AntiCheat Information
All GUIDs banned on
http://www.punksbusted.com are banned from playing on CyberGamer. Additionally all in-house bans for users on this page
http://www.cybergamer.com.au/anticheat/ are banned.
ALL PLAYERS MUST UPLOAD THEIR DEMOS TO THE FOLLOWING LINK:
www.cybergamer.com.au/upload/
CyberGamer Call of Duty 4 Competition INFORMATION
* All matches are played in a 5v5 format.
* Matches consist of up to 30 standard rounds (two FIFTEEN round halves). In the event of a draw, an overtime system comes into play - this consists of 6 rounds (two THREE round halves) until a winner is found - no match will result in a draw.
* The bomb timer is set at FORTY-FIVE seconds, bomb planting time * FIVE seconds, bomb defusing time * SEVEN seconds.
* There is a limit of ONE sniper rifle and ONE shotgun for each team.
* The CyberGamer Call of Duty 4 server modification is curently Promod 2.06 NA, and forces all settings for play including disabling of perks, adjustment of health etc. Weapons and arsenals are also disabled by this server modification: grenade launcher attachments, stun grenades, all semi-automatic sniper rifles (Dragunov, M21, Barrett M107), all 3 heavy machine-guns (M249 SAW, M60E4, RPD), all submachine-guns except MP5, Mini-Uzi and AK74u, all rocket launchers (RPG-7, FGM-148 Javelin, FIM-92 Stinger), C4, claymores, and all "hardpoint" kill streak bonuses.
* Dead rounds/Timeout: A dead round allows a team to bring an extra player if the need arises (situations such as lag-outs, disconnections, etc) - this is enabled by a player calling a timeout which can be accessed via Promod Commands section of voice chat (B key for defalt settings). When a timeout is called by a player, the next round will revert to Ready Up mode. Timeouts has a maximum duration of FIVE minutes or when all players are ready.
* Due to the nature of the 15 round halves for the MSI Summer Cup, and to ensure these rounds are completed in reasonable time, NO MORE THAN TWO (2) TIMEOUTS MAY BE CALLED PER TEAM PER MATCH. Any team who abuses this system knowingly, may be penalised by the tournament admins.
* Any team that drops from the MSI Summer Cup before it starts will be replaced with another team. Any team that drops from the cup once the schedule has been set will forfeit their match, and obviously be elimated due to the single elimination nature of the Cup.
CyberGamer Call of Duty 4 - RULES
* All players must record a demo oftheir matches. To do this: open console (~ key), type /record and press ENTER. You must keep the demos of your matches for atleast a month.
* All players are REQUIRED to use their CyberGamer account name or a name similar to, however misleading/different names used by opponents (unless in direct conflict with another player*s name) is not justification for a match dispute. If uncertain of a player*s identity, ask for their CyberGamer name OR open console (~ key), type /pb_plist, record PunkBuster GUID of player in question and compare with the CyberGamer GUID database
(http://www.cybergamer.com.au/cod4/guid). Playing a player that is not on your roster will result in a forfeiture of the match. Teams are strongly urged to keep their rosters up to date...
* Smurfing in a match (playing for a team that you arent in the roster for) will result in you being banned for 1 week and the match result will be overturned. This includes creating multiple alias accounts. On the second offence you will be banned for 2 weeks. 3rd etc offences will be dealt with on a case-by-case basis...
*If a player is going to be playing from a different physical location (Different IP Address), this player will need to have strict permission from a Ladder Administrator to do so. Otherwise the team will receive an instant automatic forfeit from their match and the player(s) will be banned for smurfing.
* Both teams have
TEN minutes from the match start time to have a minimum of FOUR of their own players in the server and readied up. Teams are allowed to substitute players through the match, provided they quickly join their team. If a team drops to 3 players during the match, they have a maximum of 5 minutes to get a 4th player back in or they will forfeit all of the remaining rounds of the match. If a side has less then 4 players at the 10 minute mark then the match
should not go ahead, the team with less then 4 players forfeits, however if both sides agree to play the match with less than the minimum required players then the match result will stand, READYING UP ASSUMES YOU AGREE TO PLAY THE MATCH.
If you start the match, the result will stand, you cannot try to forfeit a team afterwards...
* If you both agree to play a match then you cant try to forfeit for something that you should have forfeited for at the beginning of the match... dont waste peoples time..
* During half-time (including half-time of overtime), all players have a maximum of FIVE minutes to be on ready mode. This also applies to the starting time of each of the three round overtime sessions.
* Failure to produce a demo at the request of a ladder administrator after a match can warrant a ONE match ban for the player and/or forfeiture of the result, even if it is up to a month after the match date. Only in exceptional circumstances are these penalties modified.
* Do not talk excessively in global chat in-game, especially when you are asked by the other team. Being abusive will lead to a forfeit of the match at the ladder administrator's discretion.
* Using the mousewheel to shoot is considered illegal.
* The use of binds to rapidly switch cl_maxpackets between 30 and 100 (or similar) to gain an unfair advantage is considered illegal.
* Glitching and scripting are considered illegal and unfair and will result in the loss of any rounds where they are used. Glitching by definition: where a player is in a position that allows him to see his opponent however his opponent cannot see him. Weaponry (rapid fire shooting * for example: the use of G3 semi-automatic rifle) and jumping scripts (*sequenced* jumping or "sequenced grenading" etc) provide an unfair advantage, thus their use is illegal.
Any bind that has a "wait" command in it is going to be considered "illegal scripting".. A player or team caught engaging in these activities will be penalized a forfeiture of the round in which they engaged the illegal activity as a minimum. Having the an illegal bind in your config will also result in potential ban for a period of time as determined by a ladder admin. Lastly - this spot on mp_crash is legal, many rumours have been started that it is not legal for some reason:
Legal spots on crash Also, this spot on Backlot is deemed to be illegal: [URL=http://www.cybergamer.com.au/forums/thread/18658/Backlot-A-Bomb-Site-Glitch/[/URL] although you cannot be shot from behind the lights on other maps, it is very easy to still kill the enemy, however this position is different.
* There are no referees in CyberGamer matches. Permitted spectators are GameStah shoutcasters whom hold the right to hold a shoutcast broadcast in whichever match they wish.
* Unsportsmanlike behaviour will be dealt with at the discretion of a ladder administrator.
* Making false/useless disputes will be dealt with at the discretion of a ladder administrator.
* All players should have less then 150 Ping. If 3 of your players have more then this, then you forfeit the match, unless the other team specifically allows the match to go ahead.
*To be eligible to play in the match, each player needs to have been added to your team roster BEFORE the 16th of February. Players added after this time are not eligible.
* A ladder administrator may request a player or team*s demo at any time, whether or not a dispute has been put forward. Not complying with administrator*s request can be grounds for a temporary ban against the player in question or a forfeiture of the match, depending on the circumstances.
* Inappropriate Team Names or Player names will see your team removed from the ladder, a warning will usually be issued first.
CyberGamer Call of Duty 4 - Software Information/Rules: