, will see when I play though.
they should keep maliken how he was right after they nerfed him the first time (where they removed his crit), im glad they took off the mana cost of his green healing sword, that was absolutely ridiculous, now its useable again.

ALL HON NEEDS NOW IS KUNKKA!!!
Posted on Friday, 26th March 2010
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Quote from TheOne on the 26th of March 2010:
no, the silence is the same duration at all levels, its very short, i think 1-2 seconds. u just get more wards to place at level 4.

3/4/5/6 seconds actually.

6 seconds is way too long considering how versatile his wards are (giving site + silence and all). I don't think even defiler's lasts that long, nor does Silencer's ulti.

EDIT: Nope, defiler's is 6 seconds at 4, but Silencer's is 5 seconds.

Quote from TheOne:
i think chronos got overnerfed tbh, they should have left him how we was before they buffed him, he was fine before, i dont see why they are changing heroes that should not be changed in the first place

Isn't the current chronos basically the chronos you're talking about but + time leap damage + the agil steal on his passive? That means they didn't nerf him enough.

Old chronos was basically the same as DotA Faceless Void, except his stun was every 4 hits instead of a chance.

Now compared to DotA Faceless Void, Chronos has these buffs:

- Can steal agility
- Time warp does damage
- Stun is guaranteed after 5 (was 4) hits rather than a % chance.
- Backtrack heals you for the amount of damage while dodging, rather than just dodging.

Quote from TheOne:
there are many heroes that counter puppet (eg. accursed), and he is still relatively squishy so he needs a few disables to help out.

I can GUARANTEE if Puppetmaster were in DotA, he would be banned every single game. You can't put great disables + while having the best DPS ability (2x crit AoE + 20% base damage?) in the game all on 1 hero. That's the definition of imbalanced.

Even then, who cares if there are counters? Every imbalanced hero arguably has a counter, that means nothing. There is a line of balance and Puppetmaster is clearly over. Heroes specialise in either versatility or DPS (if they're both, usually only decent in it aka the jack of all trades), but puppetmaster is like the ace of all trades considering he has disables on par with the best support heroes but DPS on par with the best DPS'ers. His ONLY weakness is how squishy he is.

Yet, he has 18 base STR and 1.9 STR growth, that is pretty much on par with all INT and Agil heroes.

My only problem with S2 is that they try to make every hero competitively viable. Icefrog knew some heroes should just be left underpowered so they're for pub since a small buff would overpower them (heroes that rely on right click damage usually fall under this category). Blacksmith is the best example of what I mean, you can't balance a hero that is luck dependent, that is why Ogre Magi is underpowered so he just doesn't roll everyone in competitive DotA. But S2 tries to make him competitively viable, and now he's kinda ridiculous because his flaming hammer synergises too well.

Edited 5 times, last edited 26/3/10 - 3:52am.
Posted on Friday, 26th March 2010
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anybody else's game crash after the patch is done?

EDIT* nvm ddnt read top of OP
Posted on Friday, 26th March 2010
I think the result would've been the other way if bitz was playing (c) dardar
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Blood Sense now reveals stealth targets EPIC
Proper announcement at hero selection WTF

Looks pretty cool, will try it out later.. Were stats reset?
Posted on Friday, 26th March 2010
astRo:"Buddhism' is apparently all about peace, but look who worships him. Muslims and terrorists."
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Decent changes, but I think Deadwood's song was cool
Posted on Friday, 26th March 2010
OP
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Moderator
LOGG LOGGG LOGGGG
Posted on Friday, 26th March 2010
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nah slush, stats weren't reset.
Posted on Friday, 26th March 2010
I think the result would've been the other way if bitz was playing (c) dardar
 
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HoN 0.3 Out and Issues.