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CGBF3 Open 4v4 : LIVE

Rules for PC: Battlefield 3 4v4 please read them carefully and remember to re-check them regularly.

Ladder proudly brought to you by:
Ladder Information
Match Date Defender Attacker Map Action
10:00pm 26/5/12 Xtreme Sim Gear Team noChance Damavand Pea... View
7:30pm 27/5/12 AVANT.Tt: Team 1 Team unKnown Damavand Pea... View
8:00pm 27/5/12 FAP Australian Special... Grand Bazaar... View
8:30pm 27/5/12 Overwhelming Threat The Army of One Damavand Pea... View
8:30pm 27/5/12 3xA Gaming Wargrounds Operation Fi... View
8:30pm 27/5/12 mOoshou [ADF] Clan: Superm... Operation Me... View
9:00pm 27/5/12 BhR inVision Gaming Noshahar Can... View
9:30pm 27/5/12 Roll The Dice Brothers Of Warfar... Damavand Pea... View
More
Rules
General Gameplay

1.1 Teams must be in the server ready to start within 10 minutes of the designated match time, teams not ready to start within that time may be forfeited.

1.2 Rounds are played until either the attacking team has destroyed both MCOM stations or the defending team has taken 20 tickets off the attackers.

1.3 Matches will consist of two teams playing 1 map for 3 sets. Each team will play as the attacker and defender in a set (2 rounds). If after the second set, it is not possible for the losing team to win by playing a third set (e.g. current score is 4-0, 4-1 or 3-0) then the third set does not have to be played. If the scores are tied after 3 sets, teams need to keep playing additional sets until there is a set where the score is not even.

1.4 Matches will be scored based on total points, NOT rounds won.

Scoring will be done as follows:

Blowing 0 MComm stations = 0 points
Blowing 1 MComm station = 1 point
Blowing 2 MComm stations = 2 points

Both teams need to screenshot the end of round scoreboard in case there are any score disputes. The screenshot should capture the section where it says "MCOMS Remaining". Remember points are given for number of MCOMS destroyed so if it says 2 MCOMS remaining that means 0 points are given to the attacking team, if it says 1 MCOM remaining then 1 point is given etc.

1.5 The team defending the challenge can pick which side to start on (either attacking or defending)

1.6 You have 10 minutes after the listed start time of your match to ready up and go live, failure to be ready will result in a match forfeit to your team. If teams remain in spawn area of a map for any longer than 15 minutes that team will be forfeited.

1.7 You must have at least 3 players on your team in the server to start a match.

1.8 If you get disconnected during the match you can rejoin the server but you must
IMMEDIATELY switch to your team and not spawn in or idle on the other team.

1.9 Teams must offer at least 1 Non B2K (Back to Karkand) DLC Map. So that is one map that is NOT Strike at Karkand, Gulf of Oman or Sharqui Peninsula


2.0 Weapon Restrictions / Vehicle Restrictions

2.1 The following Weapon attachments/Accessories/Unlocks are not allowed
- Flashlights
- IRNV
- M320 (Grenade Launcher Version)
- C4 Explosives
- Mines
- RPG/SMAW
- Claymores
- Frag Rounds
- TUG (Recon sensoring unit)
- MAV (Recon Drone)
- SOFLAM
- M320 Buck
- M26 MASS
- M26 DART
- M26 FRAG
- M26 SLUG

2.2 If restricted weapons are being used you must screenshot it and also tell the other team that they are using restricted weapons. If they continue to use restricted weapons (for a second time) the team using restricted weapons will forfeit the match.

2.3 The abuse of destroying walls with medpacs is a bannable offence and if significant evidence is provided that it gave the team a map advantage rather than an accident then the admin team will review the situation.


3.0 Dispute process

3.1 Disputes for banned weapon use must be submitted with a screenshot, the player must also be able to produce on request a zip file including the original date stamped file for verification.

3.2 Disputes based on teams not having the minimum required players must be submitted with a windowed mode screenshot showing your windows system time and the player list ingame. The time shown must be Canberra, Melbourne, Sydney time.

3.3 Teams submitting pointless or groundless disputes may be made vulnerable for 7 days as penalty. Show good sportsmanship and dispute only with good reason.

3.4 Teams must warn and/or notify the infringing team of their intent to dispute the game within a reasonable time-frame of 15 minutes of the infringement. This rule may be void by an admin for specific scenarios.

3.1 Cheating
Cheating is not permitted on the CyberGamer system, any offenders will face a lifetime
ban from the website and lose eligibility to play permanently. These cheating offenses
include:

- Punkbuster bans

- Use of macros or scripting to perform more than one command with only one keystroke

3.2 Glicthing/Smurfing

- Use of map glitches to gain access to areas of the map that are not there by design but by flaw.

- Only things that are freely available to all players are allowed to be used in matches. No kits, skin or guns that do not come with standard game can be used.

- Using people who are ineligable to play (unless an agreement it made with opposing team) or who are not enrolled in the team.

Glitching/Smurfing rules being broken will result in a forfeit loss and 5 spot drop on the ladder.

4.0 Code of Conduct

4.1 - All players are required to act as competitors in the league, this means you are to communicate with fellow team captains with courtesy and respect, reports and evidence of abuse going on between teams when trying to organise matches will be dealt with to the detriment of the offender.

4.2 - Ingame abuse will not be tolerated, offenders will be match banned for a period to be determined by an admin at his own discretion. If there are multiple members from a team participating this may result in the match being overturned and possible future match forfeits for offending teams.

4.3 - Players are expected to use ingame names closely matching or clearly translating to their CyberGamer user account, players at any stage can change their username to match their playing account to ensure compliance with the rules. Names or clan tags of an offensive nature will not be allowed to compete in the tournament.

4.4 - Teams are welcome to dispute matches but any flaming in the match details page in the teamchat will come with harsh penalties, these offenses are also covered in 4.1 and violations will be handled on a case by case basis.

4.5 - CyberGamer admins are tournament officials, their instructions are to be complied with immediately, if you fail to comply with instructions or abuse admins ingame or within the system you may have your playing status revoked and your account banned for a period at the admins discretion. Our staff are volunteers who spend their time making these leagues/tournaments run for you, respecting that commitment is MANDATORY not optional.

4.5.1 - Any misinformation or untruths intentionally provided to admins is a bannable offence

5.0 Squad Rush Ladder Map List and Settings

Grand Bazaar - MP_001 Squad Rush
Teheran Highway - MP_003 Squad Rush
Caspian Border - MP_007 Squad Rush
Seine Crossing - MP_011 Squad Rush
Damavand Peak - MP_013 Squad Rush
Noshahar Canals - MP_017 Squad Rush
Strike at Karkand - XP1_001 Squad Rush
Gulf of Oman - XP1_002 Squad Rush
Sharqui Peninsula - XP1_003 Squad Rush
Operation Firestorm - MP_012 Squad Rush
Kharg Island - MP_018 Squad Rush
Operation Metro - MP_Subway Squad Rush
Wake Island - XP1_004 Squad Rush

-All non B2K (Back to Karkand) maps are the "Squad Rush" version on 100% ticket ratio.
-Ensure teams offer at-least 1 NON B2K map (refer to rule 1.9)

6.0 Server Settings

#Commands for Unranked Servers
vars.ranked false
vars.unlockMode all
vars.unlockMode "all"
vars.allUnlocksUnlocked true
punkBuster.activate

#Change these values
admin.password "youradminpasswordhere"
vars.gamePassword "yourserverpasswordhere"
vars.serverName "yourservernamehere"

#Standard Commands
punkBuster.activate
vars.bannerUrl ""
vars.serverDescription ""
vars.noInteractivityTimeoutTime 2500
vars.idleTimeout "2500"
vars.teamKillCountForKick 100
vars.teamKillValueForKick 200
vars.teamKillValueIncrease 1
vars.teamKillValueDecreasePerSecond 0
vars.miniMap true
vars.miniMapSpotting true
vars.3pCam true
vars.vehicleSpawnAllowed true
vars.nameTag true
vars.regenerateHealth true
vars.onlySquadLeaderSpawn false
vars.hud true

#ModifiedOptions
vars.killCam false
vars.3dSpotting false
vars.roundRestartPlayerCount 1
vars.roundStartPlayerCount 1
vars.autoBalance false
vars.friendlyFire true

#Variables
vars.playerManDownTime 100
vars.playerRespawnTime 100
vars.vehicleSpawnDelay 100
vars.bulletDamage 100
vars.soldierHealth 100
vars.gameModeCounter 100


Full Server configurations which can be used for your personal practice servers can be found here, ensure that the map is on the squad rush game mode