Just looking through maps now: click for details
Ravenholm:
Cool but it's a pretty close port to the HL map from what I've seen so some areas are just derp for L4D2 (Oh hai tiny air vent, we all have to crouchwalk through you now? ahk). Would be good to play once then never again.
dd gorges:
I spent about 10 mins walking through map 1 all through these different areas then out through a window and ended up in the starting saferoom without doubling back. It'd be a hilarious map to play a few times at least cause people are gonna get lost. It's designed to make you get lost. After that people will just go one way all the time and it might end up being an ok map (but 3 maps only sadface). Has a lot of charger heaven areas at the start.
Clamtoll:
I remember being good (with some stupidly dangerous spots but meh)
dead series:
best one so far, recommend. So far has some poor/confusing map design but overall it's good, scripted witch might cause trouble though (she's in a very good spot at least). Map1 is like the manor from ihm - plenty of charger areas but also rooms that don't fill up with spit. Long map though. Map 2 took me literally 20 mins to figure out where to go, has some really boring bits, but is a long map with some good bits too.
Precinct84:
Guy loves spitters. Map 1 is pretty much a right-off due to having a really long NM1/c1m1 section followed by a small sewer section. Second map is boring up until the creator realises how boring it is and decides to make a huge set of DA style rooftop connections so people can find some way of actually dying. Overall would be worth trying when we've run out of maps, but not well made at all.
Dead Air:
Just dead air, has not been modified at all from what I can tell, other than that the walls feel further apart for some reason.
Detour Ahead:
Terrible for pugs or comp play.
Thanks for using Xandrix's reviewing service!
Posted on Thursday, 2nd June 2011