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FPS lag

Started by AlphaGamma on 11:53pm 20/8/09. 804 views and 9 posts, 0 users reading, last post by AlphaGamma.

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OP
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Running 2 4850's on a Quad system (Win XP). Latest 9.8 drivers.

Play is fine for the first 2 maps, then becomes unplayable with movement lag and graphics glitches.

Just wondering if anyone else with ATI and/or crossfired cards getting same thing that it may be a driver issue?
Posted on Thursday, 20th August 2009
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PC CoD Admin
Try

r_useThreadedRenderer "2"
Posted on Thursday, 20th August 2009
mtL
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bse_simple "1"
com_unlock_timingMethod "0"
r_shadows "0"
r_shadowsSoft "0"
r_skipAtmosInteractions "0"
r_useThreadedRenderer "2"

See if they increase your fps.. the graphics should still be high but it just gets rid of any unnecessary detail.

Edited once, 21/8/09 - 1:11am.
Posted on Friday, 21st August 2009
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Quote from ViroL on the 20th of August 2009:
Try

r_useThreadedRenderer "2"


this...

enabled support for multi core CPUS.

its default is set to single core.
was one of the problems in the beta also.
Posted on Friday, 21st August 2009
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also check for overheating etc
Posted on Friday, 21st August 2009
shanz: I'm the most activist in Dino
Post by: nd_ Buried by: ViroL +
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Actually I just noticed that it happens when the Entity console error messages start rolling thru
Posted on Saturday, 22nd August 2009
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I also have been having a lot of issues with my rig and 4850, doesn't run that well. Hopefully some of these settings fixes it.
Posted on Saturday, 22nd August 2009
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Using threadedrender "2" made my graphics worse, going back to "0" fixed that but not the original problem.
Posted on Wednesday, 26th August 2009
 

FPS lag