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MGO Map Descriptions

Started by AussieWackaMole on 6:19pm 7/8/10. 346 views and 6 posts, 0 users reading, last post by Nivk.

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Ambush Alley (AA) - A corner of a war-shattered town littered with obstacles, its central intersection branching off into side streets.

Blood Bath (BB) - Negotiate buildings of varying height in this city under siege.

Gronznyj Grad (GG) - The now abandoned weapons factory that housed the Shagohod in Metal Gear Solid 3. Contains open areas offering unobstructed views as well as indoor and rooftop locations.

Midtown Maelstrom (MM) - This Middle Eastern battleground features avenues crisscrossed with alleyways.

Urban Ultimatum (UU) - This Middle Eastern battleground features avenues crisscrossed with alleyways.

GENE Expansion Maps:

Coppertown Conflict (CC) - Wide streets, underground passages, and rooftop areas.
Suitable for close- to medium-range combat.

Tomb of Tubes (TT) - An intricate labyrinth of underground passages.
Suitable for close- to medium-range combat.

Virtuous Vista (VV) - An outdoor map with natural terrain.
Suitable for medium- to long-range combat.

MEME Expansion Maps:

Forest Firefight (FF) - Forest Zone
A map with limited visibility and lots of blind spots.
Suitable for medium-range combat.

Winter Warehouse (WW) - Abandoned Factory
A 3-story building with rooms and connecting passages.
Suitable for close- to medium-range combat.

Silo Sunset (SS) - Nuke Silo
Buildings of varying heights and underground passages.
Suitable for close- to medium-range combat.

SCENE Expansion Maps:

Hazard House (HH) - The Palace
An enormous 3-story mansion.
Suitable for close- to medium-range combat.

Ravaged Riverfront (RR) - Clock Tower
Made up of underground, above ground, and underwater areas.
Suitable for medium- to long-range combat.

Outer Outlet (OO) - Industrial Wasteland
Made up of buildings and underground/above ground areas.
Suitable for medium- to long-range combat.

Icebound Inferno (II) - A Snowy Map that brings back memories from MGS1. Blizzards make it so that there is low visiblity.

Descriptions taken from:

www.konami.jp/mgo/en/hd/game/stage.html
www.konami.jp/mgo/en/hd/products/gene_expansion.html#c04
www.konami.jp/mgo/en/hd/products/meme_expansion.html#c04
www.konami.jp/mgo/en/hd/products/scene_expansion.html#c04

Edited once, 8/8/10 - 8:39pm.
Posted on Saturday, 7th August 2010
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You are missing I.I Icebound Inferno xD
Posted on Saturday, 7th August 2010
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nice write up
Posted on Saturday, 7th August 2010
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Thunder Bird 1 to the rescue
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good work based on the write up, can we feature any other maps on the 1v1?
Posted on Sunday, 8th August 2010
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Uh, maybe a 1v1 snipe on A.A or U.U But apart from that, all the other maps are too big for 1v1s.
Posted on Sunday, 8th August 2010
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ah righto
Posted on Sunday, 8th August 2010
 

MGO Map Descriptions