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New Client (R3) Coming NOW (before 10am GMT) and Changelog

Started by antipodean on 10:45pm 18/2/10. 2,058 views and 69 posts, 0 users reading, last post by Twisted.

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OP
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From Bazajaytee
Associate Producer
Battlefield 1942, Battlefield Vietnam, Battlefield 2, Battlefield 2142, Battlefield 2: Modern Combat

So QA found out a debug setting we used for logging errors was causing the CTD's after DICE left last night. As such the patch is good to be released and is going live within the hour.
Steam users will have to wait until this evening to update as we need Valve to wake up to make it live their end. If you want to run the latest version you can uninstall the Steam version and grab the client from any host here: Battlefield Blog and use the same login details as before.

You can update automatically when loading BFBC2 or you can manually run the updater from your install directory (run as Administrator if you experience update issues or errors)

As promised here is the Changelog for R3 as provided by Kalms.

Quote:
This update is about performance and stability again. We are not doing any changes to the game's datafiles.

* Reduced input "lag"
On machines where the CPU would out-run the GPU, sometimes the GPU would queue up several frames' worth of rendering commands.
This could lead to the game having a high framerate, but input still feeling very sluggish.

Now there's a limiter on how many frames the CPU is allowed to be "ahead" of the GPU.
Control this setting via Settings.ini. Default setting: RenderAheadLimit=2

* Performance optimizations with biggest improvements on dual-core machines
* Fixed black "masks"
o The soot on buildings with holes in them had a bugged renderpath. We switched that over to a more well-tested renderpath.
* Improved hit-detection
o We've gone through the hit detection logic, and client+server will now give more consistent results.
* Fix for some "rubberbanding" issues
o C4 should stay attached to vehicles and not rubberband around
* Reduced spikes/dips in framerate
* Various fixes for alt+tab related CTD on Dx9
* More fixes for random CTD on Dx9
* Fix for crash when you're in a vehicle that gets destroyed

There was a race condition in the code;
System 1 thought "oh hey, you're leaving vehicle X"
System 2 thought "the vehicle got destroyed, let's remove it"

If system 2 ran before system 1, chaos would ensue.
This was actually fixed in the retail version since a month, but it was only when we got detailed crash reports from the community that we understood *why* the Beta was crashing.

Likely bugs in this build
I wouldn't be surprised if it (still) has trouble remembering your settings between rounds. It would be nice to have that fixed too, but it's better to get a patch out now, and look at the settings issues afterward.

-Mikael Kalms
Posted on Thursday, 18th February 2010
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Will try tomorrow. Hopefully the hit detection has improved.
Posted on Thursday, 18th February 2010
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Game Administrator
people with quad cores getting drops in fps

and

"There are more performance updates in the main game branch, it is unlikely more will be added to the Beta as there is only a week left of Beta which we are trying to fit stability fixes into. There maybe performance updates released but that is down to the programmers and DD to decide."
Posted on Thursday, 18th February 2010
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New patch is ******* awesome. Aiming is soooo smooth now, and it wasn't my fps before.
Posted on Thursday, 18th February 2010
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Havent seen the updater run? Is it out?
Posted on Friday, 19th February 2010
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Yep it's out, and it's sweet
Posted on Friday, 19th February 2010
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I know a lot of people who would give BC2 a second chance after this Tweaking Patch.

Will give it a go now, whats 'rubberbanding' issues? Is that when objects look stretched?
Posted on Friday, 19th February 2010
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Quote from Nutoi on the 19th of February 2010:
Will give it a go now, whats 'rubberbanding' issues? Is that when objects look stretched?
when an object is moving in one direction then teleports backwards to where it was a second ago
Posted on Friday, 19th February 2010
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Quote from SadAct on the 18th of February 2010:
New patch is ******* awesome. Aiming is soooo smooth now, and it wasn't my fps before.

I concur - its f_ucking sweet! its a major improvement.
Posted on Friday, 19th February 2010
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Quote from firewizard on the 18th of February 2010:
people with quad cores getting drops in fps

this
Posted on Friday, 19th February 2010
The neg - Config tweak the game to the point you have as much advantage as a hacker.
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Avg FPS increased for me with a quad.
Posted on Friday, 19th February 2010
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have not tried it yet

I have a quad and it was good before.....also had sweet load times even though I have a 8800GT
Posted on Friday, 19th February 2010
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Quote from SadAct on the 19th of February 2010:
Avg FPS increased for me with a quad.

i think its unrelated to i7s and more related to the Q**** series
Posted on Friday, 19th February 2010
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I have a Q6600. Have not tried it yet.
Posted on Friday, 19th February 2010
 
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New Client (R3) Coming NOW (before 10am GMT) and Changelog