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[Rules] CyberGamer HoN Invite League Rule Set. [LOCKED]

Started by ryshek on 10:40pm 21/7/11. 911 views and 1 post, 0 users reading.

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Content Team
CyberGamer HoN Invite League Rule set


Ignorance of these rules is not an excuse; the upcoming season will heavily rely on this rule set to solve disputes. It is your own responsibility to keep up to date with the rules listed below.




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1. Match Setup
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# 1.1
All league matches will be set up by and Administrator as all matches will be played Sunday's 7PM.
In the event this time cannot be played by one team, players will have to negotiate another time for the Sunday. (This can take time, organise it early).
Only in serious circumstances as deemed by the head admins, will the game day be postponed to another day.

# 1.2
The latest HoN version is to be used for all matches.
If new Hero or Item Content is released, it is Autobanned from any matches up to 3 days from release.
If both teams agree (Screenshot or admin spectate required), the new content can be used.

# 1.3
Map: Forests Of Caldavar
Team Size: 5v5
Mode: Banning Pick (explanation in spoiler)
SPOILER: Click to view

Game Type: Public Hosted game
Advanced Game Options: Tournament Rules
***ALL LEAGUE MATCHES ARE B03 (BEST OF 3)***

# 1.4
10 Observer slots must be left open for allowed spectators; these are CyberGamer HoN admins & referees, Shoutcasters and Content team members.

# 1.5
All servers are to be made on Australian HoN servers where possible. If unable to acquire one by the set match start time, a US West or Japanese Server may be used if both teams agree.

# 1.6
The Challenging team is required to host the match with the hostname "CGi/m Team 1 vs Team 2". This is derived from the match details page, 'Team 1' is replaced with the 'Challenger' tag and 'Team 2' is replaced with the 'Defender' tag.
***CHECK MATCH DETAILS PAGE TO SEE WHO'S CHALLENGING/DEFENDING***

# 1.7
Teams will designate 1 player in the game lobby to /roll 1 2'. The 1st team will have the choice of pick order or side, and the 2nd team will choose the remaining option.

# 1.8
It is each teams own responsibility to ensure that each of their members has their HoN username on their CyberGamer Profile Click here to add it in under the 'Game Information: additional ID's' section. This is COMPULSORY.

# 1.9
If a team is not able to gather 4 players for a scheduled match they will automatically forfeit the match.

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2. Match Play
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# 2.1
Completely closing the entrance to the base using abilities is forbidden, as is rendering creeps unable to reach their destination by the use of similar abilities.
For example, behemoth's fissure ability.

# 2.2
The following items are able to be shared, however, a maximum of 10 minutes sharing time applies before the item is to be returned to the original owner: Bottle, Lifetube, Manatube, Sustainer, Scarab, and Trinket of Restoration.

# 2.3
The sharing of basic regeneration items, wards, consumables, and gems is allowed.

# 2.4
Players are legally allowed to attack both the Tier 1, and Tier 2 Defense Tower of each lane with NO creep support.
The Tier 3 Defense Tower, and the Surrounding Barracks for each lane, must NOT be attacked WITHOUT creeps.
In the event that a player has legally pushed the Tier 3 Buildings with a creepwave that has died, the player can continue to push that building until retreat.
Additionally, players are also entitled to attack Tier 3 buildings if their creep's are already inside the enemy base. (i.e. a successfull push bottom lane, allows teams to attack the Tier 3 buildings in the middle and top lane).
Tier 3 Defense Towers that are deniable can also be attacked without creep support.

# 2.5
Once a game has started, no substitutes can be made unless the other team agrees. This includes when the drafting is completed but gameplay has not yet started. (If a substitute has been arranged, Teams will remake in All Pick, and select the same heroes.)

# 2.6
Each team has a maximum of three pauses, Each pause can last a maximum of 5 minutes. If the other team agrees the pause can be extended past 5 minutes. The opposing team is NOT to unpause

# 2.7
A game ends when a) the World Tree / Sacrificial Shrine is destroyed or b) The team captain forfeits.


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3. General Rules
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# 3.1
Teams will be informed of a deadline to make any roster changes for the CGi competition by a HoN Admin.
Players who join your roster after this time will be ineligible to play for the duration of the invite leagues, regardless of whether both teams agree or not.
Any attempts to play an Ineligible player will result in a disqualification & lengthy match bans.

# 3.1(2)
Players that are currently listed as participating in a CG invite team, are unable to play for teams in the CGo. This is to prevent teams from not doing as well as they would like, joining cgo and demoloshing. In other words, play in your bracket.

# 3.2
Players must play using only their own accounts. Having 'smurfs' (other players competing on a registered account) is not permitted.
For example: 'Person A' is the only person allowed to play on 'Person A's account. 'Person B' may not use 'Person A's account to play 'Person A's match.
This is known as smurfing. If your team is found to be guilty of smurfing; the players in question will both be ineligible to play for the remainder of the season, and the match will be overturned.

# 3.4
There will be no ringing on the CyberGamer HoN Ladders, only players on the teams roster are allowed to play.

# 3.4
If a captain suspects the opposing team is in breach of rules 4.1/4.2 (ringing/smurfing) they are to dispute the issue prior to the match start so that checks can be done by the appropriate admins.
As soon as gameplay begins, it is deemed that both teams accept the other's roster as a legal lineup, and the full match is to be played out.
However, if it is revealed that a player is indeed smurfing in the game at hand; with evidence to a ladder admin - A DQ will apply and appropriate consequences will come into effect (see end of 3.2).

***This is an invite standard competition, Ringers & smurfs found out will face heavy penalties. Furthermore, all players deemed to be involved with the attempt will face the same consequence.***

# 3.5
In an effort to prevent breaches of rules 4.1/4.2 regarding smurfing/ringing; CyberGamer Admins/Referees reserve the right to force all players in the game to log on CyberGamer for an IP check. Both teams will have 5 minutes to carry out this task.
Failure to do as instructed will result in the disqualification of the players unable to carry out the request, for the match at hand.
There should be NO reason for a player to be unable to access his/her CyberGamer account.

# 3.6
Players may only play for one team on the ladder.

# 3.7
Teams found to be abusing Game Bugs will forfeit the match at hand.

# 3.8
When dealing with an admin, remain respectful and courteous. We're here to help you!
If players are found to be excessively abusive or refuse to listen to an Admin or Ref (prior to match start), the player will be disallowed from the match at hand and possibly future games. If similar behaviour persists in future games, the player may be removed from the HoN ladder all together.

# 3.9
Teams that continually disobey HoN Ladder Staff's directions/orders will be awarded a default loss.
For example, if a player is to be removed from the match as directed by an admin, and the team refuses to comply; A default loss will be awarded and the match will not take place.

# 3.10
Allowed spectators (listed in rule 2.3), have the right to spectate all matches.
Any objections should be placed with the Head Admins (see 6.3) with a detailed, evidential and reasonable excuse.
The head admin will have the final say on the matter and may step in to spectate if good reason in the objection is found.
i.e. The allowed spectator is on either of the current teams rosters.


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4. Disconnects and Remakes
===============================
# 4.1
There is a limit of one remake per team for each game. More are allowed if both teams agree.

# 4.2
The game cannot be remade after the first 10 minutes have passed and / or one player's hero has been killed by the enemy team.

# 4.3
Abusing the remake function will result in a default loss.

# 4.4
If a player disconnects he can reconnect to the game immediately. If the disconnected player cannot reconnect, the game will be remade under the following circumstances:
a)The player has disconnected before any hero has been killed.
b)The player is suffering from a game bug not allowing the player to reconnect. (Screenshot is required).

# 4.5
If one player disconnects (and is unable to reconnect) and there is no remake, you are allowed to:
a) Use the hero and his items
b) Sell all items from the hero

# 4.6
After a remake the players have to pick the same heroes and same items and assume the same lanes as before. The case both teams agree you are allowed to do a remake with new items and / or lanes.
- When remade make it in the mode "All Pick" to quicken the process.


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5. Getting Help
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# 5.1
If you have any problems or questions you can seek help from any of the ladder admins.
Admins can be identified via the Ladder Page

# 5.2
If you feel your issue cannot be solved by any of the above listed admins,
feel free to open a Support Ticket.

# 5.3
If you have a complaint about a CyberGamer HoN staff member, please contact Ryshek and BLiTZY (Head HoN Admins).

Rules Updated 28/06/11 by Ryshek

Edited once, 21/7/11 - 10:46pm by .
Posted on Thursday, 21st July 2011
Ron Swanson is King.
 

[Rules] CyberGamer HoN Invite League Rule Set. [LOCKED]