AUS/NZ
PC PS XBOX GIRL TV STORE
Login:
? Sign Up!
Powered by AMD
E-Sports Communities & Competitions

Possible Battlefield 3 Fix List

Started by Kaoz H on 3:24am 11/12/11. 321 views and 12 posts, 0 users reading, last post by II The Salt.

Currently reading (0 users):
OP
Joined: 4/5/09
Posts: 120
Defaults: AU - XBOX360: Battlefield
using Firefox 10.0
Rep:
40%
Demize99 (Alan Kertz), the core gameplay designer for Battlefield 3 has posted a list of Battlefield 3 fixes that will possibly be integrated into the next patch release. The latest patch was released a mere three days ago and DICE has been quick to pick up on feedback and is already working on fixes and adjustments. It was announced two days ago that the command rose will be getting an overhaul.

There's also a new addition - one hit kills with a bolt action sniper rifle. To CoD players this is normal, but this is not something normal in the Battlefield series. The developers feel that the recon class is unappreciated in CQB maps like Operation Metro. Demize99 states that the spot is tiny, can only be hit from close distances, and can be blocked by the players arms and other material. The goal is to give recon some more prominence, but in a way that won't affect overall infantry gameplay.

The full list of Battlefield 3 fixes can be seen below:
Slightly increased the AEK971 recoil.
Slightly increased the ASVAL recoil.
Added Extended Mags to the ASVAL.
Slightly increased the recoil on the M249.
Reduced the recoil of the SKS rifle.
Fixed aimed firing max accuracy on the Pecheneg to be consistent with other LMGs.
Slightly reduced the recoil of the F2000 and restored it to the previous base accuracy.
Semiautomatic and automatic shotguns firing FRAG rounds now do slightly less splash damage.
Increased the damage of the G3, M60, and M240 at close range.
Claymores can now detonate from vehicles and can be used to disable jeeps or kill the passengers in light jeeps. Claymores will not do any damage to heavy vehicles.
Reduced the spot times on C4 and Claymore projectiles from 30 to 15 sec.
The Radio Beacon, Mortar, Mav, EOD bot, T-UGS, and SOFLAM should now be much easier to deploy.
C4 will no longer be detonatable after a player respawns, if the player is revived within 5 seconds he can still detonate his C4.
The player may now have a maximum number of mines which will persist after the player's death. Deploying more than the maximum of 6 mines will remove a previous mine from the world.
Claymores now also persist through death, the player can have 2 claymores planted.
9x39mm rounds no longer benefit from the Sniper headshot bonus.
Increased the damage of the 9x39mm rounds.
Fixed the AKS74u damage at max range, it was incorrectly higher than other carbines.
Increased the damage of the .357 and .44 magnum rounds at max range.
All semiautomatic and bolt weapons, including all shotgun slugs, now have their maximum damage out to 15m.
Semiautomatic sniper rifles, Assault Rifles, LMGs, and shotgun slugs now have more consistent damage over long range.
Tweaked IRNV to be more consistent across all levels.
Fixed a rendering issue with IRNV view when taking damage.
Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).
Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper aiming reticule.
The spread for Flechette rounds has been reduced slightly on all shotguns.
The spread for buckshot has been reduced on the M1014, DAO-12, and S12k. These weapons have an accuracy advantage over the USAS12 but are not as accurate as the 870.
Semiautomatic weapons will no longer "jam" if the player presses fire faster than the weapon is capable of shooting. Some semi automatic weapons have had their rates of fire adjusted to fit this change.
Slightly reduced the effective blast radius of the RPG, SMAW, and 40mm grenade projectiles against infantry. Reduced the total number of RPG and SMAW missiles carried from 5 to 4.
Tank rounds will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets.
Significantly increased the damage of the Javelin and Air to Ground missiles against laser designated targets.
Javelin missiles fired without laser targeting now do more damage to the side and rear of MBTs.
Slightly reduced the locking time of all weapons vs Laser Designated targets.
Increased the locking distance for Jets when locking on laser designated targets.
Slightly reduced the repair speed of the repair tool.
Increased the damage the MBT's primary weapon does to other main battle tanks.
AA Missiles should no longer kill the pilot instead of the vehicle.
Reduced the damage AA missiles do to jets.
Stinger and IGLA missiles now do 50% damage to Jets, Attack Helicopters, and Scout Helicopters.
Slightly reduced the damage of Jet cannons.
Increased RPG and SMAW damage against aircraft.
Guided Rockets will now only track ground targets, as originally intended.
Reduced the direct damage done by helicopter gunners vs armor.
Helicopter guns should now suppress correctly.
Improved the accuracy of the Mi28 gun to match the AH1 gun.
Increased the direct hit damage of the APFSDS rounds for the IFVs.
Miniguns and Helicopter Gunners now more quickly destroy parked cars.
Increased the power of explosions from cars and other explosive static objects.
Dying from the explosion of a car or other explosive static object should now correctly credit the player who caused the explosion.
Adjusted the F35's Center of Mass and Lift Engine for more stable, level flight.
Updated the F35 weapon systems to be consistent with the other air craft.
Changed the Kornets to TOW launchers on Wake Island and moved the spawn position of the AAV to a more level position.
Fixed several bugs with air vehicles colliding with objects at high speeds and taking no damage.
Players will no longer receive suicides or team kills if they crash their vehicle (dying is punishment enough).
You can now spot with the EODbot.
Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
Spawn protection will no longer be canceled by the player looking around.
Slightly increased the speed at which a player can shoot again after sprinting.
Fixed some situations that would unintentionally make a player unrevivable.
Reduced the black screen fade in time on spawn.

It should be noted that none of these fixes for Battlefield 3 finalized and may change or disappear completely
Posted on Sunday, 11th December 2011
Game Hard Live Well
Joined: 14/8/08
Posts: 1,604
Defaults: AU - XBOX360: Call of Duty: MW3
using Chrome 19.0
Rep:
52%
Xbox BF Admin
"The player may now have a maximum number of mines which will persist after the player's death. Deploying more than the maximum of 6 mines will remove a previous mine from the world."

Thats a very good idea...

And thank **** fot this "AA Missiles should no longer kill the pilot instead of the vehicle." Every time iv been hit in a heli the last few days I have been killed out of the pilot seat... Seemed to be happening a lot more in the last week than usual.

This is good aswell "Dying from the explosion of a car or other explosive static object should now correctly credit the player who caused the explosion."

Dont understand these
"Reduced the damage AA missiles do to jets.
Stinger and IGLA missiles now do 50% damage to Jets, Attack Helicopters, and Scout Helicopters."
AAs does that mean heatseekers? The Singers already do roughly %50 damage

"Slightly reduced the damage of Jet cannons."
This is just dumb already takes 2 straff rounds to kill a tank sometimes.
Posted on Sunday, 11th December 2011
Joined: 14/8/08
Posts: 1,604
Defaults: AU - XBOX360: Call of Duty: MW3
using Chrome 19.0
Rep:
52%
Xbox BF Admin
PS Doesnt look like Private Server will be implemented with this release otherwise PS3 would have them already.
Posted on Sunday, 11th December 2011
Joined: 9/5/10
Posts: 2,198
Defaults: AU - PC: lol
using Chrome 19.0
Rep:
57%
If private servers aren't added for XBL in the next month... the game will be dead
Posted on Sunday, 11th December 2011
Traviz is my bitch and Relfex kisses boys.
Joined: 8/2/09
Posts: 1,032
Defaults: AU - XBOX360: Battlefield
using Firefox 10.0
Rep:
44%
Moderator
good to see they are still working on the game but seriously, if the 1.6mil tourney comes and still no private servers then I'm going back to BFBC2 haha
Posted on Sunday, 11th December 2011
Get your tits out for the boys!
OP
Joined: 4/5/09
Posts: 120
Defaults: AU - XBOX360: Battlefield
using Firefox 10.0
Rep:
40%
Quote from 'taiLs on the 11th of December 2011:
good to see they are still working on the game but seriously, if the 1.6mil tourney comes and still no private servers then I'm going back to BFBC2 haha
Agreed
Posted on Sunday, 11th December 2011
Game Hard Live Well
Joined: 23/12/10
Posts: 673
Defaults: AU - PC: Call of Duty
using Chrome 16.0
Rep:
33%
good i guess ?
Posted on Monday, 12th December 2011
#COD4REVIVAL2012
OP
Joined: 4/5/09
Posts: 120
Defaults: AU - XBOX360: Battlefield
using Firefox 10.0
Rep:
40%
Quote from Little Ponyz on the 12th of December 2011:
good i guess ?
you could say that
Posted on Monday, 12th December 2011
Game Hard Live Well
Joined: 23/4/11
Posts: 447
Defaults: AU - XBOX360: Battlefield
using Chrome 16.0
Rep:
41%
i like how they are added other attachments for guns
Posted on Monday, 12th December 2011
Joined: 21/9/09
Posts: 2,332
Defaults: AU - XBOX360: Call of Duty
using Chrome 19.0
Rep:
58%
Xbox BF Admin
I'll play your BFBC2 tourney for sure Tails as will many lads but i'm digging this game more and more - our boys are putting in big ones now, we're coming together (still making some mistakes on our opening gambits on some maps, but other's we're nailing hard) so much better now that we can all get into a room together pretty easily and not playing Skyrim or whatever other distractions and annoyances we've had

....don't think the game will be dead, but it won't last the year that's for sure unless there's a shitload of map packs - I mean besides BFBC2 what else is there to play and get ya funk on with ? exactly....
Posted on Tuesday, 13th December 2011
Joined: 8/2/09
Posts: 1,032
Defaults: AU - XBOX360: Battlefield
using Firefox 10.0
Rep:
44%
Moderator
Don't get me wrong man, I love BF3, best FPS ive ever played but in saying I think most people will slowly lose interest in the game if there is nothing to keep striving towards. Thats why we need private servers. Most people have already reached 45 or higher (not me cause im lame ) so they need a new challenge, sure BTK will give them this for a while but again every BF player I know whether from CG or not wants and needs private servers to keep them interested in the long run for competitive.
Posted on Tuesday, 13th December 2011
Get your tits out for the boys!
Joined: 21/9/09
Posts: 2,332
Defaults: AU - XBOX360: Call of Duty
using Chrome 19.0
Rep:
58%
Xbox BF Admin
no doubt
Posted on Tuesday, 13th December 2011
 

Possible Battlefield 3 Fix List