

The above Photo's outline the Double Elimination stages.
PS3 Black Op's Search & Destroy P2P Rule-Set
All General Options.
Edit game Options:
Time limit 2.5 minutes
| Game Mode Options | - | General Options |
Bomb Timer: 45seconds
Plant time: 5 seconds
Defuse time: 5 seconds
Multi bomb: Disabled
Round switch: Never
Rounds win limit: 8 Rounds | - | Hardcore Mode: Enabled
Allow killcam: Disabled
Headshots Only: Disabled
Allow Sprint: Enabled |
| Respwan Options | - | Lives & Health Options |
Respawn Delay: 10 seconds
Force Respawn: Enabled
Wave Respawn: None | - | Number of lives: 1 life
Max Health: Normal
Health Regn: Slow |
| Team Options | Class Editor | Killstreak Editor | Perk Editor |
Spectating: Team Only
Friendly Fire: Enabled | Custom Classes ONLY - Ruleset | Dont Allow Killstreaks | Allow Perks |
Game Recording: Enabled
Game recording is set to enabled for the obvious reason as this vital piece of video can be used as evidence.
Classes
All of the following Custom classes will be available for players to use.
Class 1: Ak47 iron sight with Frag & smoke
Class 2: MP5k Red dot with Frag & smoke
Class 3: MP5k iron sight with Frag & smoke
Class 4: M16 iron sight with Frag & smoke
Class 5: M16 Red dot with Frag & smoke
Class 6: M16 Reflex sight with Frag & smoke
Class 7: Commando with Frag & smoke
Class 8: Spectre Redo dot with Frag & smoke
Class 9: MPL red dot with Frag & smoke
Class 10: L96A1 Sniper with Frag & smoke
The secondary Pistol which will be used is the Python Speed reloader..
All of the above classes will have these set perks which are outlined below.
| Perk One | . | Perk Two | . | Perk Three |
| Hardline | . | Hardened Pro | . | Hacker |
| Map list |
Cracked
Grid
Hanoi
Havana
Radiation
Summit
Villa
WMD |
-The amount of AK47's allowed to a team is 1 whilst 1 commando will be limited per team. Any team using more then 1 AK47's or 1 commando will be disqualified from that round and any round after that is they continue to use it. Evidence of this is needed in game recording.
Furthermore there is a File share which
MUST be used for every P2P match & the file share is called CGi Rule-set v6.
This file share must be within every captains personal file share &
the only file share which is approved by the admin team is the one created by Etri.
Any other file share used will not be tolerated and if the file share itself has been edited or tampered with, serious bans will be handed out and the team will be disqualified from the ladder.
Game Game Specific Rules:
Pregame startup
-At the start of every game there will be a knife off between the two teams. The winners will get to pick whether to defend or to attack.
-The knife off will take place on the same SND ruleset as the finals are set with only a few changes such as unlimited time and radar on for the knife off and the map will be NUKETOWN. All players needs to be on the ground at all times for the knife round for example.. hanging on a ledge so no one can knife them is not acceptable and the team caught doing this will be disqualified for the knife round.
-Each team will pick there teams and fight till one team wins.
-This will have to be done every time a new map/game is started. It is not allowed when the game has stopped and needs to be restarted.
-Each member who is involved in a knife off must not go above ground level.
Match length
The match consists of 1 map only. This is to be played in halves. Each half is 'First-to-Eight'. Once a team reaches 8 in the first half, the game will end and the scores should be recorded. The second half then begins using 'First-to-Eight' - once a team reaches 8 rounds in this half, the game will end and the scores should be recorded. Following this, the total amount of rounds won/lost should be recorded. The team who wins the most rounds, wins the match.
Tie Breaker
In the event of a 15-15 round tie at the conclusion of the match, a 4 round tie-breaker occurs. Start the with the following settings changed.
Score limit: 4.
Round switch: Every 2 Rounds.
After 4 rounds have been played end the match. If the score is still tied up at 2 round each then restart the tie-breaker. Continue playing tie-breakers in this fashion until a winner is determined.The team with a lead of 3 rounds will take the win.
Edited 3 times, last edited 21/3/11 - 5:30pm.
Posted on Sunday, 20th March 2011