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AA3 Patch 3.0.6 Released!

Started by Trepid!ty on 11:24am 11/9/09. 4,419 views and 54 posts, 0 users reading, last post by BaD_SeRb.

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We are pleased to announce the release of the latest update for AA3. This 1.24 GB update addresses many issues identified through testing and your feedback. We have addressed training freezes, Teamspeak3, primary weapon problems and more.

Unbury to see the ful llist or scroll down for the important ones.
Posted on Friday, 11th September 2009
Post by: Trepid!ty Buried by: Trepid!ty +
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AA3.0.6 Release Notes

Gameplay

  • TS3 voice rules now work correctly after map rotation
  • Corrected issue where mission success wasn't reporting properly if
  • you weren't alive at the end of the round
  • Medic treatments will work when victim is within a vault mantle
  • volume without triggering the vault mantle action
  • Client will now cleanup old stat cache files on start up
  • All grenades will now properly display for all class types
  • appropriately
  • Fixes weapon vanishing when player crouch/slides after a grenade is
  • thrown
  • Fix for going prone weapon vanishing after grenade toss
  • Setting "Brightness" now saves properly
  • Added numerous Server Browser enhancements for performance
  • Activates primary weapon after sprinting if player no longer has a
  • weapon
  • Weapon is now unzoomed/lowered when changing weapons
  • Interrupted reloads now return to the previous weapon fire mode
  • Fixes issues related to loadout at spawn
  • Fixes leaning players not being able to be hit in the head
  • M249 reload should be corrected for soft bag ammo
  • Fixed CLS treatment menu so it should always appear (when
  • appropriate)
  • Fix in settings -> interface -> chat box for players choosing a
  • message type that is already used in another area so now they switch locations
  • Multiple fixes to interrupting weapon reloads. Interrupted reloads
  • should no longer allow you to fire while reloading or meleeing
  • Fix for quick weapon swap inconsistency
  • Fix for melee working through walls if enemy soldier up against
  • opposite side of wall
  • Fix for players being pushed to wrong walk speed state after
  • transitioning between raised sights up and sprinting. Now restores previous state correctly
  • Fixes door sounds to work in multiplayer


Stats & UI

  • Video Settings resolution selection should work better now
  • (drop-down controls were replaced with better controls)
  • Map vote functionality restored
  • Vote kick UI now has room for all player names
  • Settings UI: Resolution adjustment for 4:3 ratios now work properly


Missions

  • VIP standard loadout on Impact now has the correct number of
  • magazines
  • TAH volume on Impact can no longer be taken from below the building
  • Fixed Impact level exploit where players could prone/crouch their way out of world
  • Fixed Impact level bug where grenades could be thrown through wooden fence on SW Street *Fixed several rock collision and a collision problem on the stairs of the house in Ranch level *Fixed Collision problem with not being able to shoot through fence in Ranch barn
  • [/LIST

    Admin & Misc
    [LIST]
  • In game IRC now sends the game version in the link
  • New MBS SDK with several fixes and performance improvements
  • Updated the OpenAL DLL's included with the game to the latest from
  • Creative
  • Fix for Alt-Tab crash when using Vista (or DX9 in general)
  • Admin communications console commands should now work correctly


Download the new AA3.0.6 update through either Steam or Deploy now!

-Phoenix
http://forum.americasarmy.com/viewtopic.php?t=307560
Posted on Friday, 11th September 2009
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They love their huge GB+ patches eh!

Some very important fixes, still no new maps

I'll report back how it plays after some testing.
Posted on Friday, 11th September 2009
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PUG Administrator
downloaded ~ any servers up for this patch would like to try
Posted on Friday, 11th September 2009
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Quote from Phoenix:
New maps, and a whole lot more are coming...we wanted to focus on nagging game-play issues with this update first.

Re: Mouse Smoothing...I saw your post somewhere else, and will make sure this request gets to the appropriate people.
Posted on Friday, 11th September 2009
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Hands up, who has the game installed and updated still?
Posted on Friday, 11th September 2009
shard party 101
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ME!
Posted on Friday, 11th September 2009
Knightstalkers - Keeping Kleenex in business since 2003
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To be honest, I started playing it yesterday, was actually not that shit, just laggy/rough feel to the menus.

Today I play it.. laggy buggy shit.. Back to square one.
Posted on Friday, 11th September 2009
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Updating now, Hopefully these patch makes the game playable?
Posted on Friday, 11th September 2009
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Quote from snyper on the 11th of September 2009:
To be honest, I started playing it yesterday, was actually not that shit, just laggy/rough feel to the menus.

Today I play it.. laggy buggy shit.. Back to square one.
I think it reset my graphics settings, maybe did the same for you?
Menu's definately feel smooth and fast now (after I put the settings in again)
Posted on Friday, 11th September 2009
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Yer, Menu's are fine - but they weren't a massive annoyance as much as the game I played today where I reloaded 5 seperate rounds to an empty clip - then I rage quit.

Also they didn't fix the Gun+Nade pull out at the same time, they did reset my gfx but its no problem because I have a decent PC, the game itself manages to warp me around so much so I get tk'd and pulled back around corners just to the JaV server.

Also did I mention the Hotbox fix wasn't applied?
Posted on Friday, 11th September 2009
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JaV NZ server? lol

It's not COD netcode... you can't play over 40 ping :p
Posted on Friday, 11th September 2009
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snyper shouldnt you be pracing cs: sauce instead of player fAAil3?
Posted on Saturday, 12th September 2009
shard party 101
 
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AA3 Patch 3.0.6 Released!