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Started by ZorBa.G on 10:09pm 16/10/10. 593 views and 15 posts, 0 users reading, last post by Nutshot.

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Hi fellow CG'ers!

Just a few things i like to suggest since MOH is very much a new game and would be good to get things rolling for this.

First thing I'd like to suggest to CG

- Once the competitive mode is comfirmed by CG, it would be great to see MOH as a part of the PUGbots feature.

The game itself.

I have been lookng at the game overall thinking if MOH is in need of a pro mod like COD? But the initial reaction I got from this game was simply as if it were a Pro mod version of BFBC2. I'm sure alot will have their own opinions about this, but I'm just not sure yet if it actually needs a "Pro Mod." I't's a new game I guess, we'll just have to wait and see.

Now two things I'd like to see DICE implement into the game. S&D mode and MORE DAMN MAPS!!!.. The maps start to get rediculously repetive at times and I think introducing S & D mode will really give this game more of a competitive edge.

Things I do like about the game.

The rego seems great. Since playing CS for 8 years now, its good to get some kind of consistent rego. There is not bullshit fancy GADGETRY like COD, I cannot express how much gadgetry shit ruins FPS games (maybe its just to appeal to more of the casual gamers, who knows). I like the fact this game is more of a "Jump in a shoot type of game." Coming from CS, this fits my regime of FPS games... So personally, I find this game alot more appealing. At first I was a bit "errrr" on the amount of times you need to shoot someone in order to frag them. But tbh, thats one of the best things about the game I like.... I feel as though the damage output from all the guns are really well balanced.


What are your improvements/suggestions and things you like about the game? I'm just keen on seeing what everyone else thinks

Edited once, 16/10/10 - 10:21pm.
Posted on Saturday, 16th October 2010
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Knowing DICE there will be no mods/No New Maps/No New Game types (Just The game modes released on all maps like bfbc2)

We just have to deal with what we have atm, which isn't much but still enough to start a ladder and get a decent comp going.
Posted on Saturday, 16th October 2010
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Game definitely would need a good mod.

I like that the pubs are more enjoyable than most games, you don't tend to get killed by stupid shit a whole lot like 99% of games these days, only real issue I have is snipers. Once they tweak them hopefully it will be a lot better.

The offensive support actions work well too, most people can't get the higher, more powerful ones, unlike CoD where every moron can get airstrikes and nukes. There's nothing more fun than pounding the **** out of a team of idiot snipers with support actions 5 6 and 7. You can get 20 kills just from those three 50% of the time.

As a pub game, it's probably one of the most fun out in FPS, competitively it will be shit, and everyone seems to be leaning towards shit modes which doesn't help.
Posted on Saturday, 16th October 2010
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I quite like the Objective mode having to successfully blow up like 3 bombsites and take control of a certain area. This could be great for a 8v8 Comp for CG maybe.
Posted on Monday, 18th October 2010
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Quote from !S. Spears on the 18th of October 2010:
This could be great for a 8v8 Comp for GA maybe.
Posted on Monday, 18th October 2010
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3v3 SC would be ok
Posted on Monday, 18th October 2010
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At least it can be admined and slightly modded using a layer service, similar with BC2.
Posted on Monday, 18th October 2010
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Game is too shit for competitive play. You constantly get fragged by the guy you kill at the same time. There is zero recoil, of hip fire is incredibly accurate. SMGs may as well be in the sniper class and sniper rifles may as well just be called rail guns.
Posted on Monday, 18th October 2010
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Turns out theres even less options to restrict weapons/killstreaks in MoH

Going to be real hard to police killstreaks etc
Posted on Monday, 18th October 2010
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not that hard, just make it no offensive ones, not like a mortar strike or cruise missile go unnoticed.
Posted on Tuesday, 19th October 2010
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In fact from my source DICE has made it even harder for coders to restrict classes like in bfbc2
(Dieing at spawn if you spawn with a restricted gun)

Now there is almost nothing they can do.
Posted on Tuesday, 19th October 2010
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Quote from RexYnator on the 19th of October 2010:
In fact from my source DICE has made it even harder for coders to restrict classes like in bfbc2
(Dieing at spawn if you spawn with a restricted gun)

Now there is almost nothing they can do.

Free for all pub spam is were gaming is at now days. competitive gaming is not the objective. obvious I thought for those that played BC2.
Posted on Wednesday, 20th October 2010
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"I'm not an idiot, I'm a dreamer "
Posted on Wednesday, 20th October 2010
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Quote from SadAct on the 19th of October 2010:
not that hard, just make it no offensive ones, not like a mortar strike or cruise missile go unnoticed.

+1 a big **** off missle killing everyone is pretty obvious killstreak
Posted on Thursday, 21st October 2010
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With only 6 players per side I dont think the killstreaks will be too much of a problem. We will be doing some test scrims very soon to see what kind of an impact they have on the game.
Posted on Thursday, 21st October 2010
 

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