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New (?) ESL L4D2 Config

Started by Dazz.. on 11:26am 26/4/11. 2,077 views and 19 posts, 0 users reading, last post by Xandrix.

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I, like everyone knows and understands that this game is dying but I came across this config which doesn't actually change anything drastically, more fixes a few annoying bugs. As far as I know it is compatible with Confogl 2.2.2 but not sure about fresh mod.

The main changes are as followed for those that dont want to read the link:

Anti B-hopping
Only for survivors and tanks, does so by monitoring speed on impact with the ground when jumping to insure survivor does not exceed maximum damage
Double Getup Fix
Monitoring survivors after an attack of a hunter or charger to detect double get up animations. If so the second one will be skipped.
God Frames Remover:
Checking the survivors health and the dealt damage (by infected or commons) after any primary infected attack and applying the difference.
Infected Boss Protector:
Damage done by the environment (carnival coaster and the parish bridge explosion) are not applied to tanks and witches. (This is only about 2 years late, right?)
SI Jumpsound Fix:
The jump sound of an infected ghost is altered to be only hearable by spectators and other infected.
SI Shove Fix:
The second shove against an infected in a short amount of time is reapplied to stumble the infected (really).

The config also changes allowed lerps from 0-0.100 to 0-0.067ms

This config also allows servers to be set up to put less importance on shorter maps (TP1 anyone?) and greater importance on larger maps with the altered points being seen in sm_health/!health.

Tank HUD also gets a fix

The config changes the following in confogl:
Disabling the wait command (Does thing break glows?)
Changes pauses per team from 10/campaign to 5
Pause duration changed from 120seconds to 90seconds

Personally I love the sound of this config, fixing some seriously annoying bugs.

What do people think of it, good, bad, other?

EDIT: Link to download config - http://dl.dropbox.com/u/8387112/ESL/ESL_Confogl_v1.0.5a.zip
and link to source - http://www.esl.eu/eu/l4d2/news/156814/

EDIT 2: Okay also been exploring through the actual config files, lerp max can be changed back to put 0.100 if wanted, I think the wait command can be enabled. The altered map distances are very, very good as well. For example Dark carnival finale (shudder!) is now worth 300 points distance down from 800, TP map 1 worth 200 distance down from 500. Liking this more and more.

Edited twice, last edited 26/4/11 - 11:48am.
Posted on Tuesday, 26th April 2011
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Looks pretty nice, a few problems though. Disabling the wait command breaks all scripts I believe. Also lots of people use 100ms.
Posted on Tuesday, 26th April 2011
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Quote from Xandrix on the 26th of April 2011:
Looks pretty nice, a few problems though. Disabling the wait command breaks all scripts I believe. Also lots of people use 100ms.

Yeah that's what I thought, if someone wants to have a look at the config and see if its possible to allow wait commands, also I think the reduction in allowed lerp is to even tank arm length, pure assumption though.
Posted on Tuesday, 26th April 2011
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Here's how I see the lerp limit playing out:

P1: Hey, come play this new mod with me.
- P2 joins and gets kicked -
P1: Oh, your lerp is too high, close your game and put this in launch options or make an autoexec with this...
P2: Nah.
Posted on Tuesday, 26th April 2011
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Even tank arms? I like the organic-ness of how different people have different arm lengths, you can tell a lot about someone by their tank arms!!
For instance in L4D1 my arms are god-like, which makes me the chosen one! Dazz's arms are usually quite small but on some days they are gi-normous! which suggests to me that he can be very powerful but is also very humble! Pikachu is a full time rex, so although he's out to maim, at his core he is fun-loving and completely harmless! Anthrax's arms in L4D2 tell me that he's a hacker! (jks!!!)

Edited once, 26/4/11 - 2:32pm.
Posted on Tuesday, 26th April 2011
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Breaking scripts is the point. ;D!
Posted on Tuesday, 26th April 2011
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Quote from Jekt on the 26th of April 2011:
Breaking scripts is the point. ;D!

But without a script how will I reload?
Posted on Tuesday, 26th April 2011
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Quote from Spectrum on the 26th of April 2011:
Here's how I see the lerp limit playing out:

P1: Hey, come play this new mod with me.
- P2 joins and gets kicked -
P1: Oh, your lerp is too high, close your game and put this in launch options or make an autoexec with this...
P2: Nah.
As I said, the lerp maximum can be changed to 0.100, which is the default and a large amount of people use this, so to avoid having people kicked over and over, especially newer teams that probably don't know about lerp, it probably is better to up the maximum to what we usually use.
Posted on Wednesday, 27th April 2011
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edit: oh **** this is the L4D2 forums LOL, ah well my points are still valid

Interp can be controlled with server cvars, no need to have a plugin that kicks people.

Quote from Dazz.. on the 26th of April 2011:
Anti B-hopping
Only for survivors and tanks, does so by monitoring speed on impact with the ground when jumping to insure survivor does not exceed maximum damage

Bad. Bhopping (actual bhopping, not whatever that ******ed hunter jump bounce shit is) is a skill.

(I assume they mean max speed??)
Posted on Wednesday, 27th April 2011
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One peice of information i believe you may all be missing is, That a cfg like this, along side with hardcore cfg's will basically shut the game off to all outsiders and new teams really... IF what you say is true and the game is dying.. which im sure it is.. Then this would only be for the benefit of the people currently interested and competing already, not to encourage new teams and players.
Posted on Wednesday, 27th April 2011
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Quote from tele on the 27th of April 2011:
Bad. Bhopping (actual bhopping, not whatever that ******ed hunter jump bounce shit is) is a skill.

Increasing my skillfulness. One bind at a time. Awww yeeeah.

Personally I don't like b hops. They're fun to do and everything and if you can get them down pat you can do some pretty awesome stuff, but a lot of the time it feels kinda wrong. Especially hillside crouch-bug rocket bhop boomers. Feels dirty. Hilariously dirty.
Posted on Wednesday, 27th April 2011
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Quote from tele on the 27th of April 2011:
Bad. Bhopping (actual bhopping, not whatever that ******ed hunter jump bounce shit is) is a skill.

(I assume they mean max speed??
I agree in some regard, however I think this is to try and prevent people (like xandrix <3) who use binds to b-hop. There is also significantly less skill required to b-hop in L4D2 imo, with doing it down hills being ezzzz.

Quote from -SilentNiGht- on the 27th of April 2011:
One peice of information i believe you may all be missing is, That a cfg like this, along side with hardcore cfg's will basically shut the game off to all outsiders and new teams really... IF what you say is true and the game is dying.. which im sure it is.. Then this would only be for the benefit of the people currently interested and competing already, not to encourage new teams and players.
Did you read the config, there is nothing hardcore about it, it essentially fixes bugs and can be run alongside confogl. The mod we use now is fresh, which is a lot more difficult then what this would if this was run with confogl.
Posted on Wednesday, 27th April 2011
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As long as it works - it should become standard.
Posted on Thursday, 28th April 2011
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Quote from ..::Kaiser::.. on the 28th of April 2011:
As long as it works - it should become standard.
That was the idea, but only if Jekt/Phil see it necessary.
Posted on Friday, 29th April 2011
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Personally against the anti-bhopping, that's such bull shit.

it's a skill that takes a while to perfect and should be added towards the advantage of the player.
Posted on Tuesday, 3rd May 2011
 
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New (?) ESL L4D2 Config