We are back again with another season of Call of Duty 4: Modern Warfare for the Australasian scene, in 2011! Kingston Technology again has teamed up with CyberGamer to bring you more Search & Destroy Leagues for the remainder of this year. Like last season, the teams who participated in the Draft Comp will now be split up into the four skill-based Leagues to battle it out for great cash-prizes!
The leagues will cover a total of 10 weeks, 32 teams and over 200 matches!
The total prize-pool is $3,600 in cash!
This mega-thread is a long read. We have been working hard on the details of CGi/m/a so take note of everything listed in this thread
thoroughly, as this thread will be the main reflective thread throughout the season and
all updates and extra information will be added and updated in this post. Listed in this thread will be all the information you will need to know regarding the Kingston CoD4 Pro Leagues.
All queries, suggestions and comments are welcome!
League / Schedule / Finals

Since October 2010, Kingston Technology has been partnered with CyberGamer in bringing the best possible competitive experience to date on Call of Duty 4. Kingston Technology's continuous contribution into this new season has made this Invite League's prize pool the largest in the history of CyberGamer's Call of Duty scene! Huge thanks to Kingston Technology, you guys rule! Take a minute to say thanks by checking out their Facebook page and pressing the "like" button!
Kingston Technology Facebook / Kingston Technology Website
The League Divisions
CyberGamer Invitational
CyberGamer Invitational is designed for the highest competitive level of the CoD community, these are where the top teams will battle it out for prizes exceeding the other divisions. There will initially be placements made for 8 teams but this may change depending on the calibre of teams registering and teams being granted an auto-berth, due to exceptional gameplay in the previous league season. There is a $100 per team fee for teams to participate in the top tier of the competition and this must be paid prior to the commencement of the season.
CyberGamer Main
CyberGamer Main is the main division where the aspiring pro teams hang out fighting for their place in the pro division. Again, there will be 8 teams in this division unless registrations demand otherwise. Main level teams are required to pay a $75 registration fee to compete in the league which also must be paid before matches begin.
CyberGamer Amateur
CyberGamer Amateur is for aspiring CGo teams that wish to experience a more intense competitive environment, with 16 teams participating, splint into two 8 team leagues. This is a proving ground where teams prove their mettle and fight for the right to move up into the main division and take 1 step closer to going pro. Amateur teams must pay a $50 registration fee to compete and as with the other divisions this fee must be paid in full before league matches commence.
Entry Details
Team placements for the Kingston Technology Call of Duty 4 Pro leagues will be based on your past performance as a team in; the previous season, the Draft Comp and alongside other factors such as LAN results and ODC's.
These auto-berthed teams for this new season are:
- Archaic E-Sports (CGi)
- Team Chimera (CGi)
Taking the traits below into consideration, the Admin Team will hand-pick a further 6 teams for CGi, 8 teams for CGm and 16 teams for CGa (more if teams decline invites).
Admin Team selections are based on the following criteria:
Performance throughout Competitions
Stability
Reliability
Longetivity
Maturity
Ability to pay entry fee
Teams that are auto-invited
- The teams that are auto-invited can accept/decline their invite so they can be considered for selection in their respective league/be removed from the competition.
- If a team chooses to decline an auto-invite, they will still be under Admin consideration for the league that they declined. They will not be considered for the league below the one in which they declined an invite. Example: Team is invited to CGm; team declines auto-invite; team can still make CGm, but not CGa. If you think your auto-invite puts you into the correct league, accept the invite. Auto-invited teams do not get to choose which league they are in.
- Declined auto-invites are forfeited, no other team can receive the auto-invite.
Entry Fees
| CGi | CGm | CGa |
| $100 per team | $75 per team | $50 per team |
Payment Period: 11th September - 15th September 10:00pm
It is highly encouraged that these payments be made as soon as possible to avoid delaying the commencement of CGi, CGm and CGa.
Teams who do not pay by the end of the payment period will be removed from the competition and replaced by a willing and eager team that deserves the position.
Should this occur, it is likely that a team from a lower league will be moved up. This team will need to pay the remaining cost difference for their entry into the league. This will cause the league that the replacement team came from to be 1 team short, so a replacement for this repositioned team will then be sought from a lower league or the CGo Ladder.
CyberGamer Invite Payments: HERE
CyberGamer Main Payments: HERE
CyberGamer Amateur Payments: HERE
Refunds
Refunds will not be given in most circumstances. If you have played a match for your team then wish to quit and be refunded, you will not be refunded. You are more likely to get banned, as you can only leave your team during Recruitment Week. Refunds will only be available up until the end of Round 1, provided you did not play your Round 1 match. Any requests for refunds after Round 1 has been completed will be denied, unless there are impeding special circumstances.
Format
The formatting of the Kingston Technology Leagues, including matches, the teams competing and the leagues themselves include the following:
Teams: CGi and CGm both consist of 8 teams; CGa consists of 16 teams.
Team Sizes: Teams are now required to have a minimum of 5 members.
Map Format: 1-Map Round Robin Matches
Gametype: 5v5 Search and Destroy.
Competition Format: Round Robin
Promod version: Promod Live 2.11 NE
Promod mode: First to 16 round wins (knockout_mr15).
Overtime: First to 4 rounds wins, continue playing overtime if subsequent draws occur (knockout_mr3).
Anti-cheat: Punkbuster Anti-Cheat.
League Scoring
Places are earned from 'Match Wins' and 'Match Losses'. Due to a loophole in last season's scoring method, not appropriately reflecting how the scoring method should work for a round robin tournament with KNOCKOUT, the margin system has come into effect for teams who tie at the end of Round Robin play, and the more deserving team with the better margin will be given that spot. ('Rounds Lost' taken away from the amount of 'Rounds Won').
At the end of Round Robin play, the Admin team will announce the teams that have made the finals, and provide the relative information regarding the final placements for teams that are tied.
Overtime Scoring
If a match proceeds into Overtime, the winning team's final score is to be registered as 16-15.
RULES
- Teams have 15 minutes only to get a minimum of 4 players in the server to start the game. If you do not comply you will forfeit.
- If a team has 3 players in the server at any point during the match (player lag out, etc), they have the length of one Time-Out session only to get a 4th back in. This can be achieved by calling an in-game time out. (Default key binding is B >> 4 >> 1 or look through your /bindlist in console for mp_quickmessage)
- If a team has a member consistently lagging and is practically unhittable, with an absurd amount of ping/spiking, an admin is to be contacted to verify whether that lagging player should be allowed to continue playing their respective match, for the fairness of the opposite team.
- Only one timeout per side/per team is allowed, we do not appreciate time wasting.
- Teams may elect to wait longer or reschedule the game, and we appreciate your good sportsmanship, but you are not required to and you may forfeit the other team at the 15 minute mark (unless they have a player on their way/connecting to the server).
- If a team agrees to wait and then goes back on the decision later during the match or after its completion to get the free win from a forfeit, they instead will receive the forfeit for bad sportsmanship/bad conduct. In this situation the opposing team is to provide proof (demo is usually the best option) showing the offence.
- Matches are to be played on CyberGamer certified servers, unless stated by an admin.
- Players must be in clean standing and have no outstanding match bans before competing.
- A half time and full time screenshot must now be taken, and uploaded at the end of each match to your match page. (You may also make a results thread if you wish)
MATCH DEMO RULES
- Recording of a demo is a mandatory requirement to participate in any event hosted by CyberGamer, no exceptions.
- Demo provision and uploading is upon request from any CoD4 admin unless otherwise stated; please ensure you keep your demos for a minimum of 2 weeks after the game.
- If you are requested to upload a demo, you must do so through CyberGamer's upload system: http://www.cybergamer.com.au/upload/
- Penalty for not recording/uploading: first offence will result in a 1 week ban, second offence results in 3 weeks, anything further could see a longer ban period, if not permanent.
If for some reason a match server goes down during a round (such as an accidental double booking), that round is not counted and is labelled a "Dead Round". Please contact a CoD4 Admin to get the server fixed or a different CG server organized.
The Anti-Cheat team members have the ability to flag players for upload and review by the Demo Review team. This player is required to submit weekly demos until further notice (cleared by AC team).
Challenges
During the Kingston Technology Leagues the CoD Admin Team will set up your matches each week. We simply arrange the two teams to verse each other, meanwhile one team chooses some times to offer and the opposing team chooses a time to select. It's exactly the same as the current CGo ladder, except you don't get to click 'Challenge' - the Admin Team effectively does.
Challenges will be issued every Thursday evening/Friday afternoon. This allows teams to get their matches done Sunday-Thursday.
All challenges and matches must be complete by the start of the next round. The Admin team will try to balance out the amount of times teams get to send times or accept times. If your team is struggling to play your match in the week, notify an admin.

Ruleset Defined/Invites Sent: 11th-15th September
Payment Period: 11th-15th September 10:00pm
Final Roster Lock: 17th September 11:59pm AEST
Invite Leagues Commence
Round 1: 18th September - 22nd September
Round 2: 25th September - 29th September
Round 3: 2nd October - 6th October
Round 4: 9th October - 13th October
Recruitment Week
12:01am AEST 10th October - 11:59pm AEST 14th October
Round 5: 16th October - 20th October
Round 6: 23rd October - 27th October
Round 7: 30th November - 3rd November
Invite Leagues Finals Begin
Finals Round 1 (CGi & CGm) & Finals Round 1 & 2 (CGa): 6th November - 13th November
CGi-CGm-CGa Grand Final: 13th November - 20th November
Invite Leagues Conclude
This schedule as well as the fixture and some other information can be found on the
League Schedule Page. This area is where all the teams will be placed and where they can find all relevant information.
Recruitment Week
A player, in any League, is only allowed to leave their team and join another one during Recruitment Week. They cannot leave and join another team at any other time, and must remain on the roster.
Recruitment Week
12:01am AEST 10th October - 11:59pm AEST 14th October
Players recruited during the recruiting week are
only eligible to play in Rounds 5, 6 and 7 as well as Finals.
Please make sure your teams line up has enough people to carry on until the end of finals as, after recruitment week is over, the roster lock will remain in place until the end of season, and you will not be permitted to use substitutes who aren't registered on your team's roster to play your remaining matches.
Ruleset
This ruleset will be used for every league, including: CGi, CGm and CGa. It will not differ across the Leagues.
Maps
The map for each round will be announced on the schedule page. The map that is announced will be used for each league for the corresponding round.
The below maps are the ones included in the season rotation;
Backlot (fix)
Citystreets
Crash
Crossfire
Strike
Finals
After the Round Robin part of the Leagues, the top 4 teams of each league will go into their own finals series. This means ranks 1-4 in CGi, ranks 1-4 in CGm and ranks 1-4 in each CGa league (the top four teams from each CGa League will be combined into an 8 team finals series).
All finals rounds are in the best-of-3 maps format.
All finals matches MUST be played within the certain challenge period offered to avoid finals delay and forfeit. E.G. If Team 1 does not offer times to Team 2, Team 1 forfeits their game. It is your teams' responsibility to have enough available players on your roster to make the finals matches.
Prizes
The cash prizes are made up of the total entry fee contributions, combined with Kingston Technology's contributions. These prize totals are subject to change and cannot be 100% concrete until Recruitment Week is complete. These are well-educated approximations.
| CGi | CGm | CGa |
1st: $1500 2nd: $750 | 1st: $600 2nd: $300 | 1st: $300 2nd: $150 |
Match & League Coverage
Like usual, you will be kept up to date on what matches are being Shoutcasted and/or Videocasted. Unfortunately, not all of these games can be Shoutcasted or Videocasted but there will inevitably be some great audio and vision to come from Gamestah, NetGameRadio, CyberGamer TV and Mindfreak TV's live feeds, with all media teams endeavouring to always bring you the best.
You can find information of these casts either in the Call of Duty section or on either agencies websites:
GameStah:
http://www.gamestah.com
NetGameRadio:
http://www.netgameradio.com
CyberGamer TV:
http://www.cybergamertv.com
Mindfreak TV:
http://www.mindfreak-esports.com
Official Referees
- CoD4 admins are allowed to referee matches at their leisure.
- Teams may request a referee by asking one of the admins to spectate their game.
- Referees are not allowed to spectate matches of their own team.
- If a referee is also competing in your league, he may be asked to leave the server if BOTH teams agree, unless it is regarding an AC issue.
Team Captains
Team Captains will be responsible for the organisation of your team throughout the Round Robin and the Finals (if applicable). They are also responsible (partly) for matters concerning prize-money (see dot points below: T&C's).
Terms & Conditions: Invited Teams
- Your team will abide by all forum, match, game and league rules.
- Your team will complete the entire competition and not drop-out.
- Your team will play every match and every round of every match.
- Your team understands that failure to adhere to the above three points will result in bans.
- Your team understands that if they hinder a match or the competition in any way they can face harsh bans.
- Your team understands that during the competition no team members can be kicked or removed from your team roster unless done during Recruitment Week.
- Your team understands that nobody may leave the roster, whether by their own free will or not, unless doing so during Recruitment Week where the team will be able to pick up replacements.
- Your team understands that the CoD Admin Team reserves the right to make decisions at their discretion. Your team understands that instances of cheating and so forth will be resolved on a case-by-case basis, with all investigation and ruling being made by the Anti-Cheat team.
Additional information might be added to this thread at a later time, so make sure to check this OP often for updates!
Enjoy! 
The CoD Administation Team
Arseynimz / Hektik / JOSH / Samson / Sensuki / Spud
Edited once, 12/9/11 - 4:52pm.
Posted on Monday, 12th September 2011