I, like everyone knows and understands that this game is dying but I came across this config which doesn't actually change anything drastically, more fixes a few annoying bugs. As far as I know it is compatible with Confogl 2.2.2 but not sure about fresh mod.
The main changes are as followed for those that dont want to read the link:
Anti B-hopping
Only for survivors and tanks, does so by monitoring speed on impact with the ground when jumping to insure survivor does not exceed maximum damage
Double Getup Fix
Monitoring survivors after an attack of a hunter or charger to detect double get up animations. If so the second one will be skipped.
God Frames Remover:
Checking the survivors health and the dealt damage (by infected or commons) after any primary infected attack and applying the difference.
Infected Boss Protector:
Damage done by the environment (carnival coaster and the parish bridge explosion) are not applied to tanks and witches. (This is only about 2 years late, right?)
SI Jumpsound Fix:
The jump sound of an infected ghost is altered to be only hearable by spectators and other infected.
SI Shove Fix:
The second shove against an infected in a short amount of time is reapplied to stumble the infected (really).
The config also changes allowed lerps from 0-0.100 to 0-0.067ms
This config also allows servers to be set up to put less importance on shorter maps (TP1 anyone?) and greater importance on larger maps with the altered points being seen in sm_health/!health.
Tank HUD also gets a fix
The config changes the following in confogl:
Disabling the wait command (Does thing break glows?)
Changes pauses per team from 10/campaign to 5
Pause duration changed from 120seconds to 90seconds
Personally I love the sound of this config, fixing some seriously annoying bugs.
What do people think of it, good, bad, other?
EDIT: Link to download config -
http://dl.dropbox.com/u/8387112/ESL/ESL_Confogl_v1.0.5a.zip
and link to source -
http://www.esl.eu/eu/l4d2/news/156814/
EDIT 2: Okay also been exploring through the actual config files, lerp max can be changed back to put 0.100 if wanted, I think the wait command can be enabled. The altered map distances are very, very good as well. For example Dark carnival finale (shudder!) is now worth 300 points distance down from 800, TP map 1 worth 200 distance down from 500. Liking this more and more.
Edited twice, last edited 26/4/11 - 11:48am.
Posted on Tuesday, 26th April 2011