That my friends is map design....you want to make a back flag important - give them a little bird or something if they control it. Make your maps intelligent with each flag having its own value and significance. BF3 map design is nice, just plain IMO
Noshar Canals could have an island in all that water, OP firestorm could have 3 infantry heavy flags in the middle. Caspian boarder could bring the middle flags in closer - B, C, and bring D in - with a flag out wide on either side of map that needs to be considered holding so you don't lose tickets
Get rid of Stingers, piss off flares, and bring back mounted GTAM's that need to be controlled - if the pilot is good enough they'll dodge them, if not...well that's the difference in skill between you bloke and ours -
Guided missile on 120mm - piss them off - keep it skill based not auto lock on and fire crap - make it a tank battle whereby you need to judge your distances and where you hit them as the main component, not hold down an auto lock on missile through optics from half a map away.....
Edited twice, last edited 3/12/11 - 12:14am.
Posted on Friday, 2nd December 2011