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Page 2: Shrapmod 0.2

Started by Shrap on 11:58pm 19/8/09. 2,957 views and 24 posts, 0 users reading, last post by johnny..

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Joined: 12/12/07
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While the execution might be a little rough around the edges shrap has been able to display that so many of the issues this game has are able to be addressed relatively easily, all without the sdk.

I'm hoping and fairly confident the promod team will and probably already have addressed most of which he's covered.

The highlights for me are the return to form for the panzer and the quick revives.
Posted on Thursday, 20th August 2009
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Bring on the 1 man panzers aye shaggy
Posted on Thursday, 20th August 2009
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meh you don't even need footsteps it ant no call of duty
Posted on Thursday, 20th August 2009
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Who needs patches when you have modders?
Posted on Thursday, 20th August 2009
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Well done Shrap.

Felt a lot better than vanilla, and love how you've improved the the reviving. Something the game definitely needed, especially to speed up the gameplay.

Footsteps need a bit of work, they were a bit confusing as metal said, and a little annoying as there was something quite not right about them.

But yeah awesome job, and very reassuring that wolfpro could do some great things for the game.
:>
Posted on Thursday, 20th August 2009
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Yeh the footsteps are from ET but seem to play too fast in wolf2, ill see if i can fix it up or maybe just remove them.

Picking up the docs by running over them wont work on bank because they're inside a box that blocks you from standing on top of them. It should work on other maps tho.

The speed is easy enough to change, I think I like that normal running speed but sprinting is probably a bit too fast. By default In ET you can sprint 1.375 times faster than you can run whereas in wolf2 you sprint 1.46 times faster.

Ill release another version if enough people want me to so let me know what changes you want to tryout.
Posted on Thursday, 20th August 2009
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Ah yeah good point Shrapnel. The movement speed was ok on just run but the sprinting was the downfall and as you said it's much more of a significant increase in wolf than et.

As for making an updated mod, I don't know if it'd be worth it, as it's similar to what the promod team are working on.
Posted on Friday, 21st August 2009
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Imo join forces with the promod team
Posted on Friday, 21st August 2009
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Looking good shrap
Posted on Saturday, 22nd August 2009
 
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Page 2: Shrapmod 0.2