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CSAR T&H

Started by Trepid!ty on 9:17pm 3/11/09. 1,110 views and 16 posts, 0 users reading, last post by Guru.

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Thanks to DELTATHUND3R we have the option of modifying some maps.
The first one is CSAR, changing it from being an assault \ defend pilot camp , into a 3 objective take and hold (2/3 wins at end of round).
This is using the crate objectives from sandstorm which take 4 seconds to capture. The pilot has been removed also. (ignore the missing blackhawk in the screenshot, it can stay)

If we want to use it we need to decide where the objectives should go:[LIST]
*east \ west:
each team gets an obj near their spawn and most of the fighting takes place at the middle, with the option of flanking to go the other teams spawn obj.

*north \ south:
all the objectives are across the middle of the map, faster paced, more action, at the expense of most of the map being unused. There are a few options here of where the obj's could go...


[LIST]
Next up, Weapons Cache!!

Discuss!
Posted on Tuesday, 3rd November 2009
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just do normal maps for now, no?
Posted on Tuesday, 3rd November 2009
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It may be more competative with cleaner maps. Not things lying around on the ground.
Posted on Tuesday, 3rd November 2009
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Quote from DEAT1KK on the 3rd of November 2009:
It may be more competative with cleaner maps. Not things lying around on the ground.

??? AA maps are not like cod@warr maps, they are already clean without bullshit on it.
Posted on Tuesday, 3rd November 2009
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I think the north \ south one is the one that would work the best. One other possibility would be to change A to here.. both have their disadvantages



for WC the easy one would be that only one of the objectives need to be taken, but I would decrease the objective time slightly by 2 secs or so to make it easier to take. To be honest I wouldn't mind it turning into an assault sided map, that would be different

Edited once, 4/11/09 - 12:27am.
Posted on Wednesday, 4th November 2009
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The north south close one could be like Impact in 3, objectives are right next to each other but the approaches are easy to cover, I could see some very fast rounds happening there...

If you take into account that def (west) can get to the other side of the blackhawk before east even get within sight of it, I think moving any objectives closer to one side would unbalance it (with a north\south config)

Agreed with WC ^ could just remove primary objective and the map would be a lot more balanced.

Keeping in mind the idea of all this is to have defence move out of their spawn area...
Posted on Wednesday, 4th November 2009
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sounds good
Posted on Wednesday, 4th November 2009
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i like the idea of changing csar it was boring.

As for weapons cache i dunno i reakon make it only 1 objective but nades aloud ?? 5 minutes on timer.
Posted on Saturday, 7th November 2009
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Quote from Trepid!ty on the 1st of November 2009:
Quote from Trepid!ty on the 31st of October 2009:
If we go back to season 1 system with different times for maps then we can't use the server setup scripts... its just all easier if we can stick to a set timer and number of rounds.
Posted on Saturday, 7th November 2009
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Well why not just leave it the same ?? WC was hard but fun 2 play with oldschool rules. Its not always one sided ..... thats why its soo good because if 1 person ****s up while on defence u could loose
Posted on Saturday, 7th November 2009
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Because 3minutes is not enough time for original WC with nades. Defence can just spam nades for the entire time that assault could possibly be attempting the stairs, SAW won't even have to reload etc.
Disabling nades is also not an option with the script. So we're left with modified WC or just leave it out.
Posted on Saturday, 7th November 2009
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That makes sense. Well make it 1 objective then 3 minutes for 2 objectives 2 short.
Options:
* Keep secondary where it is
* Move it into the 2nd floor office or something be funny location but could work.
Posted on Saturday, 7th November 2009
 
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CSAR T&H