cpy + paste of my reply on teamliquid:
Some of these are fantastic, the chrono boost change im not sure im a huge fan of, since there's build i use where i specifically save up chrono to use it on (for example) robo + robo bay at the same time (for collosi and range), the mule calldown-cooldown is amazing.
Obvioulsy im skeptical in general anyway, but the ones that most standout as a bit 'wtf?' are:
- Carrier cost increased from 350 minerals 250 gas to 400 minerals 250 gas.
- Carriers now spawn with four Interceptors prebuilt.
Carriers alrdy spawn with four interceptors i think? Unless this WAS the case at one point and they removed it, cos i definitely remember building carriers and them spawning straight away with 4 interceptors, but i havent built carriers in a while... And the cost increase without some other boost seems downright bizzare to nerf a unit that alrdy sees little to no play-time in high level play...
- Overlord upgraded speed increase from 1.875 to 2.344.
Whilst the base speed upgrade makes sense (allowing z to actualy scout the whopping amount of gay shit the other races can throw at them off 1-base), i dont really see a major need for this one ^_~
- Planetary Fortress build time decreased from 50 to 40 seconds.
This one seems downright ******ed... seriously i dont understand this one at all, is anyone really complaining that planetary fortress's are too weak so they need to build quicker? If a T is greedy and expands to a spot it cant defend you should get a window to punish them, and i hardly think 50 seconds is too large of a window :
Posted on Thursday, 16th September 2010