So here we are, the next installment of MW3 on Cybergamer. This game is forever evolving and thus has lead us to the season 2 finals with some real tough competition ahead for those teams lucky enough to be involved. We are quite lucky to have a really strong field that is only showing signs of becoming even tighter and more competitive. With this in mind, we have some MASSIVE changes ahead in season 3 that should catapult this game's fierce competition onto a whole new level. We're introducing divisional leagues with some nice cashola on offer for a number of people good enough to beat the best. This thread will outline (hopefully) everything that Season 3 will provide for you guys. We believe this community has reached a high enough level of experience, attitude, maturity and competitive nature to allow us to take you guys to the next level. Have a read of all the intricacies and GET PUMPED! All updates and extra information will be added and updated in this post so it's strongly recommended that you re-check it.
The leagues will cover a total of 17 weeks, 18 teams and over 42 matches with over $1900 in prizes!
WHAT ARE LEAGUES?
So before we delve into how leagues work or why we run them, what exactly are they? Leagues are a structured competition much different to that of the Open ladder you're all used to on MW3. They are what CyberGamer uses when we want or need to amp up the competition because the standard open ladder ins not providing us with a high enough platform for teams to compete. If offers a controlled environment without issues such as being unable to ever challenge for that no1 spot because they're always already in a challenge.
WHY RUN LEAGUES?
When you look at any premier competition in the world, they are always organised with a schedule to allow every team the best possibility of showing what they've got and taking away that final victory. Leagues are comprised of separate divisions to allow parity between the top teams, mid teams and lower tiered teams. This means that even though you might not have ever beaten any of the top 4 teams, fear not because luckily you want have to play them! Each team that enters will be seeded into a division that they can compete in and potentially win.
HOW DO THEY WORK?
How? Actually much smoother and easier for you guys compared to what we currently have. Upon deciding on the amount of teams and divisions, a fully detailed schedule shall be released for everyone. The admin team will set up the matches for each round. One team will offer some times and then both teams can sort out the best possible date. There's some strict guidelines to this procedure will which be mentioned below in the rules section. Each team will play each other twice in their respective division during the season. So, no more worrying about waiting up until 11:30 and spamming that challenge button. This will give your team much more clarity on where they stand throughout the competition and who you really need to watch out for.
HOW DO I BECOME INVOLVED?
You already are. If you compete on the ladder now, we want you in leagues. The more the teams, the closer the competition and the higher the cash you can win. Everyone needs to get behind this. Successful leagues will lead to longevity of the game and a better competitive environment.
Very quickly after Season 2 finals have finished we will commence a draft comp to seed all the teams. Some teams may get auto berthed into certain divisions based off their previous history and current form. If we do however need your team to go through draft comp it is purely because we do not want to see you guys getting 13-1'd every game. We want to put you in a division you can legitemately win. After the draft comp is completed we will have fairly accurate rankings of each team. Teams will then be sorted into their respective divisions and will have a certain period (outlined below) in which to pay their entry fees. From there, it's game on.
WILL THE CG OPEN LADDER STILL RUN?
Of course it will be! Fact is that leagues won't be for everyone. It costs money and a higher level of commitment. We want to maintain all facets of competitive gaming for MW3 so that means CGo won't be going any time soon. But please note, you're not allowed to compete in both the CGo ladder and one of the league divisions. It is one or the other.
We will have 3 different divisions within the leagues. As stated before, it's very important to split teams into categories where they're challenged but not overwhelmed. In doing this, no matter the skill level it creates a strong competitive environment for teams to learn and ultimately test themselves against the counterparts. Which league will your team fit into? Well that all depends on many different things. Your team's history, your current position on the ladder and the admin's opinions of what your team can achieve. To make sure we get this right, have a read below this section for a better understanding of how we determine your position within the leagues.
CyberGamer Invite (CGi)
The best of the best when it comes to MW3. If you're in one the best 6 teams, this is the league for you. The competition is loosely structured upon this division. This is the place where you want to be for the most fierce, intense battles. The 6 teams within this division all have the chance of taking out the top spot. If however they don't, being in this elite division is still rewarding enough in its own merit.
CyberGamer Main (CGm)
The main hub and the driving force behind the ladder. This is the division most teams view as being the 'core' of the MW3 teams. Although they might not be the top dogs, don't be fooled by their ability to show off their skill. CGm is the baby to CGi but only for a short time. Come finals times, their main goal is not only to win but become good enough to make it into CGi
CyberGamer Amateur (CGa)
The new comers or casual longer standing teams. Without this league, neither of the top 2 would exist. This division is the catalyst used to make this comp what we hope it can be. Whether it be teams that have not had the chance to prove themselves or a team that wants some dosh but don't have the time.
A very, very important measure that needs to be conducted upon the arrival of leagues to a game. It's all well and good to think a team deserves to be in a certain league but you need to make sure you get that right. We will be conducting a draft comp pretty much immediately after Season 2 finals have been completed. This drafting method will run over roughly a week and is very important for those teams wishing to compete in the leagues. More information will be released during the Season 2 finals in regards to the structure and methods used to rank the teams.
For more information on the Draft Comp, please read the MW3 Season 3 Leagues - Draft Competition Master Thread
ENTRY FEES AND PRIZE POOL
The good bit about it all! Not only will leagues test you more and offer a more balanced competition but guess what... CASH TIME! Best way to spur teams to be the best? Wave money in front of their faces.
The entry fees and prize pools will be as follows:
|Entry Fee: $150|
Prize Pool: $1100
|Entry Fee: $100|
Prize Pool: $575
|Entry Fee: $75|
Prize Pool: $275
All prize pools and pay outs are based on projected teams to enter the competition. If there is more or less teams, the total value of the prize pool and the pay outs will be altered.
- Entry fees are due no later than Friday 30th November at 11:59PM.
Ok so firstly, you need to understand that when money is involved, things start to become much more important. Upon receiving money from a team, Cybergamer is then held accountable for their actions regarding rulings and definitions of the competition. This is something that goes both ways. Refunds will NOT be given out in most circumstances. The moment you join the league you have entered the league. Regardless of whether you play a game or not, your team will not be refunded your entry fee. Best you make 100% sure you're ready to commit to the league for its duration. For a refund to be made the circumstances must be overwhelming and we will ask for evidence to back these claims up. We realise this is very blunt but it's important you do realise the power of your actions once your team has paid and been placed into the competition. The schedule is nothing more than what you already approximately spend playing already. It's much more important that you stay committed for yourselves and your fellow teams.
SPECIFIC LEAGUE RULES AND INFORMATION
Below is direct copy from the way CoD4 runs leagues. It is a tried and tested method that has recently been altered to further improve the efficiency of matches being created and played. It's very important you adhere to these rules because as you will see there can be some really harsh penalties for your team if you do not. You will see that the way the offering system is structured it will allow ample time for a match to be discussed, organised and played. Again, make sure your team is ready to go prior to signing up.
- From the time the challenge is created, Team One will have 48 hours to offer some times to get the ball rolling. Once the times have been offered, Team Two will have 48 hours to accept one of the times.Please do this as quickly as possible to minimise any possible delays.
- Challenges not placed within the 48 hour timeframe will be handed to the opposition to offer times. The counter offer will have 24 hours to be offered.
- If a counter offer is not placed then admins will select a time for the match to be played - this will be on an available day of the week at an admin's discretion, and played at 8:30PM or 9PM.
- Challenges not accepted within the 48 hour timeframe once offered will be handed back to the challenging team to select a time they offered for the match to be played on.
- Challenging teams not placing a challenge within the necessary timeframes put themselves at risk of receiving a 2 round penalty to the result of the match. Accepting teams not accepting a challenge within 48 hours also put themselves at risk of receiving a 2 round penalty to the result of the match. This will mean that to win a match, a team will have to win 18 rounds in an MR15 match.
- If both teams fail to respond and admin intervention is required, then both teams may put themselves at risk of an 8 round penalty to their "for" totals for the League (if one team scored less than 8 rounds in a match, then they will lose all the rounds they scored, while the opposition still loses 8 rounds).
- Please keep in mind this system is only used to efficiently set the match up. At the end of the day both teams must be in agreement to the time chosen. Whether that be one of the times offered or whether an admin has to manually set the match time. It's in your best interests however to use the challenging system to its capabilities to limit any conflict amongst teams and times.
- Rosters will be capped at a total of 9 players per roster.
Each week the MW3 Admin Team will set up your matches for the current round on a Saturday evening or Sunday morning. This will give teams 2 weeks to have the game completed.
Once a challenge has been created teams will have 2 set periods equalling a total of 4 days (mentioned above) to organise a date for their match but that match doesn't need to be completed in the same week that the challenged was assigned. You will have 2 weeks from the creation of the challenge to play the match. There are no extra boundaries regarding when these matches can be played. In theory you could play your round 4 match and round 5 match on the same night if you so desire. Keep in mind however we would much rather prefer the matches at least be on different night for coverage purposes. Ideally we would like to have a nice even spread of matches throughout the whole duration of the competition. This will offer more flexibilty for teams but in return we expect these matches to be completed in the alotted time provided.
Core Player System
These leagues will use the core player system. This will maintain that teams are using a consistent lineup that other teams can learn and understand. This system will make teams create a "core 5". This can be done within you team's page once you have been added onto the ladder. 3 of those 5 core members MUST
play in every match of the season - this is without exception. If you do not play with at least 3 core players your match will be overturned. Be wary of not only creating your "core 5" to be the sharpest but also the most reliable.
League Format and Scoring System
The following format will be used for the MW3 Leagues:
Round Robin Format:
Best of 1 on an assigned map as per the schedule.
5 vs. 5 Search & Destroy
ProMod Plugin v1.14
First to 16 rounds wins with MR15. If the scores are tied at 15-15, then overtime.
First to 4 rounds wins with MR3. Simply restart the server, go back to your original starting sides and play out 3 rounds. Restart the server again, this time going on opposing sides and play out the remaining rounds until one team reaches 4 rounds. If the scores are tied at 3-3 again, then repeat overtime until a winner is determined. Please enter the final score as 16-14.
- Rankings on the league standings are based on match wins and match losses. Rounds for and against ratios will come into effect when multiple teams are tied on the ladder, and the team having the higher ration of for and against rounds is ranked higher.
- At the end of the Round Robin play, the teams who made the finals will be announced and the finals bracket will be posted.
- If a match proceeds into overtime, the winning team from overtime is to enter the scores as 16-14. This way teams will not gain an unfair advantage on other teams within their leagues by having more 'Rounds For' on the league standings.
ANTI CHEAT & RECORDING
- As with the MW3 CGo Ladder, UAC is as usual must for matches. There will be NO exceptions whatsoever. Your MW3 GUID and UAC ID must be properly linked to your CG Profile as outlined in the UAC3 and MW3 GUID Information thread.
- As per the MW3 Anti-Cheat Team and Saving MW3 Demos thread, you are required to keep the demos of AT LEAST your last 10 MW3 S&D League or CGo matches and be able to upload them within 48 hours once requested.
- If you're required to upload a demo, you are to do so via http://www.cybergamer.com.au/upload/ using the information outlined in the How to save and upload MW3 Demos thread.
- Failure to run UAC properly in a league match will result in a one week match ban. Repeat offenders will be dealt with on a case by case basis.
- The penalty for not uploading your demo for a league match is a one month match ban, no exceptions. Recording is done for you automatically, and all you have to do is save it - there are no excuses.
- If you are deemed to be a 'target of a dispute' and you do not upload your demo when requested by the admin team in a dispute, your team will be subject to a forfeit loss and you will receive a 2 month match ban. You will have a timeline defined for this upload, and delivery after this timeline will not revoke the loss, and the revocation of the ban is at admin discretion. Repeat offenders will be dealt with on a case by case basis.
DATES & SCHEDULE
Below is a full list of all the dates you will need to know and put aside some time for in the coming months. Keep in mind, to run effective and efficient leagues times MUST be adhered to. We won't have time to go around chasing teams around the universe. As a wise COD4 admin once said (Ian), "if you don't follow the guidelines set then expect to find yourself in CGo". That comment will be 100% accurate. We will not have time for teams mucking about. Read the dates and either commit to those dates or don't bother. I know we sound extremely harsh there but there's nothing worse than 1 or 2 teams ruining a well organised paid competition. Thus there will not be any tolerance for negligence or incompetence from teams.
- Draft Competition: Sunday 4th November - Sunday 18th November
- Payment Period: Monday 19th November - Friday 30th November 11:59PM
- Rosters Locking: Friday 30th November 11:59PM
- Recruitment Week: Sunday 13th January 12AM - Sunday 20th January 12AM
*Match times offered over the Christmas break period are 'extras' only, and do not count towards the required 3 different days and 4 different times. Teams are strongly encouraged to come to an agreement that works for both teams over the Christmas break.
- Week 1: Sunday 2nd December - Sunday 9th December - Round 1
- Week 2: Sunday 9th December - Sunday 16th December - Round 2 (Round 1 Week 2)
- Week 3: Sunday December 16th - Sunday December 23rd - Round 3 (Round 2 Week 2)
- *Week 4: Sunday December 23rd - Sunday December 30th - Christmas/New Year Break (Round 3 Week 2)*
- *Week 5: Sunday December 30th - Sunday January 6th - Christmas/New Year Break (Round 3 Week 3)*
- Week 6: Sunday 6th January - Sunday 13th January - Round 4
- Week 7 (Recruitment Week): Sunday 13th January - Sunday 20th January - (Round 4 Week 2)
- Week 8 : Sunday 20th January - Sunday 27th January - Round 5
- Week 9: Sunday 27th January - Saturday 2nd February - Round 6 (Round 5 Week 2)
- Week 10: Sunday 3rd February - Sunday 10th February - Round 7 (Round 6 Week 2)
- Week 11: Sunday 10th February - Sunday 17th February - (Round 7 Week 2)
- Finals Week 1: Sunday 2nd March - Sunday 10th March
- Finals Week 2: Sunday 10th March - Sunday 17th March
- Finals Week 3: Sunday 17th March - Sunday 24th March
: Sunday 13th January 12AM - Sunday 20th January 12AM
You may find yourself struggling to make games during the season as things in your life may effect gaming (who would've thought!) . The admin team understands that during such a lengthy season issues such as lack of interest or personal reasons may see some players have to shift their focus to other things in life. As such teams will be able to restructure their team provided they follow the guidelines below.
- Players are only permitted to leave their current team to join another within the recruitment week.
- Teams have a maximum of SIX changes to their roster within recruitment week. Adding a player constitutes as one change. Removing someone constitutes as one change. So in theory, you could only add 3 new players to your lineup.
- Core changes will also be available during recruitment week. Only a maximum of TWO core changes can be made. Removing a player from a 'core member' position and adding another player already in your team to a 'core member' member constitutes as one change.
- After the week is finished, teams will be locked and remain how they are for the remainder of the season.
MAP & SPAWN CHOICE
The following maps will be rotated throughout the Round Robin stage of the season within each league division. You can view what map is being used during each round in the League Schedule
. The choice of side (Attack or Defence) will be decided by 'Knife Round' during the Round Robin stage.
- Arkaden (mp_plaza2)
- Hardhat (mp_hardhat)
- Lockdown (mp_alpha)
- Resistance (mp_paris) -CGi/CGm only
- Seatown (mp_seatown) -CGi/CGm only
- Terminal (mp_terminal_cls)
- Village (mp_village)
All seven of the above listed maps will be available to all three leagues (CGi/CGm/CGa) during the veto selection of maps in the finals period following the round robin stages.
- During the finals, the lower placed team will get to choose which side (Attack or Defence) they spawn as on the first map (meaning 4th place will always choose which side they spawn as on the first map).
- On the second map in finals, the higher placed team will get to choose which side (Attack or Defence) they spawn as (meaning 1st place will always choose which side they spawn as on the second map).
- If a third map is required during the finals, the lower placed team will get to choose which side (Attack or Defence) they spawn as on the third map (meaning 4th place will always choose which side they spawn as on the third map).
After the Round Robin stage of the league (i.e. 10 rounds), the top 4 teams within each league division will progress to their own division's finals series. 1st Place will play against 2nd Place and 3rd Place will play against 4th Place. The winner of 1st vs. 2nd will progress straight to the Grand Final, while the loser of 1st vs. 2nd will play against the winner of 3rd vs. 4th in the 'Grand Final Qualifier'. The winner of that game will then progress to the Grand Final.
All finals games are Best-of-3 maps and maps will be chosen using veto.
- Maps for finals will be chosen using the 'veto' method.
- Once both teams are in the server and ready to play, each team nominates one captain who has 'veto power'.
- Each captain picks a map they do not wish to play from the map pool, one at a time, by typing it in global chat. The lower placed teams starts first (meaning 4th place will always start first for the first map). This process is repeated until there is only one map left, which is the map that will be played.
- Once a map has been played in a match it is removed from the Map Pool for the rest of that match.
- For the second map, each captain picks a map they do not wish to play from the map pool (excluding the map that was previously played), one at a time, by typing it in global chat. The lower placed teams starts first (meaning 4th place will always start first for the second map). This process is repeated until there is only one map left, which is the map that will be played.
- If a third map is required in a Best of 3, each captain picks a map they do not wish to play from the map pool (excluding the two maps that were previously played), one at a time, by typing it in global chat. The lower placed teams starts first (meaning 4th place will always start first). This process is repeated until there is only one map left, which is the map that will be played.
- MW3 Admins can referee any league match at any time.
- MW3 Referees or MW3 AC Team members can referee any league match at any time, but if that referee or AC Team Member is also competing in that league, he may be asked to leave the server if BOTH teams agree (unless it is regarding an AC Team issue). Contact a MW3 Admin if there are any concerns.
TERMS AND CONDITIONS
Based off that of the current terms and conditions set by CoD4
- Your team will abide by all forum, match, game and league rules.
- Your team will complete the entire competition and not drop-out.
- Your team will play every match and every round of every match.
- Your team understands that failure to adhere to the above three points will result in bans.
- Your team understands that if they hinder a match or the competition in any way they can face harsh bans.
- Your team understands that during the competition no team members can be kicked or removed from your team roster unless done during Recruitment Week.
- Your team understands that nobody may leave the roster, whether by their own free will or not, unless doing so during Recruitment Week where the team will be able to pick up replacements.
- Your team understands that the Admin Team reserves the right to make decisions at their discretion. Your team understands that instances of cheating and so forth will be resolved on a case-by-case basis, with all investigation and ruling being made by the Anti-Cheat team.
You will be kept up to date with the matches that are being shoutcasted within the forums. All shoutcasted matches will be recorded and will be available to view at any time. Please note that shoutcasters from TeamDownTV hold the right to shoutcast any MW3 League games they wish.
If you have any questions, concerns or queries then don't hesitate to contact us using the CyberGamer Support System.
We're keen for a good season of competition and you should be too!
The MW3 Administration Team
Cyanide / TG James / SandMan / Swiftz / Tratty
Edited 25 times, last edited 5/4/13 - 12:35am by TG James246
Posted on Monday, 24th September 2012