Okay just thought I'd start a thread so we can discuss and review aa3 so far (just take in mind it may still be beta and a new patch will be released to fix a lot of things) but untill then.............
this way we can determine what needs to be fixed/replaced or put in if anybody is deciding to make a 'pro-mod' not that I really care I'm happy to play "AS IS" all depends on how big the aa3 community will become in the next couple of months and how many people are for it.
Movement: Movement is alright.. seems a fair bit choppy though, it is slowed down alot from aa2, but it does seem to be more tactical.
-you cant spam crouch and you can't jump!
not too fussed about the jumping... I do like the Vaulting however.. on pipeline vaulting has allowed me to get to places etc that you couldnt in aa2 example: climbing through a window etc
Prone leaning is pretty gay in my opinion... don't like that at all... not to mention being prone is really bad........... you move so bloody slow whilst prone it's not funny
sprinting is actually quite good, you run faster in aa3 then you do in aa2 only downside is you have an energy bar, so you can run for a good 15seconds, then have to wait to 'rest' before doing it all again, it's not really that bad though.
Shooting: hmm... well... ok...
shooting without your ironsights up = accuracy of a drunken parrot.
you can pull ironsights up and go into some focus mode, which for a short period of time gives you alot of accuracy but cuts out your sound etc
Reloading takes longer!!!
good news... well frag grenades are almost instant swap straight off the bat.. no long waiting time to swap from a gun to a nade (as far as ive noticed)
Meelee = GAY. if you run outta ammo heres an idea : run full speed towards your enemy and spam the meelee option and 1 hit K.O him out for the win!
Misc: there are no Death messages eg. "player was killed by player2's grenade"
You bascially have to identify the enemy if he has been killed or seriously wounded if you walk up close to one... bascially just shoot till he drops, then put a couple more into him to finish the deal - dont want his team medic healing him back up again do ya?
Also there is no OBJ messages... so you have no idea if the enemy team has capped exterior valve etc... I actually reckon having death - obj messages turned OFF during a actual MATCH would be kinda cool, imagine how much more tactical you'd have to be not knowing if you've actually downed an enemy from a spam grenadee or a spam fire. Not knowing if they are planning on hitting up all 3 Valves or going straight for PC on pipeline.
could make some interesting strats.
Tbh I actually like it. firefights feel more realistic which is pretty cool... I guess
but yeah I like it and hope that the few bugs/annoying shit gets fixed by the devs in the upcoming release.
anyway thats all for now.... anybody else care for some input?
Edited once, 12/6/09 - 11:01am.
Posted on Friday, 12th June 2009