There has been a lot of discussion on the forums as to why things have been banned / removed and why the server should / shouldn’t be hardcore. Hopefully this explains it all.
PROmod was chosen for a few reasons...
1. It is a good in-between normal and hardcore modes due to stopping power coupled with reduced player health.
2. The every one using the same perks and with the removal of spray weapons such as P90s, SAWs, RPDs and M60s the games will be about who are the better shots and more accurate rather than who can spray the most bullets in a players general direction.
3. No UAVs, Air Strike or Choppers = More fun for everyone. No one likes being spammed from the air.
4. PROmod is the most widely used competition mod out there. It was used at the WCG nationals as well as WGT, plus many more. Think of it as practise for the big leagues.
Answers to frequently asked questions...
1. Why can’t you shoot through walls?
a. You can shoot through walls in PROmod, it doesn’t tag (Acknowledge the hit with a cross around the crosshair) the hit if your shooting through a wall.
2. Why are we not using Hardcore mode?
a. PROmod makes the matches more about who is more consistently accurate rather that the fastest hip shot or spray.
3. Why are the matches only 24 rounds long rather than 32 live last season?
a. Due to the quantity of matches versus the number of servers we have to run them and the fact that matches seem to start over 30mins after they are supposed to we have reduced the amount of rounds so that the games don’t take as long and the admin staff aren’t up past midnight finishing games ect.
Please find below a list of the PROmod changes from the base game and PAM4.
Allowed Weapons & Classes
Assault – M16, AK47, M4, G3, G36C, M14 & MP44 Allowed
Spec Ops – MP5, AK74u & UZI Allowed
Sniper – M40A3 & R700 Allowed
Demolitions – Winchester 1200 & Benelli M4 Allowed
Locked Perks – Everyone Has & Can’t Be Changed
Bandolier
Stopping Power
Grenades
1x Frag
1x Flash or 1x Smoke
Weapon Attachments
Iron Sights
Silencers
Class Restrictions
1x Sniper per team
3x Spec Ops per team
1x Demolitions per team
Sounds and music
All maps have ambient noise removed
Leader dialog has been removed from the game
Music has been removed from the game
A neutral commentator has been added
Gameplay and Balancing
The SMG class has been reduced in power
The snipers hitboxes will now tag less
The AWP fix has been implemented
The nosway fix has been implemented
Registration has been optimised for all classes
Flash bangs now are more direction dependant
The bomb can now be dropped in SD
Knife automelee and lunge has been removed
The shotgun grip was removed
Muzzle flash has been removed
Menu Optimisation
The new promod controls have been distributed throughout the control, options and quick commands menus
Weapons can now be ‘fast selected’ using the keyboard
The Desert Eagle is now the default pistol for all classes
The AK74u is now the default SMG
The AK47 is now the default Assault Rifle
Non-used features have been removed from the weapons menu
You no longer have to flick into spectate to unlock classes
Visuals and FPS
Guns now have camouflage available
Camouflage can be removed using the new menus
All maps have ambient particles and smoke removed
Fog has been further reduced throughout the game
The games desaturation has been removed, resulting in more colour
Walls now contain less detail, improving fps and visibility
The game no longer greyscreens inbetween rounds
Player ‘bob’ has been removed when sprinting, e.g
Weapon flash/smoke has been removed
Dynamic lighting has been disabled
Shadows have been disabled
Shoutcasting
A new map overhead view is available
(Action replays may be available)
Scores are now given while shoutcasting
Points awarded for events have been made more appropriate
Bug Fixes and Anti Cheating
Timeouts will no longer break the defuse mechanism
You can no longer view the whole map when connecting late
The chances of IWD mismatch have been reduced
The compass cheat is now always detected
You can no longer free spectate without joining a team or going into shoutcast mode
The server will now warn of ‘devmap’
The ready up status indicator now correctly shows half time, overtime
Servers will now detect illegal server-side cvars, and warn.
The 7 second defuse bug has been fixed
The 4 second plant bug has been fixed
Additional Improvements
You can now kill during the ready up period
You now receive accuracy data on request or at the end of the game
The MR system will now accept any number
Grenades are now unlimited during devmap
The plant/defuse bar has been made more accurate
Attack and Defence have replaced Opfor, Spetsnaz, etc
The demo name placing has been fixed
Numerical ammo information has been implemented
Edited 3 times, last edited 18/10/08 - 12:56am.
Posted on Saturday, 18th October 2008