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MGO Game Mode Descriptions

Started by AussieWackaMole on 5:55pm 7/8/10. 536 views and 7 posts, 0 users reading, last post by Nivk.

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Deathmatch (DM) - A Mode where every player battles for themselves. The player who is in the lead with be covered with a blue glow that reveals their location to others. The mode has a limit of kills that when reached overall will end the game.

Stealth Deathmatch (SDM) - A Variant of Deathmatch where every player has Stealth Camoflague that renders them invisible. The mode features a wall like barrier that slowly reduces in size rendering damage to players not inside it. This mode does not have respawns

Solo Capture (SCAP) - A Mode where a neutral target is placed randomly on a map. The aim is to capture and hold this target for the time shown on your screen.

Team Deathmatch (TDM) - A Mode just like deathmatch but split into Red Team and Blue Team. The Aim is to put the opposing team's tickets to 0 by killing them.

Base Mission (BASE) - A Mode where a number of bases are spread out in the map. Staying inside these bases allows you to capture them. Capturing every base wins your team the game. Multiple people inside a base allows it to be captured faster.

Rescue Mission (RES) - A Mode where a team is assigned with protecting a target from attackers. There are no respawns in this mode so if you die you have to wait till the end of the current round.

Bomb Mission (BOMB) - A Mode where one team starts off with a bomb that has to be planted at 1 of 2 Locations on the map. The bomb is automatically dropped if its carrier is killed. When dropped the bomb will count down before exploding. If the bomb explodes 3 times by being dropped the game ends. The other team starts off with a special item called Coolant in their inventory which allows of disfusing of this bomb. The game ends when the Bomb sucessfully detonates or the other team difuses or lets the bomb explode 3 times.

Race Mission (RACE) - A Mode where each team is allocated a target that must be brought to 5 goals on the map. If a player carrying the target is killed the Target will countdown to 0 from 30 where if not picked up will reset and be teleported back to the last goal ran through. First team to run through all 5 goals wins.

Team Sneaking (TSNE) - A Mode where a team with Stealth Camoflague and only non lethal grenades and handguns along with a knife (Attackers) play against a team with Lethal Weapons such as Rifles, SMGS and Snipers (Defenders). The goal is eliminate every member of the opposing team or for the Attackers to take the Targets on the map to their goal location. If the Defenders are not all killed or stunned when the match time limit runs out they automaitcally win the round.

Message Me if i have missed anything and feel free to comment
Posted on Saturday, 7th August 2010
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The ladder going to be a team tac based one? 3v3 4v4 ??

That would be sweeeeeeeeeeeeeeeeeeeeeeeeeet
Posted on Saturday, 7th August 2010
Silent But DeAdLy // 2008-2012 .... <3
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I have no idea. I think its going to be 1v1 but im just explaining the modes
Posted on Saturday, 7th August 2010
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1v1 lol gg
Posted on Saturday, 7th August 2010
Silent But DeAdLy // 2008-2012 .... <3
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i think it really depends on how many people the ladder gets. The more people we get the more likely a 3v3 or 4v4 will happen
Posted on Saturday, 7th August 2010
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I think it will most likely be a 2v2
Posted on Saturday, 7th August 2010
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if we get enough players milan a 3v3 comp would be great, but we can only make the ladder realistic at this stage and a 3v3 comp with only 11 players registered would be fail.
Posted on Sunday, 8th August 2010
 

MGO Game Mode Descriptions