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Call of Duty 4: Headquarters Ladder : LIVE

Rules for PC: Call of Duty 4 - HQ please read them carefully and remember to re-check them regularly.

Ladder proudly brought to you by:
Ladder Information
Match Date Defender Attacker Map Action
7:00pm 27/5/12 mystic gaming The WRECKING ball mp_backlot View
8:30pm 28/5/12 SEQUENTIAL Gaming Men of Substance mp_crash View
7:30pm 29/5/12 Provoke Gaming Aussie Chaos Crew mp_pipeline View
8:00pm 29/5/12 Supremacy FANBOIS b00k_city mp_crash View
         
         
         
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Rules

AntiCheat Information



All GUIDs banned on http://www.punksbusted.com are banned from playing on CyberGamer. Additionally all in-house bans for users on this page http://www.cybergamer.com.au/anticheat/ are banned.

3v3
The weapon settings are whatever promod allows you to have.
This means you may use whatever weapons it allows, including grenades etc.
There are no weapon limits.
The match should be TWO 20 minute round. This rule was originally oneround, but promod now properly supports half-time.
Promod does not support HQ to well, please try and make do.



CyberGamer Call of Duty 4 Competition RULES


- All players must record a demo of their matches. To do this: open console (~ key), type /record and press ENTER. You must keep the demos of your matches for atleast a month.
- All players are urged to use their CyberGamer account name or a name similar to, however misleading/different names used by opponents (unless in direct conflict with another player�s name) is not justification for a match dispute. If uncertain of a player�s identity, ask for their CyberGamer name OR open console (~ key), type /pb_plist, record PunkBuster GUID of player in question and compare with the CyberGamer GUID database (http://www.cybergamer.com.au/cod4/guid). Playing a player that is not on your roster will result in a forfeiture of the match. Teams are strongly urged to keep their rosters up to date...
- Smurfing in a match (playing for a team that you arent in the roster for) will result in you being banned for 1 week and the match result will be overturned. This includes creating multiple alias accounts. On the second offence you will be banned for 2 weeks. 3rd etc offences will be dealt with on a case-by-case basis...
- Both teams have FIFTEEN minutes from the match start time to have a minimum of TWO of their own players in the server. Teams are allowed to substitute players through the match, provided they quickly join their team. If both sides agree to play the match with less than the minimum required players then the match result will stand, READYING UP ASSUMES YOU AGREE TO PLAY THE MATCH. If you start the match, the result will stand, you cannot try to forfeit a team afterwards...
- If you both agree to play a match then you cant try to forfeit for something that you should have forfeited for at the beginning of the match... dont waste peoples time..
- Failure to produce a demo at the request of a ladder administrator after a match can warrant a ONE match ban for the player and/or forfeiture of the result, even if it is up to a month after the match date. Only in exceptional circumstances are these penalties modified.
- Do not talk excessively in global chat in-game, especially when you are asked by the other team. Being abusive will lead to a forfeit of the match at the ladder administrator's discretion.
- Using the mousewheel to shoot is considered illegal.
- Glitching and scripting are considered illegal and unfair and will result in the loss of any rounds where they are used. Glitching by definition: where a player is in a position that allows him to see his opponent however his opponent cannot see him. Weaponry (rapid fire shooting - for example: the use of G3 semi-automatic rifle) and jumping scripts (sequenced- jumping or "sequenced grenading" etc) provide an unfair advantage, thus their use is illegal. Pretty much any bind that has a "wait" command in it is going to be considered "scripting". A player or team caught engaging in these activities will be penalized a forfeiture of the round in which they engaged the illegal activity as a minimum. Lastly - this spot on mp_crash is legal, many rumours have been started that it is not legal for some reason:
Legal spots on crash
- There are no referees in CyberGamer matches. Permitted spectators are GameStah shoutcasters whom hold the right to hold a shoutcast broadcast in whichever match they wish.
- Unsportsmanlike behaviour will be dealt with at the discretion of a ladder administrator.
- Making false/useless disputes will be dealt with at the discretion of a ladder administrator.
- All players should have less then 150 Ping. If 2 or more of your players have more then this, then you forfeit the match, unless the other team specifically allows the match to go ahead.
- A Players added to your team roster are only allowed to play in the current match if it has not been accepted yet, provided the player has not played in another CyberGamer match for another team in the current week (a week starts on a Sunday). So you can only play for one team between any Sunday->Saturday. Meaning if you play for one team on Sunday, and another on Thursday, you are breaking the rules.
- A ladder administrator may request a player or team's demo at any time, whether or not a dispute has been put forward. Not complying with administrator's request can be grounds for a temporary ban against the player in question or a forfeiture of the match, depending on the circumstances.
- Inappropriate Team Names or Player names will see your team removed from the ladder, a warning will usually be issued first.



CyberGamer Call of Duty 4 Open Ladder - Software Information/Rules:


- A team can only challenge an opponent half their own rank or four places higher than themselves, whichever is greater. For example: a team ranked 38th can challenge up to a team that is ranked 19th.
- Upon receiving a notice of challenge, the team has TWO days to accept a time and date provided by the challenger for the match, otherwise it is deemed that the defendant has forfeited.
- If a team successfully defends their position, the ladder automatically grants a protected- status for FORTY-EIGHT hours, awarding immunity from challenges.
- Challenging and winning will leave you with a normal status of "free".
- If you lose a "Challenging" match you will become "vulnerable" for FORTY-EIGHT hours where you will be unable to challenge.
- If you lose a "Defending" match you will become "vulnerable" for TWELVE hours where you will be unable to challenge.
- If you do not accept a challenge or you decline the challenge you will become "vulnerable" for FORTY-EIGHT hours where you will be unable to challenge.
- Following a match, it is crucial that each team must submit the result or select to dispute the match by 11:30PM AEST on the night of the match. Subsequently, the submitted results will be calculated and the teams will be granted either challengeable- or protected- statuses. Disputes can be handled among the two teams; otherwise a ladder administrator takes appropriate action.
- A team may not play the same team in two successive matches* - 7 days after the first match the ladder will allow you to challenge them again.