First Impression:
Wow, as a BF COD and CSS player (cod the least) i found the game to be very very responsive, FPS was 2.5x higher than BFBC2 but im assuming thats due to the lack of fragmented destructable objects in the maps which didnt bother me at all. IT RUNS SMOOTH.
The gun sounds are somewhat dull and muted which didnt bother me in the slightest, there wasnt some horrid muzzleflash you cant see through and the rego....oh my god the rego...i have a known bad net connection and it was so refreshing to be getting major hits on what i aimed at instead of 1hit1miss.
Is there recoil? not that i can see and if there is its negligible but i think thats counterbalanced with the fact that it takes a good 5 chest hits to down someone so the kills still come fast and its purely speed and accuracy wins which is never going to bother me.
The grenades are good, they arent ultra splash and if anything i was throwing them in streets to make a brief smoke cloud so i could cross. They fly slow through the air so you can avoid them as its easy to see them coming so they are more tactical than overpowered.
Downsides?
About the only one i could really notice was the trash flying around in the air, i move around ironsighted 80% of the time and all that free floating debris is something of a pain with the ironsights as your eyes are constantly flickering towards movement thats floating debris.
Was it fun?
God yes, the gameplay was fluid and dynamic, there are alot of objects on the maps so you need to be very focused as you move around and you really have to look around constantly as the enemies can be anywhere. The map designs are good they are complex but also structured so you can still go ok, we are now spawning in this region my choke points are here here and here.
It will be interesting to see how the MP game modes pan out but from all objective perspectives this game was made just as much for comp play as it was for pub gaming.
8/10
Posted on Friday, 18th June 2010