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Brink Patch (lol)

Started by neg on 6:18pm 19/7/11. 946 views and 11 posts, 0 users reading, last post by Tucky.

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neg
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Quote:
We've just deployed a new game update for Brink to Steam, containing several improvements for Stopwatch mode and spectators, support for custom server info messages, and a few other goodies.

Notably, defending teams in Stopwatch have had their spawn timers increased by 10 seconds across the boards (plus you can customise your own bias here), while a new spectator HUD with objective progress, team colors, and player health bars makes it easier for those shoutcasting matches to keep up with the action. There's also a significant balance change in this update, with de-hacking being decreased by another 33%.

As before, all you have to do to receive this update is being signed into your Steam client, which then does the rest.

Alongside the client update, we've also got new dedicated server files out, allowing you to set custom welcome messages and a few other bits of information for clients connecting to your server. If you run a server, we recommend that you update it to the new version as soon as possible if you haven't already.

You can find the full changelog including all the new cvars after the break.

* Balancing: Lowered Hacker terminal disarm rate to 0.6 (from 0.9)
* Spectator mode: Added new HUD displaying objective information
* Server Browser: Added dedicated/listen server type filter
* Added server information to map loading screens in multiplayer. Server admins can customise this via the following cvars:
o si_website
o si_adminName
o si_email
o si_irc
o si_motd_1
o si_motd_2
o si_motd_3
o si_motd_4
* Spectator mode: Added faction colors to player names
* Spectator mode: Health bars now visible when looking directly at players
* Stopwatch mode: Added 10 seconds to each defending team's spawn time
* Stopwatch mode: Added support for custom defence respawn timer adjustments via g_stopWatchDefenceRespawnTimerAdjust
* Stopwatch mode: Added objective timing information to Stopwatch review screen
* Added support for listing players steam id's via the listSteamIds cvar
* UI: Added automatic scrolling when typing in chat boxes
* UI: Stop context menus receiving focus when they are disabled and inactive
* UI: Game now forces a refresh of the notifications screen each time it is activated
* UI: Set focus to default (first) list item each time the notifications screen is activated
* UI: Updated two text strings for German and Italian, as "Game mode" and "Play mode" incorrectly used the same word
* Fixed player nametags disappearing despite not being affected by Flashbang
* Fixed boat shaking for clients in CCity and Shipyard opening cinematics
* Fixed Aquarium only ever logging one objective being completed
* Fixed having your weapon stuck in iron-sights for the entire refire duration when needing to perform an auto-reload
* Fixed issue with caltrop models not always being updated properly

dat gmotd is important obv
Posted on Tuesday, 19th July 2011
The neg - Config tweak the game to the point you have as much advantage as a hacker.
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games fixed lets play again
Posted on Tuesday, 19th July 2011
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nah
Posted on Tuesday, 19th July 2011
neg
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Quote from zerP on the 19th of July 2011:
games fixed lets play again
you wish buddy, not even close
Posted on Wednesday, 20th July 2011
The neg - Config tweak the game to the point you have as much advantage as a hacker.
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still no ati fix
Posted on Thursday, 21st July 2011
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time for this game to be moved back to the minor games forum section
Posted on Saturday, 30th July 2011
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neg
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Quote from shiney_face on the 21st of July 2011:
still no ati fix
ATI dont give a ****, and neither do splashdamage
l0l
Posted on Saturday, 30th July 2011
The neg - Config tweak the game to the point you have as much advantage as a hacker.
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was a fun game whilst is lasted.
Posted on Thursday, 4th August 2011
I think the result would've been the other way if bitz was playing (c) dardar
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give em a little more time guys... :] quake wasnt made in a day... even look at that crapest game TF2 and thats had a few hundred freakN updates... Yeah we could ask them to be a little faster with the testing and updates but i am loving this game and i can see how it could work if AUST had more players playing as teams... :] maybe they will repackage it under another name sometime or even make it free and let kids buy hats and play dolly with 200mb update each week...
Posted on Sunday, 14th August 2011
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they have to make it free to go anywhere
Posted on Sunday, 21st August 2011
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Quote from bitz on the 4th of August 2011:
was a fun game whilst is lasted.

Whilst it lasted? a whole day and a half?
Posted on Wednesday, 31st August 2011
 

Brink Patch (lol)