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last changes to mod for s3

Started by Koil on 11:35pm 7/2/12. 821 views and 38 posts, 0 users reading, last post by Mortuary.

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OP
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give some ideas or if you think anything needs balancing still


possible flash buff, is only thing i can think of.
Posted on Tuesday, 7th February 2012
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Flash buff, most people use smoke so why not. dem_subs whoring flash.
Posted on Tuesday, 7th February 2012
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Remove flashes completely
Posted on Tuesday, 7th February 2012
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Yer remove flashes
Posted on Tuesday, 7th February 2012
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Quote from LynX Bro on the 7th of February 2012:
Yer remove flashes

You don't even play on PC for Black Ops so why comment?

I might start playing when I get a new graphics card, I say keep them because they can come in handy for strats etc.
Posted on Tuesday, 7th February 2012
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seems like every second map load faster auto climbing does not work (it defaults back to slow climbing), when you reload or change map it starts working again. Not sure if you can replicate.

Don't know if you can fix without map tools, but the catwalk on top of b bomb in wmd is impenetrable.
Posted on Tuesday, 7th February 2012
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add in climbing ladders on the side, don't know how i can stress how important this is.

get rid of jumping multiple times makes you jump lower, sooo annoying.

i think the spectre is op, i think that's just me tho.

maybe polish up crouching down small ledges makes noise

and is there any way to mess around with mosin to make it single reload?
Posted on Wednesday, 8th February 2012
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i think its pretty good the way it is good work koil.
Posted on Wednesday, 8th February 2012
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What about the nade radius or damage. Has that already been fixed
Posted on Wednesday, 8th February 2012
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Quote from JustRand on the 8th of February 2012:
and is there any way to mess around with mosin to make it single reload?
Probably the only viable point you made, and I agree.
Posted on Wednesday, 8th February 2012
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Flashes were introduced for a reason.
The are competitively viable and it adds new aspects to the game. Plus its pretty easy to turn away.
Posted on Wednesday, 8th February 2012
I'm going harder then a midget jumping over me.
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whats wrong with nade damage / radius ?

to bad i released it and i cbf changing it, u mad baddies?


start an sOo or something

Edited once, 8/2/12 - 1:36am.
Posted on Wednesday, 8th February 2012
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bring back sway lol damn snipers can sit there without having to re-breath staring down the crack of a door for the sligthest pixel/texture change and shoot you before/as you peak. I know you got rid of it so people would use the sniper more and ^ above being said can still get around with smoking and shit, but its a head****, half the time i gotta assume and prefire while peaking and still get tagged or my head blown off.

but i think with sway and having to hold your breath more, it at least gives us AR or spec guys a tiny window of opportunity to get that shot in, otherwise they litterally don't have to do anything but sit there steady as jerry for minutes on end and shoot the first slightest dark figure that pokes up.

another reason i think sway should be back is, the snipers who can call themselves snipers were ****in good with sway as it was, now its heaven for them. If you can't snipe with sway, practice more? if snipers dont have sway, you should make my AK47 without recoil
Posted on Wednesday, 8th February 2012
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If sway is introduced then I think it's only fair to remove / nerf the mosin.

Also someone said "get rid of jumping multiple times makes you jump lower, sooo annoying." ; never actually thought of that but it'd be super sweet to have that changed (so I can sit behind the blocks in wide B on Hanoi and jump up and down looking through the grates to see who's coming into my lair)
Posted on Wednesday, 8th February 2012
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Again you are all talking about things that have just been introduced. Think outside the box people. No sway will stay
Posted on Wednesday, 8th February 2012
I'm going harder then a midget jumping over me.
 
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last changes to mod for s3