With all the ambiguity surrounding the ongoing issue of wait binds, weapnext binds, and packet binds it is time to lay it straight. As the rules state, the use of a bind or script in game is illegal. Simple as that.
This includes (for clarity's sake) some of the favourites of many of you (and yes we have been watching you for a week or two now):
maxpackets or packetdup binds along side your movement keys
weapnext; wait x; weapnext binds - even without +attack on them
If you are found to have an illegal bind or script in your configuration through the traces that will be run at least 3 times during a single map match, then you will be subject to a match ban. If it is found that you actually used any of these binds, then your team will lose the round in which the bind was used as a minimum, and this may scale up to a match loss depending on the level of use involved. Of course, all penalties are at the discretion of the admins, and these may apply on the fly in game, or after the match as appropriate.
Edited once, 9/2/10 - 4:48pm.
Posted on Tuesday, 9th February 2010