CyberGamer Dedicated Servers
CyberGamer.com.au - Public Server : 118.127.16.230:20200
CyberGamer.com.au #1 - WAR SERVER : 118.127.16.230:20010
CyberGamer.com.au #2 - WAR SERVER : 118.127.16.230:20020
CyberGamer Soldier of Fortune 2 Season #3 5vs5 Infiltration
> No Hacking of any kind. This includes aimbots, wallhacks, esp, no recoil scripts/programs or any programs/scripts which alter your game play and give you an unfair advantage. By breaching this rule in the competition you will face a full season suspension and your clan may forfeit the rostered match.
> No Abusive conduct. CyberGamer promotes sportsmanlike behavior and if you are acting inappropriate in the CyberGamer SOF2 Ladder you will be issued with a one of warning depending on the abusive term used. If the Referee sees the term to be strictly abusive you may be removed for the rest of the match. IF you continue to be abusive in Ladder matches you may face a 3 game suspension.
> Game format is in 5v5 with a max of 5 players per team and a min of 3.
> Scoring format is blue rounds count only and a timelimit of 20 minutes and 2 halves to be played, with a small break of up to 5 minutes at half-time. In the event of a draw two 5 minute halves will be played out again with a max of 2 minutes for the break. With each team playing blue and red. Once a rostered match is complete the team captain is required to submit a result in on the CyberGamer website.
> Each round will last for a max of 2 minutes to ensure quick game play and fun for all.
> Team Captains are required to take a screenshot of the scoreboard to ensure an accurate and correct result
> All players are required to demo. You can do this by typing /startrecording in your console (~) Key.
> A team captain has the right to enter a dispute if the clan sees a problem with the score/players/teams/player conduct or anything they feel wasn�t right in a ladder match. A CyberGamer SOF2 administrator will then review the case. DO NOT ABUSE this privilege.
> All players are required to play with a game name exactly or simular to what their username on the CyberGamer website is. If your name is completely different you could face a 1 match suspension.
> SMURFING � Any player found to be smurfing will face a 3 match ban from the ladder on first offence. The playing team will face a -3 point deduction on first offence and on second offence from team, the team will face a forfeit.
> Teams have up to 10 minutes to get the required amount of players in the war server or face a forfeit.
> Referees can be requested, but there is no guarantee that there will be one. The only spectators that are allowed in matches, besides a Referee, are Gamestah Shout casters, who have the right to shout cast any match they choose.
> Players eligible to play in a rostered match must be marked so as a Competing member or above rank and be marked as eligible on the ladder. If it says you are �New� then you are not eligible to play. You must be on a team roster for 2 weeks before the lockout date for finals to be able to compete in the finals series.
> Teams are asked to keep global chat to a low and not to do so in any abusive form or to make fun of a player or laugh at something that happened which can offend a player. We understand if you say �Nice Shot� or �Hello� or simular terms like this as long as all global chat is positive.
> Exploiting maps (glitching). Is not acceptable in rostered matches, this is due to unfair game play and can result in a forfeit or point deduction depending on the view of the administrator.
> Each team is allowed two (2) timeouts per match. A timeout called be called by the Team Captain using the /tcmd timeout command, a timeout can be cancelled early using the /tcmd timein command. The timeouts last for a perioud of 2 minutes but can be resumed earlier.
> Substitutions are allowed at anytime during the match.
Open Ladder Software Information
You can only challenge a team half your rank or four places higher than yourself, whichever is greater.
When defending a challenge you have 2 days to accept a time for the match, otherwise you will forfeit the match.
Successfully defending your position will make you 'protected' for 36 hours, in which no team can challenge you.
You may not play the same team twice in a row.
Matches can only be played on any day of the week.
After a match, each team must submit the result or select to dispute by 11:30pm AEST the night of the match, after this the results will be calculated and teams will become challengeable or 'protected'.
In the unlikely event that there is a server issue and match requires to be rescheduled, this can be done through an administrator deleting the match and shortly after the same teams to challenge the defending team and just to act out as a normal challenge
OSP Commands
/ready, /notready will set your status to ready or not ready.
/tcmd info - Shows your teams ready-status (who is and is not ready), whether you are speclocked, how many timeouts you have left, etc.
/tcmd ready Captain will read the entire team.
/tcmd lock / unlock Stop players from joining your team.
/tcmd name Change the name of your team.
/tcmd speclock / specunlock Locks and Unlocks players from Spectating your team.
/tcmd specinvite <id> / unspecinvite <id> - Will allow the player with that id number to spec your team when it is locked.
Helpful Tips
When teams are ready and in the Competition server (both sides) please call a vote (Map Restart) doing this will restart the competition server and start the match. The vote percentage is set at 80% so majority of the server will have to be ready to start the war.
Rules are Subject to change at any given time by the CyberGamer Soldier of Fortune 2 administration team. Rules will only be changed if there is a mistake or community vote placed up to change a rule, or if there is a new/changed rule if the admin team agrees.
Rules last updated on : 09/05/09


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