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QuakeLive update

Started by haymo on 12:17pm 20/7/11. 376 views and 8 posts, 0 users reading, last post by haymo.

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Quote from Quakelive.com:
Today's update, QUAKE LIVE Premium Pak 9, introduces 2 new Premium Arenas to QUAKE LIVE, new Premium Team Deathmatch Scoreboards, clan profile updates and fixes, and a number of game fixes to improve the gameplay experience.

Premium Maps Added:
Canned Heat (Small CA):
From Till Merker, author of Thunderstruck, Evolution, and Theatre of Pain, comes Canned Heat the popular mid-sized Clan Arena from Rocket Arena 3. Great for a hectic 4v4s or paced 2v2s, we welcome this classic to Quake Live.
Wargrounds (FFA, Small Team):
Wargrounds, which first gathered quite acclaim last summer in the Maverick Servers Quake 3 Mapping Competition, has a wonderous mix of architecture, lava pits, and pools in a Gothic setting. Great for Free for All, and most variants of small team play.
Web Updates:
Updated Clan Profile Pages:
Added Clan Biographies. Clan leaders can add a small bit of text that, similar to profile pages, will be publicly visible on the clan profile page.
Added country flags to rostered players.
Added 'Last seen online' and 'Online now!' stats to rostered players. Easily determine who is either online now or has been online recently by looking at a clan's profile.
Added a Subscriber-only Forum. You will have to log into the main website from your subscriber account once before you are able to access the new forum.
Fixed View Clan Profile dropdown in My Clans from not bringing you to the correct page.
Fixed clicking on a clan invitation not bringing you to the clan's profile.
Added a notification at login for pending clan invites. These can be toggled in Account Settings -> Change Site Preferences -> Show me when I receive new friend or clan invites
Better error messaging for sending a player a clan invite when they already have one pending.
General Game Updates:
Added Premium Team Deathmatch Scoreboards
Includes TeamDM specific stats, including net frags, damage dealt, average team ping, team power-up pickup counts, and team power-up possession times, as well as country flags and support for clan names.
Includes a Statistics tab on the end-game scoreboard for additional player specific statistics.
Added premium cg_quadKillCounter
Added 'mercylimit'.
In teamgames that have a timelimit set, you may set mercylimit to trigger the match to end if the team score difference (spread) ever becomes greater than or equal to the mercylimit.
Added 'g_mercytime'. An optional component to mercylimit, in teamgames with timelimits, you may set g_mercytime to the number of minutes of gameplay that must first pass before mercylimit is enforced.
Added mercylimit to Start-a-Match.
Added three new admin commands for server owners:
setmatchtime - If a partial match must be played, an admin may need to set the match time elapsed before the remainder of the match may resume. An admin may use setmatchtime to set the current match time elapsed (in seconds) when a match is in progress.
addscore - If a partial match must be played, an admin may need to restore a player's score before the remainder of the match may resume. An admin may use addscore to increment or decrement a player's current score when a match is in progress.
addteamscore - If a partial match must be played, an admin may need to restore a team's score before the remainder of the match may resume. An admin may use addteamscore to increment or decrement a team's current score. Doing so will not increase the score of any individual players.
Added Clan Tag team short name support for premium users. If all players in any given team are using the same clan tag, then their clan tag will be used in place of the 'Red Team' or 'Blue Team' text on the player's HUD scorebox.
Added 'hosted by' information to the 'About this Match' join menu and 'Current Match' game menus for all Start-a-Match servers.
Fixed an issue that would cause projectiles to deal splash damage instead of direct damage in some situations.
Fixed an issue that would cause some shots to pass through the enemy player in some situations.
Damage Dealt & Damage Taken statistics no longer include damage dealt toward or from teammates.
Fixed the client rank and duplicate name bug in FFA and Duel.
Fixed telefragging of teammates, such that it no longer triggers the 'Watch your Fire!' warning message.
Fixed a rare issue that could trigger the TeamKill Complaint system in non-team games.
Fixed a crash that could occur when a weapon was dropped in InstaGib.
Fixed Round Draw Bug in FreezeTag.
Fixed callvoting from not auto-failing in situations where the vote was split evenly 50/50.
Fixed freecam spectating movement.
Added 'align' support to the CG_RED_SCORE and CG_BLUE_SCORE HUD elements and fixed their alignment on the Large comp hud. *Note* if you are using a custom hud that was based off of our official Large hud, you may need to adjust the alignment of your score elements.
Fixed cylinderScale initialization warning.
Disabled cl_timenudge in LAN games.
Updated competition map pool arena filters.

Map Updates:
Added author credits to Evolution and Thunderstruck
Battleforged - Fixed two incidents of visible caulk
Realm of Steel Rats - Fixed an improperly shaped diagonal trim at RL @ tp exit
Intervention - Fixed vertexlight
Toxicity - Fixed vertexlight


Edited once, 20/7/11 - 12:22pm.
Posted on Wednesday, 20th July 2011
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im guessing nothing for the free guys lol, thinkin bout upgrading to pro or premium, least i know there is a decent amount of maps for it.
Posted on Wednesday, 20th July 2011
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prem or pro accounts are cheap as hell either way.
Posted on Wednesday, 20th July 2011
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which one would be the better one to go for?
Posted on Wednesday, 20th July 2011
"Anyone who ego's off a join-date is about as retarded as an acorn." (c) Crayola
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the difference between premium and pro is 1. the ability to spawn your own private/public servers with your own settings for you and your friends. 2. the ability to invite people who have free accounts into premium servers.
Posted on Wednesday, 20th July 2011
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prem if you want access to everything, pro if you want to make your own servers and get access to everything
Posted on Wednesday, 20th July 2011
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id go pro for sure, kinda sick of dueling with my friend and some idiots just come in and talk shit.
Posted on Wednesday, 20th July 2011
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Quote from ApexPredator on the 20th of July 2011:
id go pro for sure, kinda sick of dueling with my friend and some idiots just come in and talk shit.

Best part of pro tbh is that you can have passworded private servers.
Posted on Wednesday, 20th July 2011
 

QuakeLive update