Forget your 10th prestiege gold star. Forget your 10-1 k/d ratio. Pub trying fool. Get some real competition through Cybergamer's very own match making system. PUG. Pick Up Games allow you to play against other cybergamer community members using a competitive ruleset.
The power plug symbol beside a players name indicates they have an adequate connection to host a match. Only players with approved host status can start PUG matches. To gain approved host status you must successfully complete the upload test.
Approved Host Test
Using the drop down menus the host can select the settings for the upcoming PUG. The host can also kick idle players from the match.
Once the PUG is full each players needs to ready up within 90 seconds.
Once all players are ready the PUG bot sets up the teams and the match is ready to begin.
After this stage its time to switch over to your Xbox and get the game started. The host should setup a private lobby and invite all players.
The host's gamertag is clearly stated in the PUG system. Each players gamertag is also shown below their username.
Once all players are in the lobby the match can start.
Once the game has been completed it is the host's responsibility to end the game on the Cybergamer PUG System.
Temporary Bans:
To keep the PUG System running smoothly there are a number guidelines that should be followed. Breaking these guidelines will result in a player being temporarily banned from the PUG System.
1. When joining a PUG you are excepted to be available to complete at least one map. This should be roughly 30 minutes. Quiting a PUG match before the first map has been completed will result in a temporary ban.
2. Using restricted perks or weapons when playing with the suggested rulesets.
3. Starting a PUG match on XBL before properly starting the PUG match via the Cybergamer website. Only one PUG is join able at any one time. If you do not start your PUG other will not be able to start new PUG's.
4. Being abusive to other players in game or in the PUG lobby.
Suggested Rulesets:
The following rule sets are suggested for PUG matches.
Call of Duty 4:
Round length: 2.5 minutes
Bomb timer: 45 seconds
Plant time: 7.5 seconds
Defuse time: 7.5 seconds
Multi bomb: Disabled
Score limit: 8 Rounds
Round switch: Every 4 Rounds
Team Options:
Spectator Mode: Team Only
Wave spawn delay: None
Force re-spawn: Enabled
Radar always: No
Friendly Fire: Enabled
Player Options:
Number of lives: 1 life
Re-spawn delay: None
Max Health: Half
Health Regeneration: Slow
Allow Kill-cam: Disabled
Allow Sprint: Enabled
Game play Options:
Head shots only: Disabled
Allow perks: Disabled
Allow air support: Disabled
Old school mode: Disabled
Hardcore mode: Enabled
Kit restrictions:
Assault Rifles: All
Sub Machine Guns: MP5, Skorpion and Mini-Uzi only.
Light Machine Guns: None
Shotguns: W1200 only
Sniper Rifles: M40A3 and R700 only
Attachments: Grenade launchers are disabled
All Players must choose the following perks:
Enforced Perks:
* Perk 1 – Bandolier / Claymores
* Perk 2 – Disabled
* Perk 3 – Disabled
Join-in-progress: Disabled
Call of Duty 5:
Search and Destroy:
Round Length: 2.5 Minutes.
Bomb Timer: 45 Seconds.
Plant Time: 7.5 Seconds.
Defuse Time: 7.5 Seconds.
Multi Bomb: Disabled.
Score Limit: 8 Points.
Round Switch: Every 4 Rounds.
Team Options:
Spectating: Team Only.
Wave Spawn Delay: None.
Force Respawn: Enabled.
Radar Always On: No.
Friendly Fire: Enabled.
Player Options:
Number of Lives: 1 Life.
Respawn Delay: None.
Max Health: Half Health.
Health Regeneration: Slow.
Allow KillCam: Disabled.
Allow Sprint: Enabled.
Gameplay Options:
Headshots Only: Disabled.
Allow Perks: Disabled.
Allow Kill Streaks: Disabled.
Hardcore Mode: Enabled.
Vehicles: Disabled.
Perks are disabled but gun attachments are still active.
Banned:
- Rifle Grenade.
- Box Magazine.
- Dual Magazine.
- Bipod.
Weapons Banned:
-PPSH-41
-Browning M1919
-MG42
Join in progress: Disabled
Posted on Tuesday, 17th February 2009