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CGBF3 Social 10v10 : LOCKED

Rules for PC: Battlefield 10v10 please read them carefully and remember to re-check them regularly.

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Rules
Matchplay Rules

1.1 The format for this ladder is 10v10

1.2 Teams must be in the server ready to start within 10 minutes of the designated match time, teams not ready to start within that time may be forfeited.

1.3 - Matches will be played over two rounds with the winner being determined by the team who has the most tickets accumulated from the two rounds.

1.4- A team must have at least 10 members in the team to compete in the league, you can however play out matches with less if you are short. Teams joining more than 10 players at any stage of live gameplay will forfeit that game, players reconnecting due to loss of connection or crashes are to immediately switch to the correct side.

1.5- The server will come up 10 minutes before the Allocated Match time. Teams should try to have all players in the server and ready to go by the designated Match time. If a team has a problem getting 8 players into the server by the Match start time, they have a maximum of 10 minutes after the designated Match time to get their players in the server. If a team does not have 9 players in the server by 10 minutes past the designated match time they either start with the players they have or they forfeit the match.

1.6 - Ingame abuse will not be tolerated, any team communications must be either friendly discussion or coordination between teams. At the request of either teams by stating "no more global" both teams are to cease talking unless you are a captain of the team, any team breaking this rule will have the result of 1 round forfeited.

1.7- Friendly Fire will be turned on for matches, Kill cam will not be enabled but external vehicle view will be on.

1.8 - Teams are required to return to the CyberGamer website to enter their scores after the match.

1.9 - Cybergamer may appoint a match referee to any match, they will spawn in and monitor the server. Referee's will try to find an area where they can view the game in a discrete place, do not shoot the referee during game.

1.10 - Teams must offer at least 1 Non B2K (Back to Karkand) DLC Map. So that is one map that is NOT Strike at Karkand, Gulf of Oman or Sharqui Peninsula

2.0 Weapon Restrictions

2.1 All kits must be used with stock weapons, with NO attachments.
-Kit Loadouts:
Assault: M16 / AK74 + M9/MP443 + Med kit + defib + M320 SMOKE
Engie: M4 / AK74su + M9/MP443 + (SMAW/RPG or SA18/Stinger) + (Repair Tool or Mines)
Support: M27/ RPK + M9/MP443 + ammo + C4
Sniper: Mk11 / SVD + M9/MP443
NOTE: Since the recent patch guns don't change to faction default so teams are allowed to use any combination of Default stock weapons.
Further Clarification:
www.cybergamer.com.au/forums/thread/333156/BF3-CGo-Ladder-Weapon-Restrictions-clarification/

2.2 All kits must use the default pistol with no tactical lights or suppressors.

2.3 Engineer kit is permitted to use the stinger alongside the SMAW and RPG.

2.4 Allowed items are medkits,ammo kits, defibrilator, repair tool, c4, and mines.

2.5 All Squad specialisations are allowed.

2.6 Banned Vehicle Abilities:
Tank Commander (Third seat - getting in accidentally is ok, but don't paint targets)
Thermal Optics (All vehicles)
Laser Designator (All vehicles).

2.7 If restricted weapons are being used you must screenshot it and also tell the other team that they are using restricted weapons. If they continue to use restricted weapons (for a second time) the team using restricted weapons will forfeit the match. If the initial use of disallowed weapons has a big impact on the game then this rule may be overturned.

3.0 Dispute process

3.1 Disputes for banned weapon use must be submitted with a screenshot, the player must also be able to produce on request a zip file including the original date stamped file for verification. Screenshots must be provided for every round an infringement occurred.

3.2 Disputes based on teams not having the minimum required players must be submitted with a windowed mode screenshot showing your windows system time and the player list ingame. The time shown must be Canberra, Melbourne, Sydney time.

3.3 Teams submittING pointless or groundless disputes may be made vulnerable for 7 days as penalty. Show good sportsmanship and dispute only with good reason.

3.4 Teams must warn and/or notify the infringing team of their intent to dispute the game within a reasonable time-frame of 15 minutes of the infringement

4.0 - Code of Conduct

4.1 - All players are required to act as competitors in the league, this means you are to communicate with fellow team captains with courtesy and respect, reports and evidence of abuse going on between teams when trying to organise matches will be dealt with to the detriment of the offender.

4.2 - Ingame abuse will not be tolerated, offenders will be match banned for a period to be determined by an admin at his own discretion. If there are multiple members from a team participating this may result in the match being overturned and possible future match forfeits for offending teams.

4.3 - Players are expected to use ingame names closely matching or clearly translating to their CyberGamer user account, players at any stage can change their username to match their playing account to ensure compliance with the rules. Names or clan tags of an offensive nature will not be allowed to compete in the tournament.

4.4 - Teams are welcome to dispute matches but any flaming in the match details page in the teamchat will come with harsh penalties, these offenses are also covered in 4.1 and violations will be handled on a case by case basis.

4.5 - CyberGamer admins are tournament officials, their instructions are to be complied with immediately, if you fail to comply with instructions or abuse admins ingame or within the system you may have your playing status revoked and your account banned for a period at the admins discretion. Our staff are volunteers who spend their time making these leagues/tournaments run for you, respecting that commitment is MANDATORY not optional.

4.5.1 - Any misinformation or untruths intentionally provided to admins is a bannable offence

5.0 Conquest Ladder Map List and Settings

Grand Bazaar - MP_001 Conquest Large
Teheran Highway - MP_003 Conquest small
Caspian Border - MP_007 Conquest Small
Seine Crossing - MP_011 Conquest Small
Damavand Peak - MP_013 Conquest Small
Noshahar Canals - MP_017 Conquest Small
Strike at Karkand - XP1_001 Assault #2
Gulf of Oman - XP1_002 Assault #2
Sharqui Peninsula - XP1_003 Assault #2

-All non B2K (Back to Karkand) maps are the "Conquest Small 32p" version on 100% ticket ratio besides Grand Bazaar which is "Conquest Large 64p" and is to be played at 63% ticket ratio.
-All B2K maps are to be played on the smallest gametype, Assault #2 which all consist of 3 flags. A 100% ticket ratio is to be used.

6.0 Server Settings

#Commands for Unranked Servers
vars.ranked false
vars.unlockMode all
vars.unlockMode "all"
vars.allUnlocksUnlocked true
punkBuster.activate

#Change these values
admin.password "youradminpasswordhere"
vars.gamePassword "yourserverpasswordhere"
vars.serverName "yourservernamehere"

#Standard Commands
punkBuster.activate
vars.bannerUrl ""
vars.serverDescription ""
vars.noInteractivityTimeoutTime 2500
vars.idleTimeout "2500"
vars.teamKillCountForKick 100
vars.teamKillValueForKick 200
vars.teamKillValueIncrease 1
vars.teamKillValueDecreasePerSecond 0
vars.miniMap true
vars.miniMapSpotting true
vars.3pCam true
vars.vehicleSpawnAllowed true
vars.nameTag true
vars.regenerateHealth true
vars.onlySquadLeaderSpawn false
vars.hud true

#ModifiedOptions
vars.killCam false
vars.3dSpotting false
vars.roundRestartPlayerCount 1
vars.roundStartPlayerCount 1
vars.autoBalance false
vars.friendlyFire true

#Variables
vars.playerManDownTime 100
vars.playerRespawnTime 100
vars.vehicleSpawnDelay 100
vars.bulletDamage 100
vars.soldierHealth 100
#TicketRatio(Change to 63 for 64p Bazzar)
vars.gameModeCounter 100


7.0 Finals

7.1 Format:
Single Elimination BO3
Repair tool battle for map choice (winner gets to choose who picks map)
Team that does not pick map must choose starting side
A Cybergamer server must be used unless another is agreed upon by both teams
A third map cannot be a repeat of any map already played in that particular final
Each team must veto a map each after map 2 has been played until a final map is remaining