A
freelancer, freelance worker, or freelance is somebody who is
self-employed and may not be committed to working for a particular employer for the long term.
Cybergamer's Graphic Moderator's is honoured to present - Freelancing on Cybergamer
YOU NEED TO READ ALL THE TEXT, IT IS VERY IMPORTANT TO READ ALL THE TEXT
As of late, there has been an incline in paid graphical based work here on Cybergamer. This attitude is welcomed and brings another level of professionalism to this web service. However for this to continue there needs to be a few guidelines put down, thats exactly what myself and the graphics team intend to do.
We don't expect a large number of users to take advantage of this service. Only those that are looking in a career in graphics to take use this. However we do expect clients to roll in and so that means we should ALL read this.
ALSO BE SURE TO READ THIS AS IT IS VITAL FOR FREELANCERS TO KNOW THIS INFORMATION
The benefits of freelancing include:
- Not restricted to a single line of work in the industry.
The industry is quite broad, so it helps to be flexible with your advertised skill and abilities. If you're working full time for a company it's often doing the same thing, such as just doing branding design, but when freelancing you could do web design and prints, coding and logotypes.
- Most of your work can be added to a portfolio, which will help build a network of clients.
Most professional freelancers run websites where you can contact them, it is there where the portfolio with all their past work is shown.
- No set income level
You charge what you want, you negotiate with the client however it could also mean you don't get very much.
- Collaborations exist to form a 'virtual agency'.
Freelancers rarely work together, when they do it is called a virtual agency
- No schedule, do when you have the time.
Only accept work if you have the time. Of course deadlines will exist for clients but day or night you choose when your work hours are.
- Work where you want to work.
With the power of the internet and the flexibility of being a Freelancer, you're able to travel abroad and work in almost any location so long as you can make it there and live.
However there are drawbacks of freelancing, they include:
- No company benefits (Pension, paid leave etc.)
As you are freelancing you are not part of a company hence know benefits
- No set income level
You don't have a guaranteed income if you're solely freelancing, meaning banks more often than not won't give you a loan. The best thing a freelancer can do is get contracted to a business that will continue to supply them work.
- Non-Disclosure and Confidentiality Agreements
Freelancers at one point or another will be contracted or sub-contracted for a particular job. Given the circumstances part of this could be a mandatory Non-Disclosure Agreement. This NDA will almost always prevent the freelancer from being able to use any of his work in his portfolio or even speak of what they're working on. Mattering on the extent of the NDA you may be able to at least say who you were contracted to but some NDAs even prevent this.
How to freelance
The traditional process of freelancing is below.
This example is of a
Freelance Writer who emails an editor at a magazine with one of his ideas.
KEY:
Client
Freelancer
- Freelancer writes an email or mails an article idea to a Editor of a magazine
- Editor sifts through the slush pile of query letters, sighs, chooses one, reviews and makes an editorial decision on whether to contact freelance writer.
- Discussion ensues between Editor and freelancer.
- Editor sends freelancer contact for signature.
- Freelancer writes the article.
- Editor publishes the Freelancer's article, reader reads the article.
- Editor sends Freelancer a payment (Check).
- Editor moves on to a new Freelance writer. The freelancer writer begins editorial approval process all over again with a new Editor
This is to be taken seriously, for those that want to get in to designing and doing graphics as a career opportunity, this is with out a doubt a fantastic opportunity to get some experience.
With that said, we need to put harsh consequences to those that take advantage to new comers of freelance (and also experienced freelancers) by
- Not paying the freelancer after they complete your request
- Not finishing the work that the client requested
TIPS for CLIENTS
A few steps that you should take before paying a freelancer is to check their previous work, ask their previous clients on how the freelancer worked. Make sure you receive the product first - most likely watermarked.
TIPS for FREELANCERS
Put a watermark over your work - whenever you want to show your work to the client, put a watermark on so they cannot take your work. When you receive payment you take off the watermark and give them the work without the watermark on top.
To learn how to watermark please view
this thread.
How to Freelance on CYBERGAMER
Here is the Shop Subsection, currently used as a place for free work to take place, requests to be posted in the shop thread. However now it also included the Freelance Marketplace if you will. You need to label your thread [SHOP] phntm studios etc.
An example of a posted freelance topic could be a graphic expressing your abilities already. In the topic you need to list your qualifications, past experience and other interesting facts.
Bench, a graphics moderator here on Cybergamer has created a great example of what could be used in a Freelance Topic. (Don't hate me for using this Bench, you did a great job

.)
SPOILER: Click to view

Bench created a well organised, visual experience that expresses his qualifications, experience, current employment, age and a form of contact. Although he has 3 businesses listed there the top one lists 'Business Owner' meaning he's Self-Employed. It also shows that he has the knowledge and skill to create an image for his thread that is will set out and organised. This will attract clients and ultimately generate more profit.
When you create a thread, it will go through an approval process. It will first need to get approved by one of the graphic moderators - it will then be posted. All of your requests need to be done through the Private Messaging system. It is your own store, your own private enterprise if you will. All payment discussion needs to go through the Private Messaging system. Only thing posted in threads is discussion on the Freelancer and his ability to work with his clients.
In terms of payment for the work done by the freelancer, it can be almost anything as long as you mutually agree on what it is with some sort of visual evidence.
Dates on when they payment needs to be made by need to be discussed and agreed on along with the work the client requested. Any issues will have to be sorted out by the freelancer and client.
If you cannot reach an agreement simply PM one of the graphics team for them to sort it out. Only the graphics team, nobody else wants to hear the problem as again it is not Cybergamer's responsibility.
Once an agreement is made, both parties MUST go through with the agreement. If you are unable to complete your side, sort it out with the other party. Punishments will be handed out to those responsible.
The Freelancer can decline anyone, it is their decision for who they want to do some work for. Any abuse given to any freelancer will be met with harsh consequences.
All comments posted about a freelancer or in a freelancing topic need to be constructive, truthful and detailed. Negative and Positive comments are accepted as long as they are constructive and honest.
Cybergamer is merely the portal in which you can connect client to freelancer - Cybergamer will not be held accountable for clients/freelancer's actions. The process is completely up to the client/freelancer. Cybergamer offers no guarantee of payment, and/or of a completed service.
Thank you,
~dalla. | ~Sno. | Skayze | Bench | Spaz. | phntm | Jinqz | ZSpider | kenji | oh my BrooKe | Nixon | guestywins | A.P | Beasty | Asura.Edited once, 1/12/11 - 9:23pm by Beasty.
Posted on Wednesday, 7th July 2010