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Aftermath of the ACL Test Comp. Have your say!!

Started by 'Saint on 5:49pm 14/2/10. 2,524 views and 123 posts, 0 users reading, last post by Inviseyeble.

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Well alot of teams are knocked out now and we are down to the last 3-4 matches to decide a winner. This is your chance to give some feedback on how the Ruleset, Maps and gametypes played.

Please have a good think about your answer before you post and NO FLAMING other peoples ideas.

I'll give you my thoughts when the day is over
Posted on Sunday, 14th February 2010
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Everyone needs a fray Donkey in there team, he is the best flag runner in the world./

But really I think that people will now completely understand that Dom and Sab cannot work in a competitive ruleset. The perks and restrictions are perfect.
Posted on Sunday, 14th February 2010
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Yea it was pretty fun i enjoyed it but a few improvements maybe have time frames you need to play matches between?

Also maybe a better look into what maps are played. Other than that it was great.
Posted on Sunday, 14th February 2010
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Like Fake said, possible some minor improvements but it was good.
Some real fun till we versed Malice

Also come to the conclusion FreQ Corey is worst in Aus at CTF lol!
Posted on Sunday, 14th February 2010
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me and the boys agree its the most fun we have had in competitve gaming! We all like the ruleset and believes it brings more skill to cg!
Posted on Sunday, 14th February 2010
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good win against shitlips nvus
Posted on Sunday, 14th February 2010
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Sabo for sure shouldn't be in it so much dependent on who gets the better spawn on the map but i didn't mind Domo seemed alright to me im no expert as i dnt play 4v4's that often and wouldn't know how to spawn trap boys to save my life. Also, i think we should increase the number of rounds u play in SnD rounds go sooo quick wen evey1 uses marathon and lightweight/SP but other than that i thought it was a great day.
Posted on Sunday, 14th February 2010
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Sab

Rule set is fine but sab is a no go.
Posted on Sunday, 14th February 2010
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Apart from SnD it was great
Posted on Sunday, 14th February 2010
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SnD is fantastic.....dead silence actoually allows me to outsmart people rather then relying on sound.

comp was fantastic...cant wait to actually get a solid 4 boys playin.

ACL > CGi
Posted on Sunday, 14th February 2010
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Like scotsman said it all relies on who's got the best spawn for sabo

If we played the cod4 ruleset of sabotage which is first to win 2-0 it goes all day and if its first to one whoever has best spawn wins unless there terrible

Stuns wernt as OP as everyone feared they mearly slowed down the flag runners/leightweight runners and the only problem i saw was the double stun semtex combination but i spose if your getting caught up at one spot for a large amount of time you deserve to die anyway

Domination was played throughout cod4 and i think it should be let go for MW2 as demo and flag are awesome gametypes which are new and a lot of fun. Also the spawns are ******ed and i found alot of people just hid until they hear "losing B" pop up double stun semtex and kill the flag.

We play Flag and demo theres your fast paced gametypes then you throw in SnD for your
slow gametype then you have a good mix.

In future i think for finals that you should just do 2demo's 2flags and 1 massive 8round SnD switch @ every 4 so its still possible to shoutcast without the massive confusion of who's attacking and who's defending

Well run comp saint and woodzy ily<3

+gamestop has taken out karachi demo + flag from the rotation completely so yeh might wanna rule it out.
Even though it is good for 24rounds no perks for ACL killgametypes, its poison = [

Edited once, 14/2/10 - 6:23pm.
Posted on Sunday, 14th February 2010
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Really enjoyed this comp so far.

It has proved that SnD isn't the only game type that can be competetive, I really like Demo, CTF and the SnD mix.

Well done Saint and Woodzy.
Posted on Sunday, 14th February 2010
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Should play another one but have it so no ladder matches can be scheduled for that day so some teams can commit a bit more. Its an awesome format and the rules might just need a little tweaking.
Posted on Sunday, 14th February 2010
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How bout this than, the day the roster locks for snd (2 weeks today) we have a 1 day thing again But with cg rules (slight changes)

I.e 1st round demo ctf snd demo snd

2nd round demo ctf snd ctf snd

Etc etc than the map changes myself and said went with for these 3 gametypes.

Domo and sab are ordinary and need to get cut due to poor spawns and pro teams just trapping people.

Don't forget aswell boys vanzr (acl admin) wants each 5 round slot to go for 1 hour to 1 hr 15min so u can't really have longer snd, hence why u can just play it twice with domo and sab being cut.

What use think?
Posted on Sunday, 14th February 2010
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Aftermath of the ACL Test Comp. Have your say!!