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SOF2 Rules format changed/tweaked

Started by predict on 1:51am 24/11/09. 2,752 views and 33 posts, 0 users reading, last post by pathogen.

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OP
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OLD RULES BELOW!
Quote from Someone:
CyberGamer Dedicated Servers
CyberGamer.com.au - Public Server : 118.127.16.230:20200
CyberGamer.com.au #1 - WAR SERVER : 118.127.16.230:20010
CyberGamer.com.au #2 - WAR SERVER : 118.127.16.230:20020

CyberGamer Soldier of Fortune 2 Season #3 5vs5 Infiltration
> No Hacking of any kind. This includes aimbots, wallhacks, esp, no recoil scripts/programs or any programs/scripts which alter your game play and give you an unfair advantage. By breaching this rule in the competition you will face a full season suspension and your clan may forfeit the rostered match.
> No Abusive conduct. CyberGamer promotes sportsmanlike behavior and if you are acting inappropriate in the CyberGamer SOF2 Ladder you will be issued with a one of warning depending on the abusive term used. If the Referee sees the term to be strictly abusive you may be removed for the rest of the match. IF you continue to be abusive in Ladder matches you may face a 3 game suspension.
> Game format is in 5v5 with a max of 5 players per team and a min of 3.
> Scoring format is blue rounds count only and a timelimit of 20 minutes and 2 halves to be played, with a small break of up to 5 minutes at half-time. In the event of a draw two 5 minute halves will be played out again with a max of 2 minutes for the break. With each team playing blue and red. Once a rostered match is complete the team captain is required to submit a result in on the CyberGamer website.
> Each round will last for a max of 2 minutes to ensure quick game play and fun for all.
> Team Captains are required to take a screenshot of the scoreboard to ensure an accurate and correct result
> All players are required to demo. You can do this by typing /startrecording in your console (~) Key.
> A team captain has the right to enter a dispute if the clan sees a problem with the score/players/teams/player conduct or anything they feel wasn�t right in a ladder match. A CyberGamer SOF2 administrator will then review the case. DO NOT ABUSE this privilege.
> All players are required to play with a game name exactly or simular to what their username on the CyberGamer website is. If your name is completely different you could face a 1 match suspension.
> SMURFING � Any player found to be smurfing will face a 3 match ban from the ladder on first offence. The playing team will face a -3 point deduction on first offence and on second offence from team, the team will face a forfeit.
> Teams have up to 10 minutes to get the required amount of players in the war server or face a forfeit.
> Referees can be requested, but there is no guarantee that there will be one. The only spectators that are allowed in matches, besides a Referee, are Gamestah Shout casters, who have the right to shout cast any match they choose.
> Players eligible to play in a rostered match must be marked so as a Competing member or above rank and be marked as eligible on the ladder. If it says you are �New� then you are not eligible to play. You must be on a team roster for 2 weeks before the lockout date for finals to be able to compete in the finals series.
> Teams are asked to keep global chat to a low and not to do so in any abusive form or to make fun of a player or laugh at something that happened which can offend a player. We understand if you say �Nice Shot� or �Hello� or simular terms like this as long as all global chat is positive.
> Exploiting maps (glitching). Is not acceptable in rostered matches, this is due to unfair game play and can result in a forfeit or point deduction depending on the view of the administrator.
> Each team is allowed two (2) timeouts per match. A timeout called be called by the Team Captain using the /tcmd timeout command, a timeout can be cancelled early using the /tcmd timein command. The timeouts last for a perioud of 2 minutes but can be resumed earlier.
> Substitutions are allowed at anytime during the match.

Open Ladder Software Information
You can only challenge a team half your rank or four places higher than yourself, whichever is greater.
When defending a challenge you have 2 days to accept a time for the match, otherwise you will forfeit the match.
Successfully defending your position will make you 'protected' for 36 hours, in which no team can challenge you.
You may not play the same team twice in a row.
Matches can only be played on any day of the week.
After a match, each team must submit the result or select to dispute by 11:30pm AEST the night of the match, after this the results will be calculated and teams will become challengeable or 'protected'.
In the unlikely event that there is a server issue and match requires to be rescheduled, this can be done through an administrator deleting the match and shortly after the same teams to challenge the defending team and just to act out as a normal challenge

OSP Commands
/ready, /notready will set your status to ready or not ready.
/tcmd info - Shows your teams ready-status (who is and is not ready), whether you are speclocked, how many timeouts you have left, etc.
/tcmd ready Captain will read the entire team.
/tcmd lock / unlock Stop players from joining your team.
/tcmd name Change the name of your team.
/tcmd speclock / specunlock Locks and Unlocks players from Spectating your team.
/tcmd specinvite <id> / unspecinvite <id> - Will allow the player with that id number to spec your team when it is locked.

Helpful Tips
When teams are ready and in the Competition server (both sides) please call a vote (Map Restart) doing this will restart the competition server and start the match. The vote percentage is set at 80% so majority of the server will have to be ready to start the war.


Rules are Subject to change at any given time by the CyberGamer Soldier of Fortune 2 administration team. Rules will only be changed if there is a mistake or community vote placed up to change a rule, or if there is a new/changed rule if the admin team agrees.

Rules last updated on : 09/05/09

I have changed the rules mainly for display reasons and so that it may be easier for people to read them aswell as understand them. Rules are generally the same as the old rules which is attached above.


New Rules can be found here:

www.cybergamer.com.au/pc/sof/rules/

pick out anything I have missed or done wrong. Thank you!




[/QUOTE]
Posted on Tuesday, 24th November 2009
CyberGamer.com.au Soldier of Fortune 2 PC Head Administrator
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what the fk we arnt allowed to hack?? gay.
Posted on Tuesday, 24th November 2009
--------------------------- JDUUUC
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Quote from pathogen on the 24th of November 2009:
what the fk we arnt allowed to hack?? gay.

lol path
Posted on Tuesday, 24th November 2009
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lol? no recoil scripts? haha so trep and amazing and that cant play in your servers?
Posted on Wednesday, 25th November 2009
OP
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Quote from Chunk on the 25th of November 2009:
lol? no recoil scripts? haha so trep and amazing and that cant play in your servers?
Cheating, any programs that alter your game play and give you an unfair advantage over the other players is unsportsmanlike and this will be dealt with a 3-6 month ban and suspension from the ladder depending on the offense. CyberGamer does not tolerate cheaters and any one found so will also have their account banned from the website.

changed it to this. and they arnt my servers
Posted on Wednesday, 25th November 2009
CyberGamer.com.au Soldier of Fortune 2 PC Head Administrator
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oh true so now i will start this debate again haha. so 333fps ppl will also be considered cheaters since they have unfair advantage?

XI!!!
Posted on Wednesday, 25th November 2009
--------------------------- JDUUUC
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Shut up path <3
Posted on Wednesday, 25th November 2009
CyberGamer.com.au Soldier of Fortune 2 PC Head Administrator
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Quote from pathogen on the 25th of November 2009:
so 333fps ppl will also be considered cheaters since they have unfair advantage?
he makes a very valid point. alot of people wuld be useless without their 333
Posted on Thursday, 26th November 2009
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hehe and it starts! 333ers can get places faster and easier than others and that makes for an unfair rush. if every1 had 100fps i wud be fastest player in the game.
Posted on Thursday, 26th November 2009
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One thing I had forgotten to mention in my many posts on 333, it also reduces fall damage, giving anyone that uses it another advantage.

1. Strafe faster - in Turn faster rushes, that's on both offense and defense
2. Getting places others cannot
3. Reduced fall damage
4. Reduced bullet spread
5. Quieter movement (less footsteps, along with being able to combo strafe off box to box making no sound)
6. The obvious higher jumping(also fits in with number 2)


Yes 333 is a big advantage. I sometimes play with it in pubs but generally use 125, it shouldn't be allowed in comp play.
Posted on Thursday, 26th November 2009
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i knew something was up lol when ever i watch 333 ppl fall im like 'dumbass' thinking he will get hurt like i would but nooooo. kk 333 is now banned too pred ??
Posted on Thursday, 26th November 2009
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No 333 will be allowed becuase so many admins use it.. but i recoil script that pretty much does nothing at all... changes a few cfg lines... that pb its self does not see as cvar cheat is not allowed...

If u want a fair playing field than cvar limit maxfps to 125...
Posted on Tuesday, 1st December 2009
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Quote from Downey on the 1st of December 2009:
No 333 will be allowed becuase so many admins use it.. but i recoil script that pretty much does nothing at all... changes a few cfg lines... that pb its self does not see as cvar cheat is not allowed...

If u want a fair playing field than cvar limit maxfps to 125...

mate if it does nothing why have it g.
Posted on Tuesday, 1st December 2009
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Quote from predict on the 25th of November 2009:
Shut up path <3
Posted on Monday, 7th December 2009
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**** it predict you ruin everything, qqq


/uninstall invoke


ya fkn tolly wosser
Posted on Friday, 11th December 2009
" Please attach a photo here "
 
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SOF2 Rules format changed/tweaked