It's not always straightforward, for a few reasons:
- The new infected can make locations imbalanced, for example the rooftop on No Mercy 5 ended up having railings added to reduce the effectiveness of the charger and jockey. If you think about the number of cliffs in, say, Harvest, you can see where a charger might become a serious design problem.
- Invis walls etc may need to be tweaked
- Some assets may need updating or modifying to deal with improved graphics
- Some coding may need upgrading
On top of this, you have a significant amount of playtesting to try and ensure that the map is reasonably balanced for most levels of play. None of this can carry over from version1 since the presence of melee weapons and new SI can change the play style.
In particular, a number of the lower-player-skill defensive positions are trivially removed due to the spitter, which can lead to SI being dramatically overpowered in low-skill game events.
Posted on Friday, 18th February 2011