Quote from raureka on the 9th of October 2009:
Quote from Sent1nel:
The simple fact of the matter is you cannot found a professional gaming community on rules, regulations and punishments that to this day do not exist. These need to be readily available online as a link and referred to during all competitions.
For those standing on their soapbox - instead you should be formulating a ruleset along with punishments that can be agreed to and adhered to by the community. I believe cheating in PUGs, Scrims and Public servers also needs to be included.
This is where the vast majority of damage is done to the community as new inexperienced players simply move on.
Ultimately no one is arguing Steel should be punished. People are arguing over the severity.
GL HF at WCG and safe travels
ROFL
You see lads, what matters here isn't that an iM player cheated, it's that ESAU doesn't have a codified rule-set to deal with hackers. Totally.
Well if there is no unified ruleset that is strictly adhered to (regarding cheating ofcourse), how can you expect team's, especially high calibre teams to not invite great players based on offenses that may or may not be punished?
I'm sure your already aware that the majority of CS players arent equipped with the same morale compass as CoD players when it comes to cheating. That certainly does not make it tolerable. But it still remains that there is no unified punishments for cheating, and in previous instances when there has been punishments, those being LAN punishments for cheating online, they have been overturned.
A good analogy would be professional sports teams.. when a player is caught and punished for illegal substance abuse, once his punishment is over he will still get recruited by a team if he is a good player.
To put it in perspective .. Do you think Immunity, being a competitive CS LAN team, would recruit a player that is banned from ALL future LAN events? Personally, I don't think they would.
Posted on Friday, 9th October 2009