The CGo Season 3 Search and Destroy, 2v2, 1v1, and Harvey Norman 1v1 Ladder finals have now begun! We have had an overall great time on Black Ops, a full in-depth writeup of our history on Black Ops can be found
here. Over the past couple of months teams have displayed some highly competitive gameplay, trying their very best to secure finals placements. The time has now come to put the hard work to the test. With ladder lock approaching quickly, rankings will be set in stone and we will be prepared for what should be another action-packed finals campaign.
The PS3 Admin Team would like to wish all teams and players competing in this finals series the best of luck, may the best teams win
Schedule
Roster Lock: 3rd October
Ladder Lock: 3rd October
CGo Open Season Finishes: 3rd October
Finals start: 4th October
Finals Round 1: 4th October - 11th October
Finals Round 2: 11th October - 18th October
Finals Round 3: 18th October - 25th October
Grand Finals: 25th October - 1st November
Finals / season concludes: 1st November
Matches
Throughout this finals series of each ladder mentioned, the COD Admin team will be issuing the challenges for every match of every round. The team which is ranked higher will be able to offer the times, whilst the lower rank will be required to accept from one of the times offered by the higher ranked team.
All challenges will be issued every Tuesday night, this enables teams to play from Tuesday - Tuesday,
All matches are to be completed prior to the beginning of the next round of finals.
Maps
The 1st 3 rounds of finals are played under a best of 3 or 5 map scheme (depending on the ladder), whilst the Grand Finals will be played in best of 5 or 7 maps. The maps and the order they are to be played in can be found below of each ladder, along with team rankings.
Spawn Choices
The higher ranked team selects their spawn for maps 1, 3 & 5. The lower ranked team chooses their spawn for maps 2 & 4.
Search and Destroy
CGo SnD Finals Outline
SPOILER: Click to view
PRO

INTER

Finals Round 1: Villa - Cracked - Summit
Finals Round 2: Grid - Havana - Cracked
Finals Round 3:Havana - Summit - Hanoi
Grand Final: Hanoi - Villa - Grid - Cracked - Havana
Doubles
Doubles Finals Outline
SPOILER: Click to view
PRO

INTER

CTF Ruleset change
SPOILER: Click to view
Finals will feature a new CTF format, similar to what is used on the existing 4v4 Objective Ladder
Quote:
Capture The Flag
| Capture The Flag: | - | Game Mode Options |
| Time Limit: 5 Minutes | - | Flag Return Time: 30 seconds
Enemy Carrier on radar: Enabled
Touch Return: Enabled
Round Win Limit: 2 Rounds
Capture Limit: 10 Flags |
Respawn Delay: 2.5 seconds
Once the game ends (both halves have been played), add the amount of captured flags together. If the flag caps are tied after both rounds, play the map out entirely again AFTER all remaining maps are played.
All other rules will remain identical to those used during the regular CGo season. These rules can be found here!
Finals Round 1:HQ-Hanoi, DOM-Grid, SND-Villa, CTF-Radiation, DOM-Summit
Finals Round 2: HQ-Grid, DOM-Firing Range, SND-Havana, CTF-Villa, DOM-Cracked
Finals Round 3:HQ-Summit, DOM-Havana, SND-Hanoi, CTF-Summit, DOM-Firing Range
Grand Final: HQ-Havana, DOM-Firing Range, SND-Villa, CTF-Havana, DOM-Grid, HQ-Hanoi, CTF-Summit
6v6 Objective
6v6 Objective Finals outline
SPOILER: Click to view
PRO

Finals Round 1: HQ Summit > Domination Grid > Demo villa > TDM Radiation > SnD hanoi
Finals Round 2: HQ Hanoi > Domination Havana > Demo WMD > TDM Villa > SnD Summit
Finals Round 3:HQ Villa > Domination WMD > Demo Cracked > TDM Grid > SnD Radiation
Grand Final: HQ Radiation > Domination Hanoi > Demo Havana > TDM Summit > SnD Cracked > Domination Summit > HQ Grid
Harvey Norman 1v1 FFA
Harvey Norman Finals outline
SPOILER: Click to view
PRO

INTER

Finals Round 1: Nuketown - Snipers // Radiation - SMG // Firing Range - Assault Rifles
Finals Round 2: Firing Range - Snipers // Nuketown - SMG // Radiation - Assault Rifles
Finals Round 3: Radiation- Snipers // Firing Range- SMG // Nuketown- Assault Rifles
Grand Final: /Firing Range // Radiation // Nuketown
(In the Grand Final, the maps are predetermined, however the players can use any guns that are allowed in the 1v1 ruleset, whether this be SMG's,Snipers or AR's. It is best out of 3 so the person that wins 2 times wins the game)
CGo 1v1 FFA
CGo FFA Finals outline
SPOILER: Click to view
PRO

INTER

Finals Round 1: Nuketown - Snipers // Radiation - SMG // Firing Range - Assault Rifles
Finals Round 2: Firing Range - Snipers // Nuketown - SMG // Radiation - Assault Rifles
Finals Round 3: Radiation- Snipers // Firing Range- SMG // Nuketown- Assault Rifles
Grand Final: /Firing Range // Radiation // Nuketown
(In the Grand Final, the maps are predetermined, however the players can use any guns that are allowed in the 1v1 ruleset, whether this be SMG's,Snipers or AR's. It is best out of 3 so the person that wins 2 times wins the game)
Additional Information
The rules for these finals are the same as they have been all season and can be located under 'Rules' on the corresponding ladder. The staff team will endeavour to have a ref present for majority of these matches. If one isn't available or assigned to your match, please ensure game recording is enabled. This is a vital piece of evidence.
Also, due to the high number of great staff applications, we've decided that we sha'll be trialling admins over the upcoming months. First up, is
wild, wild virtually knows everything about competitive cod and we think bringing him on board will make our rulesets the most competitive they can be, welcome to the team mate
The Admin team wishes all competitors good luck and hope to see some great, exciting matches played.
Many Thanks,
CoD Admin Team
AZKIKA // Chrizzle // Devour // wildEdited once, 18/10/11 - 10:23pm by Chrizzle.
Posted on Tuesday, 4th October 2011