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CoD5 Map Overview

Started by DAVJR on 2:18pm 10/11/08. 3,060 views and 38 posts, 0 users reading, last post by Boon.

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mp_airfield:
- What do you get if you crossed mp_bog with mp_ambush? You get this map.

mp_asylum:
- Just like mp_vacant.
- You can get to a bombsite within about 10 seconds on attack.
- Really small.

mp_cliffside:
- 1 bombsite only has 2 doorway entrances, which are about 5 meters away from each other.
- Deffinately a sniper dominant map.
- Just another mp_creek, but except for rocks to hide behind, you have random chinese stuff everywhere that will give you no cover.

mp_courtyard:
- Kind of like mp_burgundy.
- Will have to cross a sniper line just to get to the B bombsite.
- Really small map, could probably sprint from 1 side of the map to the other within about 30 seconds or less.
- You will be glad nades dont go 10 miles in this game, seeing as there are pretty much no roofs in this map.

mp_dome:
- Can get to A bombsite within 5 seconds.
- About the same size as mp_killhouse.

mp_downfall:
- Way too big.
- To get to the bombsite you have to cross this massive road, just begging to get smashed on.
- Tanks (although they will be able to be taken out, although wont matter considering it wont be a competitive map)

mp_hanger:
- Could actually be good.
- Spawns and Bombsite are in good locations.
- Decent map size.
- Can definitely see this map being competitive.

mp_outskirts:
- Big map, but you only use half of it.
- Could be competitive (after tanks are out)
- Another mp_breakout.
- Good cover from snipers, although good sniper spots also (just like mp_breakout)

mp_seelow:
- Big map but again they have made it so you only have to use half the map.
- Wont be competitive as you have to cross like 2-3 long open areas to get to B bombsite (eg ones a road and ones a creek)
- A bombsite would also be very hard to take without losing 2-3 people.

mp_upheavel:
- Could be a decent competitive map.
- Bombsites are in OK positions, but could of been better.
- If not careful on attack and get out of mid quickly, you could be smashed by a sniper.
- Good size.
- Kind of like mp_trainstation.

Im sure other people will have different views on the maps, but i looked at them purely from a competitive perspective. Also didnt add the 3 maps from demo, as i couldnt be bothered.

Edited once, 10/11/08 - 2:22pm.
Posted on Monday, 10th November 2008
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not looking good
Posted on Monday, 10th November 2008
Nothing but game~
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interwesting.

Seems limited from your pov... better get porting i guess
Posted on Monday, 10th November 2008
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Thanks.

Big maps seem to be the only playable ones, just think Brecourt was very playable.

Smoke strats ftw
Posted on Monday, 10th November 2008
Post by: eclipz Buried by: DAVJR +
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Thanks for the intel davjr, maps werent as good as what I was wishing for
Posted on Monday, 10th November 2008
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its ok but cause cod4 maps can be ported and maps like crossfire should be extremely intresting with less nade radius and bolts
Posted on Monday, 10th November 2008
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jor, do they seem better competitive wise in comparison to cod 4 maps?
Posted on Monday, 10th November 2008
~ redux ~ undefeated wolf2 champions
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cmon brecourt, carentan and dawnville ports (the cod1 versions)
Posted on Monday, 10th November 2008
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ima reserve my judgement a few days...
Posted on Monday, 10th November 2008
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If sprint gets removed as well as nade cooking in final ruleset, could easily bring back some CoD1/2 maps.
Posted on Monday, 10th November 2008
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yea like the awesomely ported map... mp_pk_harbor lol
Posted on Monday, 10th November 2008
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Quote from Buczy:
cmon brecourt, carentan and dawnville ports (the cod1 versions)
I prefer cod2 dawnville. But i'll get a face full of stfu for saying this. Especially from AdamB hahaha.
And Toujane. I fking love that map. Prob be shit with wallbangs though.
Posted on Monday, 10th November 2008
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hhmmm that shhtuff looshkss good
Posted on Monday, 10th November 2008
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Quote from blinks:
jor, do they seem better competitive wise in comparison to cod 4 maps?
Mmm, some maps do, but alot are pretty bad.
Posted on Monday, 10th November 2008
 
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CoD5 Map Overview