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MoH : PC Open Beta - Oct 4th to Oct 7th

Started by RexYnator on 6:01pm 24/9/10. 1,552 views and 34 posts, 0 users reading, last post by NOMADD.

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www.medalofhonor.com/pcopenbeta
www.marketwatch.com/story/eas-medal-of-honor-multiplayer-open-beta-launches-on-october-4-for-limited-time-2010-09-24?reflink=MW_news_stmp
Quote:
EA today announced that Medal of Honor(TM) will be recruiting PC gamers for a Multiplayer Open Beta that commences on October 4. The Open Beta will allow players an opportunity to sample Medal of Honor's rich multiplayer mode before the full game launches on October 12. For a limited time, PC gamers worldwide are invited to sample two diverse maps and two action-packed multiplayer modes. The Medal of Honor Multiplayer Open Beta will close on October 7 at 11:59pm PST. PC gamers can access the Multiplayer Open Beta at www.medalofhonor.com/pcopenbeta. Developed by DICE, the multiplayer side of Medal of Honor delivers world-class First Person Shooter action and dedicated server support with all of the authentic settings, weapons and realistic action depicted in the single-player game.

Doesnt seem any different to the Beta i played back in June/July and its only for a few days but maybe it looks feels better now and i have been told good things from people i know who are playing it on the euro servers bar the high ping.

**edit - just edited the subject for ya rexy <3

Edited once, 27/9/10 - 2:08pm by Nutshot.
Posted on Friday, 24th September 2010
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Worth a try IMO
Posted on Friday, 24th September 2010
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ill play it again, probs not competitively tho
Posted on Friday, 24th September 2010
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will it appear in steam again?
Posted on Friday, 24th September 2010
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the beta was released MONTHS ago rexy (: already playd it, will be buying, G game.

*edit* disregard this post, i really need to read to the bottom of posts.
Posted on Friday, 24th September 2010
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good find
Posted on Monday, 27th September 2010
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will be a good open beta, hopefully there are some implemeneted changes since the closed.
Posted on Monday, 27th September 2010
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Ill wait for some notices if its worth the download after the previous fail of a beta....

If anyone downloads and plays let us know of any the changes/improvements.
Posted on Tuesday, 28th September 2010
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changes from beta:

Quote from Someone:
We've made a number of changes to the final version of Medal of Honor thanks to your feedback delivered from the Medal of Honor beta.

Improved and fixed hit detection code
- Improved soldier hit box
- Decreased interpolation time

Various Fixes
- Toggle crouch is functional
- Added weapon pickup feature
- Spawn points tweaked
- Spawn system features added to fix exploits
- Level collisions fixed
- Level exploits fixed
- Level and environment specific shaders for characters and weapons
- Improved lightning and effects on all levels
- Tweaked combat areas to prevent base raping
- Unlock tree expanded with F2000, G3A4 and P90 PDW forh both teams
- Tactical Support Actions score tweaked
- Increased zoom in speed for sniper rifles
- Fixed the delay after firing a bolt action sniper rifle
- Improved ragdolls
- Character visibility tweaked
- 3P muzzle flashes size decreased on all weapons
- Getting hit effects tweaked
- Crashes fixed when using Scoreboard, support actions and connectivity issues
- M3A3 tank engine improved
- M3A3 armor increased
- M3A3 damage increased
- C4 disappear faster after the played died
- C4 can be exploded by hand grenades or rockets but not by bullets
- UAV mesh visible for both teams
- UAV health tweaked

Improved control input mapping
- Major text overhauls
- Major graphical overhauls in the menu and HUD
- Tweaked point system HUD effects
- Tweaked support action HUD effects
- In-game HUD polished
- Kill messages fixed
- Options and screen align fixed
- Added the option to "quit" before spawning
- Total team score fix
- Revamped loading screens
- Clip is now named Magazine
- HP ammo becomes Open-tip ammunition
- Knifes hit detection fixed
- Mouse input suppressing removed
- Mouse aiming is consistent over the board with all weapons
- Knife animations tweaked
- Updated sounds
- Overall improved animations
- Rifleman kit balance
- Weapon damage increased over the board
- M16 and M4 difference increased as long versus close combat rifles

Assault rifles
- M16 damage increased
- 25% recoil increased
- Open-tip ammo damage increased
- 40% recoil increased when using Open-tip ammo
- AK47 damage increased
- 25% recoil increased
- Open-tip ammo damage increased
- 40% recoil increased when using Open-tip ammo

Light Machine Guns
- M249 damage increased
- Camera spring effect added
- Recoil increased
- Faster recoil decrease after firing
- Open-tip ammo damage increased
- Open-tip recoil increased
- PKM damage increased
- Camera spring effect added
- Recoil increased
- Faster recoil decrease after firing
- Open-tip ammo damage increased
- Open-tip recoil increased

Carbines
- M4 damage increased
- Accuracy increased
- Firing rate increased
- 24% more recoil
- Open-tip ammo increased
- Open-tip recoil increased by 20%
- AKS74u damage increased
- Accuracy increased
- Firing rate increased
- 24% more recoil
- Open-tip ammo increased
- Open-tip recoil increased by 20%

Combat rifles
- M21/SVD accuracy increased
- M21 and SVD scopes off-center bug fixed
- Camera spring effect added
- Open-tip recoil increased by 10%

Sniper rifles
- M24/SV-98 damage increased
- Breath control tweaked
- Breath control now works with any class if you pick up a bolt-action sniper rifle
- Zoomed in mouse-speed increased
- Open-tip ammo increased

Shotguns
- Remington / TOZ-194 shell damage increased
- Shotgun shell "no spread" bug fixed
- Shotgun Slugs damage more close up and less at long distance

Pistols
- M9 / Tariq pistols damage increased
- Accuracy increased
- Firing rate increased

Grenades
- Hand grenade cooking time increased
- Increased splash damage radius
- Smoke grenade cooking time increased
- Radius decreased and damage increased

Support actions
- Defensive support actions are activated directly when triggered
- Improved Support Action HUD
- Improved missile vs. ground detection
- Fixed bugs where holes in windows blocked Support Actions
- Missile speed increased
- Tweaked down screen effect when using Defensive support action armor
- Strafe run bullets stops firing where the marker is set

New points table making Support actions harder to get
- Mortar Strike 50p
- Rocket strike 100p
- Missile 175p
- Artillery 250p
- Strafe run 350p
- Bomb run 450p
- Cruise missile 600p

will still be shit though
Posted on Wednesday, 29th September 2010
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We will see
Posted on Wednesday, 29th September 2010
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Download for Beta is available now across quite a few sites...

www.medalofhonor.com/pcopenbeta (List of sites and info on beta)

Cant actually play until 4th ofcourse

EDIT:

The 2 maps that will be included
Shahikot Mountains:


Kunar Base


Edited once, 2/10/10 - 9:13pm.
Posted on Saturday, 2nd October 2010
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Quote from firewizard on the 29th of September 2010:
changes from beta:

Quote from Someone:
We've made a number of changes to the final version of Medal of Honor thanks to your feedback delivered from the Medal of Honor beta.

Improved and fixed hit detection code
- Improved soldier hit box
- Decreased interpolation time

Various Fixes
- Toggle crouch is functional
- Added weapon pickup feature
- Spawn points tweaked
- Spawn system features added to fix exploits
- Level collisions fixed
- Level exploits fixed
- Level and environment specific shaders for characters and weapons
- Improved lightning and effects on all levels
- Tweaked combat areas to prevent base raping
- Unlock tree expanded with F2000, G3A4 and P90 PDW forh both teams
- Tactical Support Actions score tweaked
- Increased zoom in speed for sniper rifles
- Fixed the delay after firing a bolt action sniper rifle
- Improved ragdolls
- Character visibility tweaked
- 3P muzzle flashes size decreased on all weapons
- Getting hit effects tweaked
- Crashes fixed when using Scoreboard, support actions and connectivity issues
- M3A3 tank engine improved
- M3A3 armor increased
- M3A3 damage increased
- C4 disappear faster after the played died
- C4 can be exploded by hand grenades or rockets but not by bullets
- UAV mesh visible for both teams
- UAV health tweaked

Improved control input mapping
- Major text overhauls
- Major graphical overhauls in the menu and HUD
- Tweaked point system HUD effects
- Tweaked support action HUD effects
- In-game HUD polished
- Kill messages fixed
- Options and screen align fixed
- Added the option to "quit" before spawning
- Total team score fix
- Revamped loading screens
- Clip is now named Magazine
- HP ammo becomes Open-tip ammunition
- Knifes hit detection fixed
- Mouse input suppressing removed
- Mouse aiming is consistent over the board with all weapons
- Knife animations tweaked
- Updated sounds
- Overall improved animations
- Rifleman kit balance
- Weapon damage increased over the board
- M16 and M4 difference increased as long versus close combat rifles

Assault rifles
- M16 damage increased
- 25% recoil increased
- Open-tip ammo damage increased
- 40% recoil increased when using Open-tip ammo
- AK47 damage increased
- 25% recoil increased
- Open-tip ammo damage increased
- 40% recoil increased when using Open-tip ammo

Light Machine Guns
- M249 damage increased
- Camera spring effect added
- Recoil increased
- Faster recoil decrease after firing
- Open-tip ammo damage increased
- Open-tip recoil increased
- PKM damage increased
- Camera spring effect added
- Recoil increased
- Faster recoil decrease after firing
- Open-tip ammo damage increased
- Open-tip recoil increased

Carbines
- M4 damage increased
- Accuracy increased
- Firing rate increased
- 24% more recoil
- Open-tip ammo increased
- Open-tip recoil increased by 20%
- AKS74u damage increased
- Accuracy increased
- Firing rate increased
- 24% more recoil
- Open-tip ammo increased
- Open-tip recoil increased by 20%

Combat rifles
- M21/SVD accuracy increased
- M21 and SVD scopes off-center bug fixed
- Camera spring effect added
- Open-tip recoil increased by 10%

Sniper rifles
- M24/SV-98 damage increased
- Breath control tweaked
- Breath control now works with any class if you pick up a bolt-action sniper rifle
- Zoomed in mouse-speed increased
- Open-tip ammo increased

Shotguns
- Remington / TOZ-194 shell damage increased
- Shotgun shell "no spread" bug fixed
- Shotgun Slugs damage more close up and less at long distance

Pistols
- M9 / Tariq pistols damage increased
- Accuracy increased
- Firing rate increased

Grenades
- Hand grenade cooking time increased
- Increased splash damage radius
- Smoke grenade cooking time increased
- Radius decreased and damage increased

Support actions
- Defensive support actions are activated directly when triggered
- Improved Support Action HUD
- Improved missile vs. ground detection
- Fixed bugs where holes in windows blocked Support Actions
- Missile speed increased
- Tweaked down screen effect when using Defensive support action armor
- Strafe run bullets stops firing where the marker is set

New points table making Support actions harder to get
- Mortar Strike 50p
- Rocket strike 100p
- Missile 175p
- Artillery 250p
- Strafe run 350p
- Bomb run 450p
- Cruise missile 600p

will still be shit though

Of cause it will be shit... Increased Damage on all weapons and GRENADEs, Increased hit Detection (which is code for bigger hit boxes in DICE code)

You died fast enough in the closed beta, aids game rofl
Posted on Saturday, 2nd October 2010
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Quote from Nomadd on the 24th of September 2010:
i really need to read to the bottom of posts.

or any of it at all really, the dates are mentioned several times throughout.
Posted on Saturday, 2nd October 2010
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Quote from _deuCe on the 27th of September 2010:
will be a good open beta, hopefully there are some implemeneted changes since the closed.
Lots of changes, Most of them made the game worse.
Posted on Saturday, 2nd October 2010
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it will pass time till black ops comes out
Posted on Saturday, 2nd October 2010
I'm a grammar whore.
 
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MoH : PC Open Beta - Oct 4th to Oct 7th