AntiCheat Information
All GUIDs banned on
http://www.punksbusted.com are banned from playing on CyberGamer. Additionally all in-house bans for users on this page
http://www.cybergamer.com.au/anticheat/ are banned.
Rules
* Matches are 5v5.
* All players must demo their match, you do this by bringing down the console (~ key) and typing /record.
* If asked to provide your demo after the match by a Ladder Administrator and you do not have one, you face a 1 match ban and the possibility your team will forfeit the match, depending on the circumstances.
* All players are urged to use their CyberGamer account name or a name similar to, however misleading/different names used by opponents (unless in direct conflict with another player's name) is not justification for a match dispute. If uncertain of a player's identity, ask for their CyberGamer name OR open console (~ key), type /pb_plist, record PunkBuster GUID of player in question and compare with the CyberGamer GUID database
(http://www.cybergamer.com.au/cod4/guid). Playing a player that is not on your roster will result in a forfeiture of the match. Teams are strongly urged to keep their rosters up to date...
*If a player is going to be playing from a different physical location (Different IP Address), this player will need to have strict permission from a Ladder Administrator to do so. Otherwise the team will receive an instant automatic forfeit from their match and the player(s) will be banned for smurfing.
* Both teams have FIFTEEN minutes from the match start time to have a minimum of FOUR of their own players in the server. However, teams are welcome to leave once one side has won the match (once they reach 13 rounds), if they choose to do so, the team that leaves first will forfeit all of the remaining rounds. Teams are encouraged to play out matches. Teams are allowed to substitute players through the match, provided they quickly join their team. If a team drops to 3 players during the match, they have a maximum of 5 minutes to get a 4th player back in or they will forfeit all of the remaining rounds of the match. If a side has less then 4 players at the 15 minute mark then the match should not go ahead, the team with less then 4 players forfeits, however if both sides agree to play the match with less than the minimum required players then the match result will stand.
If you start the match, the result will stand, you cannot try to forfeit a team afterward...
* During halftime (including halftime during overtime) teams have a maximum of 5 minutes to ready up. This also applies to the starting time of each overtime.
* Unsportsmanlike behavior will be punished at the discretion of the ladder administrator.
* If at any time a player drops out and your team has 3 or less players, you have 5 minutes to get a minimum of 4 players back in the server, otherwise your team forfeits.
* The PPSH is disabled; there is a limit of 1 sniper and 1 shotgun. The shot gunner receives a smoke grenade, regen is enabled.
* Doing a "trick jump" that can only be done with 333 fps is not allowed, and results in the forfeit of the round in question.
* Vert glitching is not allowed, doing so results in the forfeit of the round in question. Vert glitching is where a player prones, then crouches for a split second and shoots, then prones again. When doing this you can hardly be seen. If you believe the other team vert glitched, bring it up after the match.
* Matches are two 12 round halves, in the event of a draw overtime consists of two 3 round halves until a winner is found, as such no match can end up being a draw.
* There are no referees in CyberGamer matches, the only spectators that are allowed in matches are Gamestah Shoutcasters, who have the right to shoutcast any match they choose.
* CyberGamer invite Finals will include the top 4 teams. CyberGamer open will likely be the top 6 or top 8 teams.
* A Players added to your team roster are only allowed to play in the current match if it has not been accepted yet, provided the player has not played in another CyberGamer match for another team in the current week (a week starts on a Sunday). So you can only play for one team between any Sunday->Saturday. Meaning if you play for one team on Sunday, and another on Thursday, you are breaking the rules.
Files and Settings
* The Red Dot Remover is required in all league matches or PB will kick you. Internet Explorer may rename this to a .zip file, you must rename it back to 'zzz_reddotremover.iwd'
You must put this file in your "call of duty 2/main" folder. You may simply enable auto-downloading before your match and the file will be downloaded.
*
* com_maxfps must be set between 60 and 250 or PB will kick you. You can change this by bringing down the console (~ key). And typing "/com_maxfps 250" Any player caught trying to use 251 fps or glitching this rule may result in a ban or loss of match.
* In game shadows must be disabled or PB will kick you, they are disabled by default when using directx 7. The command is "/sc_enable 0".
Anti Cheat
* The CyberGamer Anti-Cheat Team is called upon to decide the outcome of any glitching or hacking accusation.
* If a player is found to have hacked, they receive a permanent ban from all CyberGamer matches. If it was a CyberGamer match that they hacked in, their team receives a 24-0 forfeit for the match in question.
* Glitching such as 'Vert Glitching' results in the loss of the round(s) in question.
-----------------------------------------------------------------------------------------------------------------
Invite Only Rules
* Invite teams are required to run either NovaCap or Octinium during their matches. After the match has finished you must upload your NovaCap/Octinium file to
www.cybergamer.com.au/upload within 20 minutes.
* Net Framework is required for NovaCap to run.
* Octinium files must not be faulty in any way shape or form. They must be the centre strip of the persons screen, abiding to the settings in Option >> Resolution.
800X600 - Left 315 Top 60
1024X768 - Left 430 Top 220
1152X864 - Left 490 Top 260
1280X1024 - Left 550 Top 440
1600X1200 - Left 700 Top 580
* Any player not to upload their NovaCap/Octinium file within 20 minutes of the end of their match is banned for 1 week.
* All Invite matches must be played out. If a team leaves before the end of the match, they forfeit all of the remaining rounds.
-----------------------------------------------------------------------------------------------------------------
Open Only Rules
* Open matches are not required to be played out, while teams are welcome to play them out if they wish. If you do leave early, please agree on the score first.
* NovaCap/Octinium is not required in open matches, while if BOTH teams agree clearly at the start of the match that they want to use NovaCap/Octinium, then ALL players from both teams MUST use NovaCap/Octinium and MUST upload via
www.cybergamer.com.au/upload within 20 minutes of the end of their match, players not doing so will be banned for 1 week.
Open Only Ladder Software Information
* You can only challenge a team half your rank or four places higher than yourself, whichever is greater.
* When defending a challenge you have 2 days to accept a time for the match, otherwise you will forfeit the match.
* Successfully defending your position will make you 'protected' for 36 hours, in which no team can challenge you.
* You may not play the same team twice in a row.
* Matches can only be played on Monday-Thursdays, challenges cannot be made on the weekend.
* After a match, each team must submit the result or select to dispute by 11:30pmAEST the night of the match, after this the results will be calculated and teams will become challengeable or 'protected'.