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1st Official Rule-set change

Started by The Etri on 11:03am 6/12/10. 3,651 views and 154 posts, 0 users reading, last post by Hiphopupotamus.

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All the changed rule's will be outlined below.

Health will be set to:


Lives & Health Options
Number of lives: 1 life
Max Health: Normal
Health Regn: none



Round lengths have been changed to the following:

8 rounds on Attack
8 rounds on Defence
8 rounds plus round switch on every 4 rounds

Thus the first team to hit 13 rounds will be awarded the win.


Game Game Specific Rules:

Match length:
A match is 1 map consisting of 24 rounds. Teams swap spawns after 8 rounds have been played. Once a team has won 13 rounds the game can be ended.

Tie Breaker:
In the event of a 12 all tie at the conclusion of the match a 4 round tie-breaker occurs. Start the tie-breaker with the following settings changed.
Score limit: Unlimited.
Round switch: Every 2 Rounds.
After 4 rounds have been played end the match. If the score is still tied up at 2 round each then restart the tie-breaker. Continue playing tie-breakers in this fashion until a winner is determined.

To concluded this rule change the G11 has been banned,
All rule-set change's will begin as of NOW.

Now before some of you start bitching & whining the rule-set still has another change/revision date which is in week 9/10.
Once this date has come this will be the last date in which the rule-set will be revised.

So please BE PATIENT.

Cheers PS3 Admin team.
Posted on Monday, 6th December 2010
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Nice Work Admin Team , Pleased About The Round Changes
Posted on Monday, 6th December 2010
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Nice work bud, Still not all that keen on the No health Regen, But should be interesting see how Full health goes.
Posted on Monday, 6th December 2010
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o.o @ the health with no regen. wtfffff.

OH well, guess we'll see how that goes.
Posted on Monday, 6th December 2010
Competitive Edits // SourLights YOUTUBE
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Quote from Limitz_xx on the 6th of December 2010:
Nice work bud, Still not all that keen on the No health Regen, But should be interesting see how Full health goes.

Remember that PUG we did, it was off & every1 enjoyed it more then having it on slow.
Posted on Monday, 6th December 2010
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lets hope these rules work well on the Classixx vs Genesis Match
Posted on Monday, 6th December 2010
Fuck Coma
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IMO the galil should be banned also.
Posted on Monday, 6th December 2010
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No Health Regen is ******ed. If you get shot up, a minute later you'll jump off something and die, because you only have like 5 hp left.
Posted on Monday, 6th December 2010
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^ Yeah your not wrong.
Posted on Monday, 6th December 2010
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Quote from The Etri on the 6th of December 2010:
Quote from Limitz_xx on the 6th of December 2010:
Nice work bud, Still not all that keen on the No health Regen, But should be interesting see how Full health goes.

Remember that PUG we did, it was off & every1 enjoyed it more then having it on slow.

Yeah, I didn't mind it at the time, But it also was just a "pug" so it didn't matter if we lost or won a round, Where as if its a serious clan battle and your left 2v1 to Clutch to put game into Overtime and have already been shot once when you killed your last guy, Then kill one more bloke to leave it to a 1v1, The last dude only needs 1 bullet to kill you.

But don't get me wrong i'm happy to see how it goes.
Posted on Monday, 6th December 2010
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Quote from PreSchoolToker. on the 6th of December 2010:
No Health Regen is ******ed. If you get shot up, a minute later you'll jump off something and die, because you only have like 5 hp left.
This
Posted on Monday, 6th December 2010
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at least slow health regen, this stops clutches
Posted on Monday, 6th December 2010
Fuck Coma
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Heard that example fifty times now, so repetitive.

Way to many hardcore players get over it half health isn't 2g & that is exactly why we are trying out different variations with normal health.
Posted on Monday, 6th December 2010
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PS3 YouTube Team
I like the idea of full health, because then it becomes about accuracy rather than speed. I don't like the no health gen at all. Kill a dude but wear a couple of bullets, and you may as well nade yourself, because for the rest of the round, you are going to be looking through a blurry bloody screen.

Slow is better, because there is a skill in waiting to regenerate health before going out again into a battle... It's about timing.
Posted on Monday, 6th December 2010
Just type PB3X on youtube, you will find my channel!
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Quote from PB3X_UnleashD on the 6th of December 2010:
I like the idea of full health, because then it becomes about accuracy rather than speed. I don't like the no health gen at all. Kill a dude but wear a couple of bullets, and you may as well nade yourself, because for the rest of the round, you are going to be looking through a blurry bloody screen.

Slow is better, because there is a skill in waiting to regenerate health before going out again into a battle... It's about timing.

Good point, Ill see a couple of the clan war's tonight & see what the feedback is.
Posted on Monday, 6th December 2010
 
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1st Official Rule-set change