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Shrapmod 0.2

Started by Shrap on 11:58pm 19/8/09. 2,957 views and 24 posts, 0 users reading, last post by johnny..

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OP
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Heres a small mod I made while mucking around with the beta. Everything still works for the full version and the patch didnt break anything as far as I can tell. Let me know what you think.

LINK:
http://rapidshare.com/files/269071647/shrapmod.pk4

Changes:

Shrapmod Version 0.2
*Remove having to "pick up" docs with use key *DONE*
*Remove Moving affecting aim *DONE*
*Remove muzzleflash on mp40,mp43,pistol *DONE*
*Fix (rework) pistol *DONE*
*Make holding down shoot for too long increase spread by way more (3x-4x more?) *DONE*
*Rework revive system from scratch *DONE* *Needs work*
*Scale all movespeed up 30% *DONE*
*Incresed HP 100->120 *DONE*
*Increased HS damage multiplier from 2.0 -> 2.57 *DONE*
*Add sprinting while strafing *DONE* *Needs work*
*Fix panzer: now uses charge bar and charge up sound *DONE* *Needs a little work*
*Soldiers now move slower with panzer
*Footsteps *DONE* may need to tweak range and volume
*Removed stupid self spawn timer nonsense *DONE*
*Changed attacking respawn time to 20 by default *DONE*
*Changed defending respawn time to 30 by default *DONE*
*Added reload sounds when ui_showgun = 0

Instalation:

Method 1:

1) Create a shrapmod folder in your wolf directory and place the shrapmod.pk4 file there.

2) Create a shortcut to Wolf2MP.exe

3) Add +set fs_game shrapmod to the Target line of the shorcut so it looks likge this: C:\{GAME PATH}\Wolf2MP.exe +set fs_game shrapmod



Method 2:

Just put the shrapmod.pk4 file in the base directory located my defualt at C:\Program Files\Activision\Wolfenstein\base

Note: you will need to delete the file or rename it from pk4 to something else to play on normal servers again
Posted on Wednesday, 19th August 2009
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speak to syd mate, no point in different versions of the same thing getting done!
Posted on Thursday, 20th August 2009
all times lucky
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I made it about 2 weeks ago, this is not a full blown comp mod, just thought id share some changes I was playing around with.
Posted on Thursday, 20th August 2009
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smells like ET in here! looks pretty neat, out of curiosity (if you can explain quickly, how did you add the reload sounds? i was trying to do that in the beta (while working on syd's original wolf pro mod) but just got stuck trying to figure out how to bring the correct sound pointers outside of the animation loops
Posted on Thursday, 20th August 2009
.tofu
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In clipweaon.script doreload()

if (myPlayer.isGunHidden()){
startSound( "snd_reload", SND_WEAPON_RELOAD);
}
Nice and simple
Posted on Thursday, 20th August 2009
mf-
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I dont personally play wolf2, but you should pair up with syd. You would do some awesome work together.
Posted on Thursday, 20th August 2009
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that sounds kinda homo mf..
Posted on Thursday, 20th August 2009
NickyDee "i agree that right now that women should not be serving on the front lines"
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got a server running it;

202.60.82.40:27758
Posted on Thursday, 20th August 2009
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PC Platform Mod
Yeah, it seems like you've done an impressive amount of work already, you should definitely hook up with the guys designing the other promod
Posted on Thursday, 20th August 2009
mtL
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well done mate. good to see some good modding happening!
Posted on Thursday, 20th August 2009
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ah man that is simple
Posted on Thursday, 20th August 2009
.tofu
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After playing it, I just have some small suggestions (:p);

- Movement speed is probably a tad too fast, ie, if you slope jump on the mp_bank at the entry stairs you get some massive air. Personally I think it could do with roughly a 10% decrease. Also it's pretty silly how quickly you can move around the maps.

- Doc pick up doesn't work.

- I don't know if there is anything you can really do about it, but the walking sound is really out of synch with the movement.

But apart from that it runs pretty well, the panzer and pistol work you did is really solid.
Posted on Thursday, 20th August 2009
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Quote from mf- on the 20th of August 2009:
I dont personally play wolf2, but you should pair up with syd. You would do some awesome work together.

If Syd and Shrap made babies you would have one hella freaky supernerdprogamerdeveloper
Posted on Thursday, 20th August 2009
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ShoutCaster
Improving the movement speed by that much would make the Kar hard to use :S
Posted on Thursday, 20th August 2009
Redding: Shut up Edge, I cant hear you because you're talking"
mtL
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Yeah, I played the mod.

Initial thoughts:
Movement speed should go down slightly
Pistol fire rate needs to be increased slightly, to be on par with et imo
Quick revive is great!
Sprinting while strafing + shooting is great!
Footsteps are kind of confusing.. might just be me
Docs wouldnt pick up when running over.. perhaps it was just that objective/ map (the ammo on bank)
Tracking is more difficult with the movement speed/ sprint strafing etc.. making it hard with the bullet spread etc (which I didnt really like if you hold down fire).

I didn't play for long, a lot of the things you did I didn't even try out.
Overall though, very good work, glad to see people getting involved in improving the game!
Posted on Thursday, 20th August 2009
 
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Shrapmod 0.2