Counter-Strike: Global Offensive is the next CS game to be released in 2012, continuing the franchise - CyberGamer is showing their support for the cause by the creation of the forum - upon the release of the game, we will likely support it as a competitive title!
What We Know So Far Counter-Strike: Global Offensive (CS: GO) will expand upon the team-based action gameplay that it pioneered when it was launched 12 years ago.
CS: GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.). In addition, CS: GO will introduce new gameplay modes, matchmaking, leader boards, and more. Source: Steam Store Game Link
Platforms PC, Xbox 360, PS3, Mac Game Modes Casual & Competitive Map Types Both defuse (de_) & hostage (cs_) maps will be returning Release First Quarter of 2012 Engine Latest Source engine (as seen in Portal 2) Beta first wave of closed beta keys to be given out at PAX and Eurogamer in late August / early September
Click to view features (Subject to Change)
Matchmaking system for teams and individuals (with Elo rating system)
Focus on competitive 5v5 play and eSports
Ranked servers run by Valve (Competitive mode only)
Dedicated servers run by players (Casual mode only)
LAN support confirmed
Ranked / Ladder play for both individuals and 5 man teams (Competitive mode)
Bullet penetration through some walls / materials / objects
Classic CS gameplay – no ironsights
Competitive and Casual modes
Gameplay derived from both CS 1.6 and CS: Source with new twist
Weapons have been rebalanced to make weapon selection more interesting (so that players use more than the typical AK, M4, AWP, and Desert Eagle)
Beta is on PC only, starts in October as a closed beta
Defuse and Hostage maps
Molotov grenades: create a pool of fire on the ground which slows movement speed of players crossing it and causes area of effect damage
Decoy grenades: emit fake weapon firing sounds to confuse enemies about your team's position
New money system / weapon and equipment prices
Kevlar and helmet cannot be purchased, are given at beginning of every round like ammo
Ammo doesn't need to be bought (like CS:S)
SourceTV not currently a priority
Forced DirectX 9 for everybody (for balance); DX10+ not supported
Flashbangs behave like in 1.6 – if you face away, you aren't blinded for very long
Classic weapons return, but have been changed / rebalanced
New shotgun
New taser melee weapon – one use only, one hit kill
New heavy machine gun rifle
New pistols
Models and hitbox sizes slighty reduced from CS: Source
Cross-platform play confirmed between PC, Mac, and PS3 players
Valve wants 360 players to also get Steamworks / cross-platform support, but Microsoft doesn't allow it
Playstation 3 version can be controlled with a PS3 controller, USB mouse and keyboard, or PS Move motion controller
Confirmed Maps
de_dust2
de_dust – layout significantly changed (new paths)
de_aztec – minor changes to layout
de_nuke – some layout changes
de_inferno – some layout changes
de_train – only has one bomb site now
cs_italy
cs_office
If people didnt already know, there has been a arsenal mode released "gungame"
more maps:
csgo_sugarcane - map setting and layout are reminiscent of cs_assualt
csgo_shoots - completely new..?
csgo_stmarc - completely new..?
csgo_baggage - this I think is a remake of 747 from 1.6
pretty sure de_dust 2 is exactly the same just graphic upgraded. and de_train has two bombsites for the competitive side and one for the arsenal (gungame) mode