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SQL CSS GUI Testing

Started by snyper on 1:34am 16/6/10. 2,422 views and 17 posts, 0 users reading, last post by anx.

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Folks,

I've quickly knocked up an SQL GUI and would like some people to test it out.

Download from CG: here

I've only tested it on 1024+ resolutions.

Hope you like it (and it works)
Posted on Wednesday, 16th June 2010
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Downloading now, will let you know what I think

EDIT:
Installed on a fresh copy of source. Removed all settings from registry/removed config etc.
Played with just my sensitivity/rest default from the gui.

I would remove most of the cmds from the autoexec as many people who have been playing the game for a while have their own autoexec. Maybe just the Sequential Gaming title/a few things instead of all the r_ cmds.

The Menu is pretty good, I really really like the background/colors. It looks quite crisp @ 1680x1050.
The text on the demoui is kinda tough to read. The black borders on the text are abit thick I think, at least at my resolution.
I like the feature of having a click to join X server button. For those in a source team with a server I think this will be really good.
Having the longer options menu, similar to the Cevo gui is quite useful to those people who lan/dont take configs etc.
The change quit button to "retire" made me lol abit. Similar to x7's gui having "return to RL"

The long and narrow connecting box was pretty cool, different to all the other gui's out there.

Ingame was meh. The only real change I could see (other than the autoexec removing stuff etc) was the chat box.
I would probably make the chat text 1 or 2 bigger. Having so many lines/small text was abit hard to see again.
I think it was 7-8 lines. Make it 5 with bigger text imo. At least 5 for money in warmod etc, but big enough just to glance at.

The deathnotices were really good, except that the gun was a little bit too translucent. On d2 with higher gamma, you cant even see it.
Just looks like "sql snyper *blank* lantern" for example. Make it slightly darker/give it a border, but dont make it freakin orange like menegui v3.

I really HATE the stock HUD color, so I would put another color in there, or give people a choice (just have the clientscheme.res files with different colors in the config to paste/rename).

All in all, a really nice gui, but still my favourite is the CAL gui, with the cevo gui installed over the top, then edit the sourcescheme.res to give a smaller net_graph (really depends on resolution what you make it), and edit the hudlayout.res to have 5 death notices.

happy to help with testing the next one if there is one
steam: suburban125

Edited twice, last edited 16/6/10 - 2:38am.
Posted on Wednesday, 16th June 2010
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hmmm that looks good on 1680 x 1050
Posted on Wednesday, 16th June 2010
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looks good to me
Posted on Wednesday, 16th June 2010
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very nice colours
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i'll take a few screenshots for ya
Posted on Wednesday, 16th June 2010
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post some screenies and ill download
Posted on Wednesday, 16th June 2010
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oh by the way snyper it's good @ 1280x720 resolution to
screen shots at the above resolution
trust me it looks way better in higher resolutions but atm my graphics card ain't too great, I'm upgrading tomorrow

http://tinypic.com/view.php?pic=jrtoon&s=6

http://tinypic.com/view.php?pic=33adm54&s=6



no worries.
Posted on Wednesday, 16th June 2010
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also snyper, any idea of where i can find a tutorial?
Posted on Wednesday, 16th June 2010
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umm what files do i need to have the black outline on the deathnotice

cuz im quite happy with my mix of ESL + Gotgames (or CAL) gui and yeah lol
Posted on Wednesday, 16th June 2010
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Thanks Lantern.
Quote from lantern on the 16th of June 2010:
I would probably make the chat text 1 or 2 bigger. Having so many lines/small text was abit hard to see again.
I think it was 7-8 lines. Make it 5 with bigger text imo. At least 5 for money in warmod etc, but big enough just to glance at.

Isn't this based off your resolution? if you use 1024 you can only see 4 lines of text, 3 on 800x600.

Quote from lantern on the 16th of June 2010:
The deathnotices were really good, except that the gun was a little bit too translucent.
I've left that the default colour, the only map it clashes on is something like dust2 but everything clashes with that

Quote from lantern on the 16th of June 2010:
I really HATE the stock HUD color, so I would put another color in there, or give people a choice (just have the clientscheme.res files with different colors in the config to paste/rename).
Also tried red HUD, that's a no no, can't even see your ammo with righthand models (hp with left), so if we made it blue like cevo, it would go against the theme, I'm looking at doing it that though.

Quote from lantern on the 16th of June 2010:
All in all, a really nice gui, but still my favourite is the CAL gui, with the cevo gui installed over the top, then edit the sourcescheme.res to give a smaller net_graph (really depends on resolution what you make it), and edit the hudlayout.res to have 5 death notices.
Thanks, already 5 death notices and smaller netgraph?
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Can you make the crosshair a colour i can actually see :s im always squinting at my screen trying to see my crosshair as all my crosshairs are so light i just cant see them against most of the walls
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Rich, tick enable translucent crosshair, also depends what size you use, I use cl_crosshairscale 1600.
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talnoy:
cl_crosshairusealpha 1
cl_crosshairalpha 9999

Snyper:
Yeah, with the 5 deathnotices +smaller netgraph, i was simply stating thats what I normally use

Imo the gui is really good as is, id leave or, maybe try a solid white hud.
Posted on Wednesday, 16th June 2010
 
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SQL CSS GUI Testing