Server config
CODE:
// Call of Duty - Black Ops
// Configuration file
// 'Client' Settings
//
sv_disableClientConsole "0"
sv_reconnectlimit "3"
sv_timeout "240"
sv_zombietime "2"
g_inactivity "0"
//
// 'Server' Settings
//
g_allowvote "1"
g_password "fun"
sv_hostname "CG Black Ops Server"
sv_floodProtect "4"
sv_maxPing "0"
sv_maxRate "25000"
sv_minPing "0"
sv_privateClients "0"
sv_pure "1"
sv_kickBanTime "0"
sv_vac "1"
//
// Universal Match Settings
//
g_allow_teamchange "1"
g_deadChat "0"
g_speed "190"
g_pregame_enabled "0"
scr_fog_disable "1"
scr_game_allowkillcam "0"
scr_game_allowfinalkillcam "0"
scr_game_deathpointloss "0"
scr_game_onlyheadshots "0"
scr_game_prematchperiod "15"
scr_game_suicidepointloss "0"
scr_game_spectatetype "1"
scr_game_perks "0"
scr_game_hardpoints "0"
scr_game_killstreaks "0"
scr_hardpoint_allowdogs "0"
scr_hardpoint_allowhelicopter_comlink "0"
scr_hardpoint_allowradardirection "0"
scr_hardpoint_allowsupply "0"
scr_hardpoint_allowhelicopter_gunner "0"
scr_hardpoint_allowcounteruav "0"
scr_hardpoint_allowhelicopter_player "0"
scr_hardpoint_allowmortar "0"
scr_hardpoint_allownapalm "0"
scr_hardpoint_allowrcbomb "0"
scr_hardpoint_allowairstrike "0"
scr_hardpoint_allowauto_turret "0"
scr_hardpoint_allowauto_turret "0"
scr_hardpoint_allowradar "0"
scr_hardcore "0"
scr_player_allowrevive "0"
scr_player_healthregentime "5"
scr_player_maxhealth "100"
scr_player_sprinttime "4"
scr_player_suicidespawndelay "0"
scr_player_forcerespawn "1"
scr_team_fftype "1"
scr_teambalance "0"
scr_team_teamkillpointloss "1"
scr_team_teamkillspawndelay "0"
scr_team_teamkillerplaylistbanpenalty "0"
scr_team_teamkillerplaylistbanquantum "0"
scr_team_allowHardpointStreakAfterDeath "0"
scr_teambalance "0"
scr_team_kickteamkillers "0"
scr_team_teamkillspawndelay "0"
//
// 'Match' Settings
//
scr_allowannouncer "1"
scr_allowbattlechatter "0"
scr_disable_attachments "1"
scr_disable_equipment "1"
scr_disable_cac "0"
scr_disable_contracts "1"
scr_disable_tacinsert "1"
scr_game_perks "0"
scr_game_hardpoints "0"
scr_game_killstreaks "0"
scr_intermission_time "15"
scr_game_graceperiod "0"
g_teamchange_keepbalanced "0"
//
// 'VoIP' Settings
//
voice_deadChat "0"
voice_global "0"
sv_voicequality "3"
g_voiceChatTalkingDuration "500"
sv_voice "1"
//
// 'Search and Destroy' Gametype Settings
//
scr_sd_bombtimer "45"
scr_sd_defusetime "7"
scr_sd_globalbattlechatterprobability "0"
scr_sd_game_spectatetype "1"
scr_sd_multibomb "0"
scr_sd_numlives "1"
scr_sd_planttime "5"
scr_sd_playerrespawndelay "0"
scr_sd_roundlimit "0"
scr_sd_roundswitch "6"
scr_sd_scorelimit "13"
scr_sd_timelimit "1.75"
scr_sd_waverespawndelay "0"
//
// Playlist dvars
//
playlist_enabled "0"
playlist_excludeMap ""
playlist_excludeGametype ""
playlist_excludeGametypeMap ""
At the moment we are using the following for CG rules
No FAMAS/AUG
No Shotguns
Bolt-Action Sniper only
Smoke Grenade only
Frag Grenade Only
For maps we are using Crisis, Grid, Hanoi, Havana, Jungle, Radiation, Summit, Villa, WMD
We decided to not use Firing Range (but it could be given a go), Cracked, Launch or Nuketown.
Edited once, 28/1/11 - 1:05pm.
Posted on Friday, 28th January 2011