yah there is code in the shoutcast bit that creates a loop on player connect but for some reason treyarch class a player as "connected" before they actually fully load the map, and i think that loop creates that disconnection & i tried accounting for it by adding like a 20 second limit which is why i asked if ur pc was shit.. so yah, if u load the mod before hand it might reduce load times to prevent the error occurring as much..
do u have 2 hdd's by any chance?
Posted on Friday, 21st October 2011