I agree berad, Its not all that hard to kill it, but lets face it , how many games have been lost due to tank spawns next to escape vehicles before they arrive or let you board them (especially on DT)?
And do you really want to sit around fighting a tank while being horded with 3 special infected jumping about, only to have another horde spawn directly after tank goes down anyway.
I think its fine for the horde and special infected to spawn, say a hunter lands a high damage pounce on a low survivor incapping it before it lands in the APC, or reaches the finale vehicle, smoker pulls one away, thats all fine, thats good play.
But having a tank spawn right next to the vehicle so it can hop down, punch 1 out of the way into the horde and just swing and incap the rest... Its not really a great situation.
The reason for the tank spawning is due to the single player campaign so it invokes more of a rush and more fear into the player, scares them into the vehicle as fast as possible, creates incentive for them to GTFO.
In versus you don't need that, your team already wants to get on ASAP.
Its just another design element for singleplayer that remains to exist in multiplayer when it doesn't need to.
Posted on Monday, 31st August 2009